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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9114436" data-attributes="member: 27780"><p><strong><u>Living Greyhawk Journal 03: February 2001</u></strong></p><p></p><p></p><p></p><p>part 1/4</p><p></p><p></p><p></p><p>36 pages. Just another day in the dungeon, fighting humanoids that look considerably larger and stronger, but will probably fall before superior equipment and skill. What, the contents page inside says they’re supposed to be a demigod & demon lords? You’d think they’d have the budget for better lighting then. I guess real world budgetary limitations always supersede in game stats. We’ll just have to use our imagination to make the battle as epic as it ought to be.</p><p></p><p></p><p></p><p>To remind us that they’re going to be strict about tracking everything in this campaign, they include a log sheet on the inside cover so you can say exactly where you got or when you created every magical item in your inventory. If you play regularly, you’re probably going to need to photocopy this a lot. </p><p></p><p></p><p></p><p>Campaign News: The news is quite short this time and mainly concerns new adventures. The Fright at Tristor is the big one, being both an official release available to the general public, but also one that can be played as a Living adventure and give points to RPGA members. If it works they hope to do more like it. Other new ones include What Lies Beneath, which seems like your typical undead infested graveyard dungeoncrawl, or the more social Festival Knight, where you try to spot the genuine monsters amid the masquerade party before they get a chance to carry out their evil plans. Were these ones any good in actual play?</p><p></p><p>There are some problems though. They screwed up the stats in Find My Son, forcing them to nerf the magical battleaxe Retribution. Anyone who played the old version needs to contact them and swap the old certificate for a new one or lose the axe outright. Just how broken was it in it’s original incarnation? They also update the character creation guidelines. New prestige classes are added to the approved list thanks to the release of Sword & Fist, Dullstrand is added to the allowed regions, which is a 3 pages of copy-pasting for only a few minor changes, but I guess they have picked up a fair number of new players in the past 4 months. At least they haven’t had to add any significant new restrictions.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9114436, member: 27780"] [b][u]Living Greyhawk Journal 03: February 2001[/u][/b] part 1/4 36 pages. Just another day in the dungeon, fighting humanoids that look considerably larger and stronger, but will probably fall before superior equipment and skill. What, the contents page inside says they’re supposed to be a demigod & demon lords? You’d think they’d have the budget for better lighting then. I guess real world budgetary limitations always supersede in game stats. We’ll just have to use our imagination to make the battle as epic as it ought to be. To remind us that they’re going to be strict about tracking everything in this campaign, they include a log sheet on the inside cover so you can say exactly where you got or when you created every magical item in your inventory. If you play regularly, you’re probably going to need to photocopy this a lot. Campaign News: The news is quite short this time and mainly concerns new adventures. The Fright at Tristor is the big one, being both an official release available to the general public, but also one that can be played as a Living adventure and give points to RPGA members. If it works they hope to do more like it. Other new ones include What Lies Beneath, which seems like your typical undead infested graveyard dungeoncrawl, or the more social Festival Knight, where you try to spot the genuine monsters amid the masquerade party before they get a chance to carry out their evil plans. Were these ones any good in actual play? There are some problems though. They screwed up the stats in Find My Son, forcing them to nerf the magical battleaxe Retribution. Anyone who played the old version needs to contact them and swap the old certificate for a new one or lose the axe outright. Just how broken was it in it’s original incarnation? They also update the character creation guidelines. New prestige classes are added to the approved list thanks to the release of Sword & Fist, Dullstrand is added to the allowed regions, which is a 3 pages of copy-pasting for only a few minor changes, but I guess they have picked up a fair number of new players in the past 4 months. At least they haven’t had to add any significant new restrictions. [/QUOTE]
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