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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9100376" data-attributes="member: 27780"><p><strong><u>Living Greyhawk Journal 02: Nov/Dec 2000</u></strong></p><p></p><p></p><p></p><p>part 3/4</p><p></p><p></p><p></p><p>Enchiridion of the Fiend-Sage: This column starts to settle into a routine, although things aren’t going so smoothly IC, as hunting for info on monsters is a dangerous business and it’s lost many of it’s lackeys in the last couple of months. Or maybe it’s exaggerating to get more funding than it needs, you never know with fiends. Or it killed some of them itself in a fit of rage. In any case, there are at least some new results that should ensure it’s sponsorship for a few issues more. </p><p></p><p>Animus are Ivid’s custom undead from the Greyhawk Wars. Like many an undead creature, they become a template under the new edition’s rules, giving you an even wider range of ways to build them. Statistically, they’re pretty much the same as their later appearance in Dragon 339 apart from the change in damage resistance to 3.5 terminology, so you’re not missing anything if you’ve already collected that.</p><p></p><p>Bullywug Savants, like blue goblins, get their magical powers more through fluke mutation than rigorous study. This may or may not be linked to ancient aboleth experimentation on their ancestors, which is the kind of lore the Fiend-Sage is very interested in pursuing. That framing continues to make these entries more interesting than the basic monster manual ones.</p><p></p><p>Grigaurs are (mostly) extinct eyeless predators from a bygone era, quite possibly the same one as the Faranth from the latest issue of Dungeon. A few have been brought back by wizards to use as guardians. Like Grimlocks, visual effects will be useless on them, but combining sound & smell onslaughts will leave them baffled and easy to defeat. An easy enough gimmick to prepare for and exploit once you know about it.</p><p></p><p>Valley Elves are one of Greyhawk’s big punchlines. Like Omigod! They’re forbidden from picking Seldarine deities as clerics due to their loyalty to a human wizard being more important! Statistically they’re not that different from other elves, but their human influences make it more easy for them to pass as one with a disguise roll and gives them a whole bunch of minor social penalties when interacting with other elves. The Fiend-Sage is fascinated at how quickly elves develop into distinct new subraces given their long generations & low breeding rate and very keen on the idea of studying them to figure out the mechanism, preferably in a way that’s highly unpleasant to the elves being studied. Will the PC’s care enough to save them if this happens in your campaign, or just join in with the mocking jokes?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9100376, member: 27780"] [b][u]Living Greyhawk Journal 02: Nov/Dec 2000[/u][/b] part 3/4 Enchiridion of the Fiend-Sage: This column starts to settle into a routine, although things aren’t going so smoothly IC, as hunting for info on monsters is a dangerous business and it’s lost many of it’s lackeys in the last couple of months. Or maybe it’s exaggerating to get more funding than it needs, you never know with fiends. Or it killed some of them itself in a fit of rage. In any case, there are at least some new results that should ensure it’s sponsorship for a few issues more. Animus are Ivid’s custom undead from the Greyhawk Wars. Like many an undead creature, they become a template under the new edition’s rules, giving you an even wider range of ways to build them. Statistically, they’re pretty much the same as their later appearance in Dragon 339 apart from the change in damage resistance to 3.5 terminology, so you’re not missing anything if you’ve already collected that. Bullywug Savants, like blue goblins, get their magical powers more through fluke mutation than rigorous study. This may or may not be linked to ancient aboleth experimentation on their ancestors, which is the kind of lore the Fiend-Sage is very interested in pursuing. That framing continues to make these entries more interesting than the basic monster manual ones. Grigaurs are (mostly) extinct eyeless predators from a bygone era, quite possibly the same one as the Faranth from the latest issue of Dungeon. A few have been brought back by wizards to use as guardians. Like Grimlocks, visual effects will be useless on them, but combining sound & smell onslaughts will leave them baffled and easy to defeat. An easy enough gimmick to prepare for and exploit once you know about it. Valley Elves are one of Greyhawk’s big punchlines. Like Omigod! They’re forbidden from picking Seldarine deities as clerics due to their loyalty to a human wizard being more important! Statistically they’re not that different from other elves, but their human influences make it more easy for them to pass as one with a disguise roll and gives them a whole bunch of minor social penalties when interacting with other elves. The Fiend-Sage is fascinated at how quickly elves develop into distinct new subraces given their long generations & low breeding rate and very keen on the idea of studying them to figure out the mechanism, preferably in a way that’s highly unpleasant to the elves being studied. Will the PC’s care enough to save them if this happens in your campaign, or just join in with the mocking jokes? [/QUOTE]
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