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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9099040" data-attributes="member: 27780"><p><strong><u>Living Greyhawk Journal 02: Nov/Dec 2000</u></strong></p><p></p><p></p><p></p><p>part 2/4</p><p></p><p></p><p></p><p>The Way of the Lake: Slightly more instantly usable and easily transplanted to use in other settings are a couple of prestige classes for the Rhenee Bargefolk. After all, lots of settings have nomadic people of some sort or another, and travel by river is definitely one of the easier options in an earthlike climate. Which is not to say that it’s safe, given all the random encounters you have to deal with on Oerth, but hey, at least you have plenty of opportunity to gain XP. Unfortunately, their culture is also very sexist, with each of the two restricted to one gender only. That’ll put some people off playing them. (although with adventurers, rebelling against the confines of your own society is often part of the fun.)</p><p></p><p>Darkhagard are the elite warriors of Rhenee society, although given their favoured terrain wearing heavy armour like a traditional knight is a bad idea. Their weapon skills are no better than spending all your feats specialising in spear/harpoon fighting, but their swimming skills become genuinely superhuman by the time they reach 10th level. So they’re pretty handy if you intend to do lots of water based adventures and mediocre out of that context.</p><p></p><p>Veth go straight for a real world gypsy stereotype and are all about specialising in the old crone using cursing magic career path, complete with minimum age requirement among the prerequisites. (which under 3.0 rules means you can make them lose their powers by tricking or force-feeding them potions of longevity) They make the mistake of many early prestige classes that are supposed to be primary casters - giving them a limited spell list capped at 4th level spells rather than advancing their existing spellcasting levels, that leaves them pretty suboptimal mechanically as well. Any smart players will avoid taking this one even before the problematic fluff elements are considered.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9099040, member: 27780"] [b][u]Living Greyhawk Journal 02: Nov/Dec 2000[/u][/b] part 2/4 The Way of the Lake: Slightly more instantly usable and easily transplanted to use in other settings are a couple of prestige classes for the Rhenee Bargefolk. After all, lots of settings have nomadic people of some sort or another, and travel by river is definitely one of the easier options in an earthlike climate. Which is not to say that it’s safe, given all the random encounters you have to deal with on Oerth, but hey, at least you have plenty of opportunity to gain XP. Unfortunately, their culture is also very sexist, with each of the two restricted to one gender only. That’ll put some people off playing them. (although with adventurers, rebelling against the confines of your own society is often part of the fun.) Darkhagard are the elite warriors of Rhenee society, although given their favoured terrain wearing heavy armour like a traditional knight is a bad idea. Their weapon skills are no better than spending all your feats specialising in spear/harpoon fighting, but their swimming skills become genuinely superhuman by the time they reach 10th level. So they’re pretty handy if you intend to do lots of water based adventures and mediocre out of that context. Veth go straight for a real world gypsy stereotype and are all about specialising in the old crone using cursing magic career path, complete with minimum age requirement among the prerequisites. (which under 3.0 rules means you can make them lose their powers by tricking or force-feeding them potions of longevity) They make the mistake of many early prestige classes that are supposed to be primary casters - giving them a limited spell list capped at 4th level spells rather than advancing their existing spellcasting levels, that leaves them pretty suboptimal mechanically as well. Any smart players will avoid taking this one even before the problematic fluff elements are considered. [/QUOTE]
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