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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9108845" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 84: Jan/Feb 2001</u></strong></p><p></p><p></p><p></p><p>part 1/6</p><p></p><p></p><p></p><p>148 pages. Cor blimey guv, this is a big one and it’s not even any kind of special occasion. They’re getting to the point where they could go monthly and still be a decent size delivering the same overall amount of content. Let’s see if any of the adventures within will be similarly oversized, or they’ll use the page count to give us lots of smaller ones instead.</p><p></p><p></p><p></p><p>Editorial: The new edition has made some steps to reduce the amount of low level lethality, but there’s always going to be some campaigns that are more deadly than others, whether through DM cruelty, player recklessness or pure luck o’ the dice. Chris talks about his own campaign, and the one guy who dies so much more frequently than the others that his name has been verbified and become a running joke whenever someone dies in some inventive and unpleasant way. (since it’s D&D, they get better afterwards as often as not) A reminder that although players may win or lose particular fights, D&D as a whole is not a game which you’re playing to beat the other side, (which the DM can always do easily if they really feel like it) but to have fun along the way. If a character dies, don’t go all Marcie & Ms Frost on the group, just roll up a new one, work out an amusingly flimsy reason why the replacement would join the party and go on with the game. Much more fun that trying to treat your gaming as High Art and getting stressed when everyone else doesn’t follow the story you had in your head.</p><p></p><p></p><p></p><p>Letters: The first letter is from a group that ran through the introductory adventures in issue 82 neatly in order and found they were a quite effective combo. Now they just need to decide what to do next. </p><p></p><p>Second is the much more negative counterpart, annoyed that issue 83 had not just one but two nonstandard adventures and also being generally grumpy about the new art direction. </p><p></p><p>Third is irked by the increasing number of female pronouns in recent products where the identity of the character is generalised or otherwise not detailed. They’re just trying to be a bit more progressive. Now that’s foreshadowing for the much larger flamewars about pronouns and gender identity going on in the internet in the modern day.</p><p></p><p>Fourth got the new issues without having already purchased the 3e books and was thoroughly confused by the new rules. They suspect quite a few people will be alienated by the change and quit. The editors can smugly report that this is not the case, and readership is on the rise overall. A new edition is a good jumping on point for people daunted by the literally thousands of 2e supplements. On the plus side, making scaling advice the default is an idea they approve of. If only it had happened sooner. </p><p></p><p></p><p></p><p>The Statement of Ownership follows straight on to prove their point, seeing them just push over the 40,000 mark. Not actually a huge improvement on last year, and less than Dragon’s growth but as long as the numbers are going in the right direction they aren’t complaining.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9108845, member: 27780"] [b][u]Dungeon Issue 84: Jan/Feb 2001[/u][/b] part 1/6 148 pages. Cor blimey guv, this is a big one and it’s not even any kind of special occasion. They’re getting to the point where they could go monthly and still be a decent size delivering the same overall amount of content. Let’s see if any of the adventures within will be similarly oversized, or they’ll use the page count to give us lots of smaller ones instead. Editorial: The new edition has made some steps to reduce the amount of low level lethality, but there’s always going to be some campaigns that are more deadly than others, whether through DM cruelty, player recklessness or pure luck o’ the dice. Chris talks about his own campaign, and the one guy who dies so much more frequently than the others that his name has been verbified and become a running joke whenever someone dies in some inventive and unpleasant way. (since it’s D&D, they get better afterwards as often as not) A reminder that although players may win or lose particular fights, D&D as a whole is not a game which you’re playing to beat the other side, (which the DM can always do easily if they really feel like it) but to have fun along the way. If a character dies, don’t go all Marcie & Ms Frost on the group, just roll up a new one, work out an amusingly flimsy reason why the replacement would join the party and go on with the game. Much more fun that trying to treat your gaming as High Art and getting stressed when everyone else doesn’t follow the story you had in your head. Letters: The first letter is from a group that ran through the introductory adventures in issue 82 neatly in order and found they were a quite effective combo. Now they just need to decide what to do next. Second is the much more negative counterpart, annoyed that issue 83 had not just one but two nonstandard adventures and also being generally grumpy about the new art direction. Third is irked by the increasing number of female pronouns in recent products where the identity of the character is generalised or otherwise not detailed. They’re just trying to be a bit more progressive. Now that’s foreshadowing for the much larger flamewars about pronouns and gender identity going on in the internet in the modern day. Fourth got the new issues without having already purchased the 3e books and was thoroughly confused by the new rules. They suspect quite a few people will be alienated by the change and quit. The editors can smugly report that this is not the case, and readership is on the rise overall. A new edition is a good jumping on point for people daunted by the literally thousands of 2e supplements. On the plus side, making scaling advice the default is an idea they approve of. If only it had happened sooner. The Statement of Ownership follows straight on to prove their point, seeing them just push over the 40,000 mark. Not actually a huge improvement on last year, and less than Dragon’s growth but as long as the numbers are going in the right direction they aren’t complaining. [/QUOTE]
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