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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9094446" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 83: Nov/Dec 2000</u></strong></p><p></p><p></p><p></p><p>part 4/6</p><p></p><p></p><p></p><p>London Calling: We have visited london before under the D&D system, <a href="https://forum.rpg.net/index.php?threads/lets-read-dragon-magazine-from-the-beginning.386864/page-38" target="_blank">in one of the adventures in Dragon shortly before Dungeon spun off from it</a>. This is not an update of that concept for the new edition though, but an Alternity one for the Dark Matter setting. A diabolist is trying to summon Kali to earth. Since ritual murders are a big part of Kali’s thing, he has to kill 4 people who were born on precisely 12:01am on the 22nd of December, in a quite specific way. Fortunately, someone spots a pattern after just two murders and the PC’s (who are presumed to be secret agents in the X-files tradition) are called in. Not only do you have to deal with the murderer and his summoned Rakshasa minion (which is just as hard to kill under these rules as in D&D), but also the local Fox Mulder expy, who’s already figured out what’s going on, but isn’t taken seriously by the police department, as they think he’s mad. Figuring going to prison is better than the end of the world, he’s decided that the logical thing to do to prevent Kali from being summoned is to kill all the potentials before the other murderer can get to them. Fortunately, not being a natural killer, he winds up imbibing large amounts of alcohol for dutch courage beforehand, so it’s not actually that hard to stop him and talk him down if your investigators are on the ball. Either way, you’ll probably be in close vicinity to the victim when the diabolist strikes, whether it’s to finish her off or get revenge for having his plan foiled. Survive that and you can all go home for tea. A fairly linear sequence of 6 scenes that do have multiple ways to solve them, but you’re still pretty likely to wind up heading in the same direction however you handle it, this is ok if you like tournament style adventures, but is pretty underwhelming for me. It’s hard for them to be as strict on the quality control for non D&D adventures when they get so few submissions in the first place and at least they’re still trying.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9094446, member: 27780"] [b][u]Dungeon Issue 83: Nov/Dec 2000[/u][/b] part 4/6 London Calling: We have visited london before under the D&D system, [url=https://forum.rpg.net/index.php?threads/lets-read-dragon-magazine-from-the-beginning.386864/page-38]in one of the adventures in Dragon shortly before Dungeon spun off from it[/url]. This is not an update of that concept for the new edition though, but an Alternity one for the Dark Matter setting. A diabolist is trying to summon Kali to earth. Since ritual murders are a big part of Kali’s thing, he has to kill 4 people who were born on precisely 12:01am on the 22nd of December, in a quite specific way. Fortunately, someone spots a pattern after just two murders and the PC’s (who are presumed to be secret agents in the X-files tradition) are called in. Not only do you have to deal with the murderer and his summoned Rakshasa minion (which is just as hard to kill under these rules as in D&D), but also the local Fox Mulder expy, who’s already figured out what’s going on, but isn’t taken seriously by the police department, as they think he’s mad. Figuring going to prison is better than the end of the world, he’s decided that the logical thing to do to prevent Kali from being summoned is to kill all the potentials before the other murderer can get to them. Fortunately, not being a natural killer, he winds up imbibing large amounts of alcohol for dutch courage beforehand, so it’s not actually that hard to stop him and talk him down if your investigators are on the ball. Either way, you’ll probably be in close vicinity to the victim when the diabolist strikes, whether it’s to finish her off or get revenge for having his plan foiled. Survive that and you can all go home for tea. A fairly linear sequence of 6 scenes that do have multiple ways to solve them, but you’re still pretty likely to wind up heading in the same direction however you handle it, this is ok if you like tournament style adventures, but is pretty underwhelming for me. It’s hard for them to be as strict on the quality control for non D&D adventures when they get so few submissions in the first place and at least they’re still trying. [/QUOTE]
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