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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9095226" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 83: Nov/Dec 2000</u></strong></p><p></p><p></p><p></p><p>part 5/6</p><p></p><p></p><p></p><p>Depths of Rage: Back to adventures that feel like a showcase for features of the new system. You’ve hit 4th level, you might think you’re starting to outgrow goblin encounters. But now, even upgrading them from 1st level warriors to 1st level barbarians is enough to keep them challenging for a while longer, particularly if you mix in higher level ones and other classes and actually use their various class features intelligently. This would in itself be a decent gimmick to build an adventure around while it’s still fresh. But no, the adventure goes the extra mile by combining it with a second gimmick that we haven’t seen before. Halfway through the adventure, there’ll be an earthquake which dramatically alters the dungeon map, including sealing off the way you came in and forcing you to hunt for another way out. That’ll definitely raise the tension, especially if you’d already used up most of your spells for the day. So this is a combatfest, but one which will test your brains as well, with a jagged uneven layout to the caverns that’s easy to get lost in if your mapper isn’t on the ball and multiple twists along the way. I strongly approve of this one, as it’s well written and it’s very unlikely we’ll see another one using exactly the same elements.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9095226, member: 27780"] [b][u]Dungeon Issue 83: Nov/Dec 2000[/u][/b] part 5/6 Depths of Rage: Back to adventures that feel like a showcase for features of the new system. You’ve hit 4th level, you might think you’re starting to outgrow goblin encounters. But now, even upgrading them from 1st level warriors to 1st level barbarians is enough to keep them challenging for a while longer, particularly if you mix in higher level ones and other classes and actually use their various class features intelligently. This would in itself be a decent gimmick to build an adventure around while it’s still fresh. But no, the adventure goes the extra mile by combining it with a second gimmick that we haven’t seen before. Halfway through the adventure, there’ll be an earthquake which dramatically alters the dungeon map, including sealing off the way you came in and forcing you to hunt for another way out. That’ll definitely raise the tension, especially if you’d already used up most of your spells for the day. So this is a combatfest, but one which will test your brains as well, with a jagged uneven layout to the caverns that’s easy to get lost in if your mapper isn’t on the ball and multiple twists along the way. I strongly approve of this one, as it’s well written and it’s very unlikely we’ll see another one using exactly the same elements. [/QUOTE]
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