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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9102868" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 145: Dec/Jan 2000/1</u></strong></p><p></p><p></p><p></p><p>part 2/6</p><p></p><p></p><p></p><p>Living Force Character Creation Rules: If your eyes hadn’t glazed over after all the details of Living City character creation, you can enjoy the somewhat lighter 4 pages of changes for their d20 Star Wars living games. Time period is just after the Phantom Menace, since that’s the latest one out. Both races and prestige classes are mildly restricted, with jedi in particular getting extra limitations on multiclassing like D&D monks. They’re not going to focus on money so all the profession & craft stuff is being simplified. No double-bladed lightsabers, and even the regular ones have to be earned in adventure rather than purchased as a starting character, as do ships, droids, vehicles and various legally restricted items. Expensive items can be acquired on credit, but watch out for legbreakers if you don’t earn enough each adventure to keep up payments. No dressing up in stormtrooper armor even if you kill one in play, only the heroes of the movies can pull that off. If you’re a high enough level Force Adept, you can have an apprentice, but it’ll require a whole load of extra bookkeeping. Special favor class features are also somewhat nerfed. As usual, a mix of things that seem pretty sensible with a few that are weirdly specific, but must have been a problem in actual play at some point. Hopefully we’ll get some more news on how it’s going for them in the future, although given the sheer quantity of Living settings they have but barely mention now I’m not that optimistic.</p><p></p><p></p><p></p><p>Adversaries: Cifal are one of the many Fiend Folio monsters people are determined to bring back even if the official WotC writers are dragging their heels on it. The closely packed swarm of insects in a humanoid shape can take some limited damage from regular weapons, but you really do not want to try grappling them. (not that most characters ever want to use the grappling rules in the first place.) </p><p></p><p>Death Lions are undead with ghoul-like paralysis, plus all the fun of the rake attack if their regular one hits. Not too much more dangerous than their living counterpart to a properly prepared group, but a solo character can be incapacitated and stripped of all their hit points very quickly if they fail even one save. </p><p></p><p>Iron Maidens aren’t from the fiend folio, but very much in it’s spirit. They look like your typical statue of a woman, but can split open from the middle and stuff you into their spike-filled interior. Not a pleasant way to go, but another one that’s disproportionately deadly against a single character rather than a group. </p><p></p><p>Living Doors are another fun one that are mainly a roleplaying encounter, but also have some interesting tricks if anyone thinks they can just waltz right through without permission. Certainly plenty of media examples of this one and it’s surprising you don’t see more of them in D&D. </p><p></p><p>Tauthar are winged reptilian humanoids that mix shadow and fire. Basically for if you want the balrog aesthetic, but low enough CR that low-mid level parties have a decent chance of fighting a group of them. Yet again, they can rend with their hind legs after a successful strike with both the front ones, making that a weirdly common gimmick this time around. At least it makes this distinct and all of these seem usable. I’m not going to complain.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9102868, member: 27780"] [b][u]Polyhedron Issue 145: Dec/Jan 2000/1[/u][/b] part 2/6 Living Force Character Creation Rules: If your eyes hadn’t glazed over after all the details of Living City character creation, you can enjoy the somewhat lighter 4 pages of changes for their d20 Star Wars living games. Time period is just after the Phantom Menace, since that’s the latest one out. Both races and prestige classes are mildly restricted, with jedi in particular getting extra limitations on multiclassing like D&D monks. They’re not going to focus on money so all the profession & craft stuff is being simplified. No double-bladed lightsabers, and even the regular ones have to be earned in adventure rather than purchased as a starting character, as do ships, droids, vehicles and various legally restricted items. Expensive items can be acquired on credit, but watch out for legbreakers if you don’t earn enough each adventure to keep up payments. No dressing up in stormtrooper armor even if you kill one in play, only the heroes of the movies can pull that off. If you’re a high enough level Force Adept, you can have an apprentice, but it’ll require a whole load of extra bookkeeping. Special favor class features are also somewhat nerfed. As usual, a mix of things that seem pretty sensible with a few that are weirdly specific, but must have been a problem in actual play at some point. Hopefully we’ll get some more news on how it’s going for them in the future, although given the sheer quantity of Living settings they have but barely mention now I’m not that optimistic. Adversaries: Cifal are one of the many Fiend Folio monsters people are determined to bring back even if the official WotC writers are dragging their heels on it. The closely packed swarm of insects in a humanoid shape can take some limited damage from regular weapons, but you really do not want to try grappling them. (not that most characters ever want to use the grappling rules in the first place.) Death Lions are undead with ghoul-like paralysis, plus all the fun of the rake attack if their regular one hits. Not too much more dangerous than their living counterpart to a properly prepared group, but a solo character can be incapacitated and stripped of all their hit points very quickly if they fail even one save. Iron Maidens aren’t from the fiend folio, but very much in it’s spirit. They look like your typical statue of a woman, but can split open from the middle and stuff you into their spike-filled interior. Not a pleasant way to go, but another one that’s disproportionately deadly against a single character rather than a group. Living Doors are another fun one that are mainly a roleplaying encounter, but also have some interesting tricks if anyone thinks they can just waltz right through without permission. Certainly plenty of media examples of this one and it’s surprising you don’t see more of them in D&D. Tauthar are winged reptilian humanoids that mix shadow and fire. Basically for if you want the balrog aesthetic, but low enough CR that low-mid level parties have a decent chance of fighting a group of them. Yet again, they can rend with their hind legs after a successful strike with both the front ones, making that a weirdly common gimmick this time around. At least it makes this distinct and all of these seem usable. I’m not going to complain. [/QUOTE]
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