Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 9092591" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 83: Nov/Dec 2000</u></strong></p><p></p><p></p><p></p><p>part 2/6</p><p></p><p></p><p></p><p>Deep Freeze: Our cover story does indeed send you to an asylum which is being mismanaged in a particularly peculiar way and expects you to solve it. The director found the ruins of an ancient alien civilisation buried in the ice near the asylum. Unfortunately, it’s mind-control artifacts are still fully functional and now he’s taken all the inmates to be enslaved as well and dig the place up. Someone soon notices that the place isn’t operating as usual and hires the PC’s to investigate. When you get there, it’ll be almost empty and the owner will fob you off with a plausible but not particularly clever excuse in the manner of the magically mind-controlled. Figuring out something is fishy is pretty easy, but no amount of questioning or intimidation will get a straight answer out of him. The few remaining inmates will be more honest but don’t have any solid answers either. Probably the most obvious options would be exploring the glacier in the direction the other inmates were taken, or waiting for the doctor to leave and stealthily following him to the ruined city. Most of it is still frozen, but there’s enough weirdness to be a challenge. Can you destroy the mind-controlling artifact and free everyone from it without either being taken over by it yourselves, or killed by the people already controlled for interfering? The dungeon-crawling part of this adventure is pretty short, and the whole thing is definitely much easier if your characters use their brains and stealth skills rather than trying to hack their way through everything. Fairly average in terms of overall quality, but it does introduce an interesting new monster and remind us that 3e will lean more heavily on the lovecraftian horrors set of influences than the previous editions. Now the rules themselves are less humancentric it’s much easier to create truly ancient civilisations filled with creatures capable of matching or exceeding us in flexibility.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9092591, member: 27780"] [b][u]Dungeon Issue 83: Nov/Dec 2000[/u][/b] part 2/6 Deep Freeze: Our cover story does indeed send you to an asylum which is being mismanaged in a particularly peculiar way and expects you to solve it. The director found the ruins of an ancient alien civilisation buried in the ice near the asylum. Unfortunately, it’s mind-control artifacts are still fully functional and now he’s taken all the inmates to be enslaved as well and dig the place up. Someone soon notices that the place isn’t operating as usual and hires the PC’s to investigate. When you get there, it’ll be almost empty and the owner will fob you off with a plausible but not particularly clever excuse in the manner of the magically mind-controlled. Figuring out something is fishy is pretty easy, but no amount of questioning or intimidation will get a straight answer out of him. The few remaining inmates will be more honest but don’t have any solid answers either. Probably the most obvious options would be exploring the glacier in the direction the other inmates were taken, or waiting for the doctor to leave and stealthily following him to the ruined city. Most of it is still frozen, but there’s enough weirdness to be a challenge. Can you destroy the mind-controlling artifact and free everyone from it without either being taken over by it yourselves, or killed by the people already controlled for interfering? The dungeon-crawling part of this adventure is pretty short, and the whole thing is definitely much easier if your characters use their brains and stealth skills rather than trying to hack their way through everything. Fairly average in terms of overall quality, but it does introduce an interesting new monster and remind us that 3e will lean more heavily on the lovecraftian horrors set of influences than the previous editions. Now the rules themselves are less humancentric it’s much easier to create truly ancient civilisations filled with creatures capable of matching or exceeding us in flexibility. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top