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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9111140" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 84: Jan/Feb 2001</u></strong></p><p></p><p></p><p></p><p>part 4/6</p><p></p><p></p><p></p><p>The Dying of the Light: After a couple of quite distinctive adventures, it’s time to go back to a very familiar idea. Off to a castle to defeat the vampires that have taken over a small town and are using it as their personal blood bank. Still, it’s the first time this edition, and they put an appropriate spin on it, giving you plenty of warning of what you’ll be facing courtesy of a rebellious sage in the village, encouraging you to load up on gear, go first thing in the morning and take them all out before it gets dark. Much more sensible than the 2e method of coming across the castle while it’s raining at night and being invited in for dinner. So it’s a tactical dungeoncrawl where you don’t absolutely have to do it all in one sitting, but if you don’t keep strict track of time and finish it within the time limit, things get much harder for you and possibly the whole town, as if you leave before sundown to save your own hides the surviving vampires will assume you’re probably back there and massacre the place in revenge. Even during the day it’s no cakewalk, with a decent number of monsters that aren’t affected by the light, plus plenty of mind-controlled human servants that aren’t particularly dangerous in a fight and you probably don’t want to kill, but will raise the alarm if you don’t do something to stop them, once again raising the difficulty level. All the vampires get full stats with class levels and distinct personalities, with a hierarchy and different reactions based on who and how many of them are still alive when night falls or they’re aroused by the alarm. The kind of adventure that suits people who play 3e with all the ruthlessness the ruleset allows, scrying out the lay of the land beforehand, stacking all the buffs they can and then taking out the enemy before they get a chance to react. Very of it’s time, but in a way that I approve of.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9111140, member: 27780"] [b][u]Dungeon Issue 84: Jan/Feb 2001[/u][/b] part 4/6 The Dying of the Light: After a couple of quite distinctive adventures, it’s time to go back to a very familiar idea. Off to a castle to defeat the vampires that have taken over a small town and are using it as their personal blood bank. Still, it’s the first time this edition, and they put an appropriate spin on it, giving you plenty of warning of what you’ll be facing courtesy of a rebellious sage in the village, encouraging you to load up on gear, go first thing in the morning and take them all out before it gets dark. Much more sensible than the 2e method of coming across the castle while it’s raining at night and being invited in for dinner. So it’s a tactical dungeoncrawl where you don’t absolutely have to do it all in one sitting, but if you don’t keep strict track of time and finish it within the time limit, things get much harder for you and possibly the whole town, as if you leave before sundown to save your own hides the surviving vampires will assume you’re probably back there and massacre the place in revenge. Even during the day it’s no cakewalk, with a decent number of monsters that aren’t affected by the light, plus plenty of mind-controlled human servants that aren’t particularly dangerous in a fight and you probably don’t want to kill, but will raise the alarm if you don’t do something to stop them, once again raising the difficulty level. All the vampires get full stats with class levels and distinct personalities, with a hierarchy and different reactions based on who and how many of them are still alive when night falls or they’re aroused by the alarm. The kind of adventure that suits people who play 3e with all the ruthlessness the ruleset allows, scrying out the lay of the land beforehand, stacking all the buffs they can and then taking out the enemy before they get a chance to react. Very of it’s time, but in a way that I approve of. [/QUOTE]
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