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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9116180" data-attributes="member: 27780"><p><strong><u>Living Greyhawk Journal 03: February 2001</u></strong></p><p></p><p></p><p></p><p>part 3/4</p><p></p><p></p><p></p><p>The Gods of Oerth: Following directly on from last article, they list all 111 deities that are currently allowed in Living Greyhawk, including repeating the 16 we just saw. Name, gender, (all but the one from another planet are firmly binary, Oerth doesn’t have time for any of that sticky gender fluid stuff apart from gag girdles in treasure piles, unlike the Realms. ) areas of concern, alignment, domains granted and favored weapons. Obviously some of them are evil, so PC’s aren’t allowed to worship them, but you still need those as antagonists. All pretty similar to the FR list in Polyhedron 144, albeit with a little more detail and a format that turns the writing sideways to accommodate it.</p><p></p><p></p><p></p><p>Enchiridion of the Fiend-Sage: Our narrator is on a somewhat more even footing this time around, having secured some new minions, ferreted out a traitor and made interesting process in it’s research in general. You can conceal obvious things using magic, but there’s still useful information to be found if you look in the right way and know how to analyse the data. I guess when you’re immortal you have a lot of time to figure things out. Let’s see what creatures it’s managed to dissect specimens of this time.</p><p></p><p>Amedian Gutwrms are scaled up tapeworms, a nasty fight in their adult form, and likely to lay eggs in you if they hit you successfully. Better get treatment soon after if you don’t want an inconvenient chestburster situation a few weeks later. They don’t work too well on fiend’s extraplanar biology, but the fiend-sage is looking for ways to fix that and if he does, watch out Baatezu. </p><p></p><p>Losel are orc-baboon hybrids, a reminder that 3e loves some of that hot unprotected interracial action, consensual or not. They do show up sometimes naturally, but Iuz has made a point of breeding whole tribes of them, which says more about <em>his</em> kinks than his competence as they don’t have any particularly cool powers, just further exaggerating the high str/low int & cha nature of regular orcs and adding a climb speed. They could easily be used as an ECL+0 PC race, and would work perfectly as the stats for horriblins, if you’ve been playing the latest Zelda game lately.</p><p></p><p>Norkers are another rarely used one from the old books that Iuz seems determined to increase the numbers of. In this case the reason is a little more obvious. That high natural armor score is easily worth at least an ECL+1 and not having to worry about crafting them is a significant cost saver compared to getting your goblin legions up and running. If only he could figure out how to make them better at working in a team. (but not too much better, otherwise they wouldn’t be chaotic evil and might switch sides outright)</p><p></p><p>Swordwraiths are one of the many types of undead who come back simply because they don’t know how to do anything else. In this case, it’s because they’re fighters who just refuse to quit. Despite their insubstantial appearance they’re actually fully solid, but gain decent DR, strength draining attacks and the usual suite of undead resistances. Probably better at representing ringwraiths mechanically than the regular D&D version.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9116180, member: 27780"] [b][u]Living Greyhawk Journal 03: February 2001[/u][/b] part 3/4 The Gods of Oerth: Following directly on from last article, they list all 111 deities that are currently allowed in Living Greyhawk, including repeating the 16 we just saw. Name, gender, (all but the one from another planet are firmly binary, Oerth doesn’t have time for any of that sticky gender fluid stuff apart from gag girdles in treasure piles, unlike the Realms. ) areas of concern, alignment, domains granted and favored weapons. Obviously some of them are evil, so PC’s aren’t allowed to worship them, but you still need those as antagonists. All pretty similar to the FR list in Polyhedron 144, albeit with a little more detail and a format that turns the writing sideways to accommodate it. Enchiridion of the Fiend-Sage: Our narrator is on a somewhat more even footing this time around, having secured some new minions, ferreted out a traitor and made interesting process in it’s research in general. You can conceal obvious things using magic, but there’s still useful information to be found if you look in the right way and know how to analyse the data. I guess when you’re immortal you have a lot of time to figure things out. Let’s see what creatures it’s managed to dissect specimens of this time. Amedian Gutwrms are scaled up tapeworms, a nasty fight in their adult form, and likely to lay eggs in you if they hit you successfully. Better get treatment soon after if you don’t want an inconvenient chestburster situation a few weeks later. They don’t work too well on fiend’s extraplanar biology, but the fiend-sage is looking for ways to fix that and if he does, watch out Baatezu. Losel are orc-baboon hybrids, a reminder that 3e loves some of that hot unprotected interracial action, consensual or not. They do show up sometimes naturally, but Iuz has made a point of breeding whole tribes of them, which says more about [i]his[/i] kinks than his competence as they don’t have any particularly cool powers, just further exaggerating the high str/low int & cha nature of regular orcs and adding a climb speed. They could easily be used as an ECL+0 PC race, and would work perfectly as the stats for horriblins, if you’ve been playing the latest Zelda game lately. Norkers are another rarely used one from the old books that Iuz seems determined to increase the numbers of. In this case the reason is a little more obvious. That high natural armor score is easily worth at least an ECL+1 and not having to worry about crafting them is a significant cost saver compared to getting your goblin legions up and running. If only he could figure out how to make them better at working in a team. (but not too much better, otherwise they wouldn’t be chaotic evil and might switch sides outright) Swordwraiths are one of the many types of undead who come back simply because they don’t know how to do anything else. In this case, it’s because they’re fighters who just refuse to quit. Despite their insubstantial appearance they’re actually fully solid, but gain decent DR, strength draining attacks and the usual suite of undead resistances. Probably better at representing ringwraiths mechanically than the regular D&D version. [/QUOTE]
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