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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9115420" data-attributes="member: 27780"><p><strong><u>Living Greyhawk Journal 03: February 2001</u></strong></p><p></p><p></p><p></p><p>part 2/4</p><p></p><p></p><p></p><p>Blood of Heroes: Our big feature this time throws the spotlight on various characters who made their way to the bottom tier of godhood by their notable deeds. Some are well known because their names are attached to spells or magic items that appear in the corebooks, others are only mentioned in one or two obscure supplements. Will they actually play any part in your games, or just be another footnote in the past for people to idly wonder about?</p><p></p><p>Azor’alq is your basic warrior of light type popular with paladins, only from Oerths arabian equivalent culture. Good to start us off with one that’s adventurer friendly and very easy to roleplay. </p><p></p><p>Charmalaine is new as far as I can tell, but is also a familiar adventurer archetype - the halfling rogue who reached high levels by keen situational awareness and lots of lucky escapes. Her holy book is basically just a massive series of pulp cliffhanger stories. Whether the exploits are exaggerated in your campaign is up to you. </p><p></p><p>Daern is our first big name, as well known for her fortresses as Bigby is for hands and Otiluke for spheres. Without her work, many high level adventurers would sleep considerably less comfortably on extended adventures, although her clerics seem slightly less likely to actually go out adventuring themselves. </p><p></p><p>Daoud’s portfolio is ironically the exact opposite of what his infamous Lanthorn encourages, humility, honesty, poverty and clarity of thought. A reminder that many artifacts are booby prizes that’ll bring you more grief than benefit. Sometimes they were even designed that way deliberately. </p><p></p><p>Gadhelyn is another one created just for this article as far as I can tell. Your typical Robin Hood style elf hero, he’d rather just live in the forest, hunting and partying, but try to put regulations on him and those hunting skills are also pretty effective at dealing with interlopers. Better not get on the bad side of his whimsy. </p><p></p><p>Gendwar Agrim is also new, and the exact opposite personality-wise. Obsessed with exterminating goblinoids, yet also aware that this is probably a futile task given how much more quickly they breed than dwarves, he embodies grim fatalism. Maybe if you introduced them to the concept of contraception instead, so you don’t have to constantly battle for living space and resources or risk outgrowing your supply, then you could learn to co-exist.</p><p></p><p>Johydee is one of the odder ones around here. A NG character with a portfolio of deception & espionage? There’s an interesting story behind that. Well, I suppose many creatures of evil do use trickery and you have to be able to keep up to compete. Just watch you don’t lose your original identity after thousands of years of swapping between personas to fit the situation.</p><p></p><p>Kelanen is the Prince of Swords, making his clerics very non-stereotypical looking indeed since they <em>only</em> use edged weapons. He’s part of Greyhawk’s axis of active neutrality, siding with whatever alignment is currently the underdog to make sure none of them ever win overall and the great game of life continues. This obviously gives him plenty of opportunity to hone those fighting skills to their peak.</p><p></p><p>Keoghtom is obviously famed for his healing skills, but there’s a lot more to him than that. He understands not just the sciences of this world, but a whole bunch of other ones as well, probably including earth given how often early D&D games would break the 4th wall. He might not have a huge number of worshippers, but they could turn up nearly anywhere and be equipped with nearly anything, including stuff that seems out of genre.</p><p></p><p>Kuroth is another roguish sort, more concerned with the actual theft than the lucky escapes or indeed accumulating wealth. Often, he’ll leave it somewhere easily found afterwards, having had his fun and proved to the owners that any protections they may have had were sorely inadequate. Better luck next time guys. </p><p></p><p>Kyuss should be a very familiar name, as his undead creations have livened up many a dungeon and will do so even more in the future. Life is short and cruel, undeath is forever. It would be a sin not to grant the gift of undeath to as many as possible, even if they won’t properly appreciate it until afterwards. </p><p></p><p>Murlynd is of course our old school six-gun shootin’ cowboy paladin, proving you can be Lawful Good, but also smart and love technology. Most of his priests will have to settle for crossbows though, because we can’t be having too much technological advancement round these parts. Might upset the balance and all that. </p><p></p><p>Nazarn is god of gladiators, duelists and other forms of formal public combat, who obviously earned his XP and fame by being very good at that job as a mortal. As long as you fight with style and are willing to stick to the rules of the game, you can follow him and be any alignment. </p><p></p><p>Roykyn is also new here and rarely mentioned again. An evil gnomish goddess of cruel pranks? That seems like a good reason to construct whimsical deathtrap dungeons as any. If she were in a more modern day setting her youtube channel would have many millions of views. </p><p></p><p>Tsolorandril is old but very obscure. A sexless alien from another world which stuck around Oerth to explore the ethereal plane, wave motion and chaos theory in general. Another one that deliberately feels like it stepped in from another genre entirely and will confuse most PC’s even if their players understand the references. </p><p></p><p>Vathris is what happens when your Jesus metaphors go horribly wrong. Once a god of progress which was slain by a rival culture, his priests tried to resurrect him, but couldn’t properly heal all his wounds and got a half-crazed perpetually tormented martyr god instead who’s only goal when lucid is revenge. Understandable, but not improving the overall state of the world. Maybe if you could fix him where others failed you could finally move Oerth forward to a better future.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9115420, member: 27780"] [b][u]Living Greyhawk Journal 03: February 2001[/u][/b] part 2/4 Blood of Heroes: Our big feature this time throws the spotlight on various characters who made their way to the bottom tier of godhood by their notable deeds. Some are well known because their names are attached to spells or magic items that appear in the corebooks, others are only mentioned in one or two obscure supplements. Will they actually play any part in your games, or just be another footnote in the past for people to idly wonder about? Azor’alq is your basic warrior of light type popular with paladins, only from Oerths arabian equivalent culture. Good to start us off with one that’s adventurer friendly and very easy to roleplay. Charmalaine is new as far as I can tell, but is also a familiar adventurer archetype - the halfling rogue who reached high levels by keen situational awareness and lots of lucky escapes. Her holy book is basically just a massive series of pulp cliffhanger stories. Whether the exploits are exaggerated in your campaign is up to you. Daern is our first big name, as well known for her fortresses as Bigby is for hands and Otiluke for spheres. Without her work, many high level adventurers would sleep considerably less comfortably on extended adventures, although her clerics seem slightly less likely to actually go out adventuring themselves. Daoud’s portfolio is ironically the exact opposite of what his infamous Lanthorn encourages, humility, honesty, poverty and clarity of thought. A reminder that many artifacts are booby prizes that’ll bring you more grief than benefit. Sometimes they were even designed that way deliberately. Gadhelyn is another one created just for this article as far as I can tell. Your typical Robin Hood style elf hero, he’d rather just live in the forest, hunting and partying, but try to put regulations on him and those hunting skills are also pretty effective at dealing with interlopers. Better not get on the bad side of his whimsy. Gendwar Agrim is also new, and the exact opposite personality-wise. Obsessed with exterminating goblinoids, yet also aware that this is probably a futile task given how much more quickly they breed than dwarves, he embodies grim fatalism. Maybe if you introduced them to the concept of contraception instead, so you don’t have to constantly battle for living space and resources or risk outgrowing your supply, then you could learn to co-exist. Johydee is one of the odder ones around here. A NG character with a portfolio of deception & espionage? There’s an interesting story behind that. Well, I suppose many creatures of evil do use trickery and you have to be able to keep up to compete. Just watch you don’t lose your original identity after thousands of years of swapping between personas to fit the situation. Kelanen is the Prince of Swords, making his clerics very non-stereotypical looking indeed since they [i]only[/i] use edged weapons. He’s part of Greyhawk’s axis of active neutrality, siding with whatever alignment is currently the underdog to make sure none of them ever win overall and the great game of life continues. This obviously gives him plenty of opportunity to hone those fighting skills to their peak. Keoghtom is obviously famed for his healing skills, but there’s a lot more to him than that. He understands not just the sciences of this world, but a whole bunch of other ones as well, probably including earth given how often early D&D games would break the 4th wall. He might not have a huge number of worshippers, but they could turn up nearly anywhere and be equipped with nearly anything, including stuff that seems out of genre. Kuroth is another roguish sort, more concerned with the actual theft than the lucky escapes or indeed accumulating wealth. Often, he’ll leave it somewhere easily found afterwards, having had his fun and proved to the owners that any protections they may have had were sorely inadequate. Better luck next time guys. Kyuss should be a very familiar name, as his undead creations have livened up many a dungeon and will do so even more in the future. Life is short and cruel, undeath is forever. It would be a sin not to grant the gift of undeath to as many as possible, even if they won’t properly appreciate it until afterwards. Murlynd is of course our old school six-gun shootin’ cowboy paladin, proving you can be Lawful Good, but also smart and love technology. Most of his priests will have to settle for crossbows though, because we can’t be having too much technological advancement round these parts. Might upset the balance and all that. Nazarn is god of gladiators, duelists and other forms of formal public combat, who obviously earned his XP and fame by being very good at that job as a mortal. As long as you fight with style and are willing to stick to the rules of the game, you can follow him and be any alignment. Roykyn is also new here and rarely mentioned again. An evil gnomish goddess of cruel pranks? That seems like a good reason to construct whimsical deathtrap dungeons as any. If she were in a more modern day setting her youtube channel would have many millions of views. Tsolorandril is old but very obscure. A sexless alien from another world which stuck around Oerth to explore the ethereal plane, wave motion and chaos theory in general. Another one that deliberately feels like it stepped in from another genre entirely and will confuse most PC’s even if their players understand the references. Vathris is what happens when your Jesus metaphors go horribly wrong. Once a god of progress which was slain by a rival culture, his priests tried to resurrect him, but couldn’t properly heal all his wounds and got a half-crazed perpetually tormented martyr god instead who’s only goal when lucid is revenge. Understandable, but not improving the overall state of the world. Maybe if you could fix him where others failed you could finally move Oerth forward to a better future. [/QUOTE]
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