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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9097750" data-attributes="member: 27780"><p><strong><u>Living Greyhawk Journal 02: Nov/Dec 2000</u></strong></p><p></p><p></p><p></p><p>part 1/4</p><p></p><p></p><p></p><p>36 pages. It’s a shakedown, shakedown, don’t have a breakdown. Not sure what the current state of the thieves guilds is under the new edition, with all the new power sources and multiclass options dramatically increasing options for freelancers and double agents but hopefully it’s a situation that provides plenty of opportunity for adventure. Time to see what new adventure ideas they have for Living players now all the corebooks are out and feedback on the new rules is coming in.</p><p></p><p></p><p></p><p>Campaign News:The silver anniversary celebrations are over, the edition change is pretty much complete, the new Gazetteer is out so you can read all about the current state of Greyhawk, but there’s still going to be a fair bit of catering to nostalgia in here. One of their recent tournament modules was a 5 round epic prequel to the G series, showing the fall of Geoff before they struck back against the giants. I’ll bet many readers wish they could get hold of that so they could play it at home now. Next to be causing trouble again is the Temple of Elemental Evil, with it’s return adventure arriving early next year. Visit Winter Fantasy to get a cutdown preview of the adventure that fits into a single session, almost like a computer game demo. Don’t be surprised if your character doesn’t survive the full 4 hours. There’s only one bit of procedural news and that concerns playtesting. Any XP & treasure you get from testing an adventure only applies after it’s approved for general play. (any permanent negative consequences apply straight away, on the other hand) If the adventure changes as a result of said playtesting, you don’t get anything it would have been impossible for you to get in the final version. A rather specific edge case, but since they’re being quite strict about certificates in the new campaign I guess it was bound to come up at some point. Can’t have people running around with +5 vorpal weapons at a level where it would break the CR guidelines, let alone flight or something else potentially sequence-breaking.</p><p></p><p></p><p></p><p>Gem of the Flanaess: They don’t have one huge article dominating everything else this issue, with a trio of 8-pagers instead. First up, a whole load of expansion on the free city of Greyhawk, with a big poster map in the centre that’s unfortunately missing from the scan. This time they’re concentrating on the Low Market district, promising to get through all the rest in future issues. Another promise I’m pretty sure they don’t keep, given how short the run of these is. Still, that does gives us 23 short descriptions of places and basic stats for their owners, so this is still useful, just not as useful as it could be. Searching the internet, it looks like the original creator does currently host a copy of the map <a href="https://melkot.com/locations/cogh/cogh.html" target="_blank">at his website</a>, so this is a solvable problem. (although as we saw all too frequently in the internet 101’s, it might not be if you’re reading this in the future) All in all, an interesting but somewhat frustrating article that reminds me how incomplete and hard to get hold of copies of Living Greyhawk stuff can be now.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9097750, member: 27780"] [b][u]Living Greyhawk Journal 02: Nov/Dec 2000[/u][/b] part 1/4 36 pages. It’s a shakedown, shakedown, don’t have a breakdown. Not sure what the current state of the thieves guilds is under the new edition, with all the new power sources and multiclass options dramatically increasing options for freelancers and double agents but hopefully it’s a situation that provides plenty of opportunity for adventure. Time to see what new adventure ideas they have for Living players now all the corebooks are out and feedback on the new rules is coming in. Campaign News:The silver anniversary celebrations are over, the edition change is pretty much complete, the new Gazetteer is out so you can read all about the current state of Greyhawk, but there’s still going to be a fair bit of catering to nostalgia in here. One of their recent tournament modules was a 5 round epic prequel to the G series, showing the fall of Geoff before they struck back against the giants. I’ll bet many readers wish they could get hold of that so they could play it at home now. Next to be causing trouble again is the Temple of Elemental Evil, with it’s return adventure arriving early next year. Visit Winter Fantasy to get a cutdown preview of the adventure that fits into a single session, almost like a computer game demo. Don’t be surprised if your character doesn’t survive the full 4 hours. There’s only one bit of procedural news and that concerns playtesting. Any XP & treasure you get from testing an adventure only applies after it’s approved for general play. (any permanent negative consequences apply straight away, on the other hand) If the adventure changes as a result of said playtesting, you don’t get anything it would have been impossible for you to get in the final version. A rather specific edge case, but since they’re being quite strict about certificates in the new campaign I guess it was bound to come up at some point. Can’t have people running around with +5 vorpal weapons at a level where it would break the CR guidelines, let alone flight or something else potentially sequence-breaking. Gem of the Flanaess: They don’t have one huge article dominating everything else this issue, with a trio of 8-pagers instead. First up, a whole load of expansion on the free city of Greyhawk, with a big poster map in the centre that’s unfortunately missing from the scan. This time they’re concentrating on the Low Market district, promising to get through all the rest in future issues. Another promise I’m pretty sure they don’t keep, given how short the run of these is. Still, that does gives us 23 short descriptions of places and basic stats for their owners, so this is still useful, just not as useful as it could be. Searching the internet, it looks like the original creator does currently host a copy of the map [url=https://melkot.com/locations/cogh/cogh.html]at his website[/url], so this is a solvable problem. (although as we saw all too frequently in the internet 101’s, it might not be if you’re reading this in the future) All in all, an interesting but somewhat frustrating article that reminds me how incomplete and hard to get hold of copies of Living Greyhawk stuff can be now. [/QUOTE]
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