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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9113414" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 84: Jan/Feb 2001</u></strong></p><p></p><p></p><p></p><p>part 6/6</p><p></p><p></p><p></p><p>Armstice: Back to the more morally complex adventures that feel like they were probably written under the old edition’s rules then converted to the new. The PC’s are sent to the Griff mountains, where two feuding tribes have theoretically signed up to Pholtus worship and settled their differences, but in practice the decades of old grudges and alternating revenges run as strong as ever. Their armies are locked into a brutal guerrilla war over the area and you have to persuade them to cut that naughty word out with as little killing as possible, which is not easy when they’re scattered into lots of little companies all edgy and jumping at shadows. A decent enough premise for an adventure on it’s own, with a decent mix of exploration, random wilderness encounters and roleplaying, but then the writer just has to add an extra twist. Several centuries ago a pack of winter werewolves were magically imprisoned in a cave in the mountains. One of the commanders released them and thinks he can control them to only attack the other side. He is sorely mistaken, and they’re looking for any opportunity to free the rest of their trapped family and resume a life of bloody lycanthropic hunting. They’ll try and trick the PC’s into doing just that. So with two morally grey sides, plus one unambiguously monstrous one to deal with, this seems a pretty interesting scenario that could go quite differently depending on who they encounter first and talk to, and if they take what they’re told at face value or not. Another pretty cool idea for an adventure that they haven’t done before and I’d have no problem using.</p><p></p><p></p><p></p><p>A very interesting issue where all the adventures are good, although it is dominated somewhat by staff writers, reminding us that their slush pile is still low after the big changeover and they’re relying on in-house material that in other times would have been books of their own. Let’s find out if next issue is dominated by big names, or sees the arrival of someone who isn’t famous yet but will go on to be.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9113414, member: 27780"] [b][u]Dungeon Issue 84: Jan/Feb 2001[/u][/b] part 6/6 Armstice: Back to the more morally complex adventures that feel like they were probably written under the old edition’s rules then converted to the new. The PC’s are sent to the Griff mountains, where two feuding tribes have theoretically signed up to Pholtus worship and settled their differences, but in practice the decades of old grudges and alternating revenges run as strong as ever. Their armies are locked into a brutal guerrilla war over the area and you have to persuade them to cut that naughty word out with as little killing as possible, which is not easy when they’re scattered into lots of little companies all edgy and jumping at shadows. A decent enough premise for an adventure on it’s own, with a decent mix of exploration, random wilderness encounters and roleplaying, but then the writer just has to add an extra twist. Several centuries ago a pack of winter werewolves were magically imprisoned in a cave in the mountains. One of the commanders released them and thinks he can control them to only attack the other side. He is sorely mistaken, and they’re looking for any opportunity to free the rest of their trapped family and resume a life of bloody lycanthropic hunting. They’ll try and trick the PC’s into doing just that. So with two morally grey sides, plus one unambiguously monstrous one to deal with, this seems a pretty interesting scenario that could go quite differently depending on who they encounter first and talk to, and if they take what they’re told at face value or not. Another pretty cool idea for an adventure that they haven’t done before and I’d have no problem using. A very interesting issue where all the adventures are good, although it is dominated somewhat by staff writers, reminding us that their slush pile is still low after the big changeover and they’re relying on in-house material that in other times would have been books of their own. Let’s find out if next issue is dominated by big names, or sees the arrival of someone who isn’t famous yet but will go on to be. [/QUOTE]
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