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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9116892" data-attributes="member: 27780"><p><strong><u>Living Greyhawk Journal 03: February 2001</u></strong></p><p></p><p></p><p></p><p>part 4/4</p><p></p><p></p><p></p><p>Dispatches: This continues to grow in both number of entries and length of individual entries, with 29 countries over 6 pages. Mysterious golden dragon statuettes in Ahlissa, which are being sought by lots of adventuring groups hired by multiple mysterious strangers. (or maybe the same one using disguises) A young soldier named Traynen disappearing in the Bandit Kingdoms. Ethnic tensions in Bissel about who gets the abandoned homesteads in the northern regions after the war. A whole spate of shipwrecks along the coast of the Bright Desert. Just bad luck or an evil druid striking against the agents of civilisation? The annual trading festival approaches in Divers, complete with special scavenger hunt many groups will want to compete in. Blight continues to wrack Furyondy, resulting in desperate scrambles for what food they can import and a grand council convened to find a solution. Giants are once again a problem in Geoff, as they have been many times in the past. The Gran March is also involved in the same conflict, although there are still some tensions between the countries despite the seriousness of their common enemy. A mysterious monolith recently appeared just outside the Free City of Greyhawk, prompting the wizard’s guild to send adventurers to investigate. Mysterious fires and a serial killer plague the highfolk. A single magical word has every ketite who heard it terrified and refusing to repeat it, and everyone else baffled and torn between wanting to find out what it is and what will happen to them once they too know the terrible truth. The Lordship of the Isles captured a group of elves that have been a thorn in their side for some time, sinking multiple ships. Some people still don’t think this deserves the death penalty though, particularly not a gruesome one like ritual disembowelment, and are making plans to break them out. The North Kingdom is losing the battle against the undead hordes of Rinloru, with new acid secreting bone golems chewing through the weapons of the soldiers. Nyrond continues to make it very clear that you do not mess with the mail service, for their response shall be swift and disproportionate. Onnwal suffers from diplomatic breakdown with the neighbouring demihumans. The bishop of Hatherly falls out of a window and dies in the Pale. Resurrection attempts fail, hinting that more complicated foul play is involved rather than simple accident. Perrenland holds an election for the next Voorman, which looks like it’ll be hard fought by the various political factions. The orcs of the Pomarj have suffered several recent massacres, which leaves people feartful about what worse creatures now stalk the night. Dragons? Vampires? Do you dare to go find out? Ratik managed to defeat their own humanoid invaders, only to fall out with their Frost Barbarian neighbours on the other side. The Sea Princes continue their campaign to crush Utavo the Wise and his ideas of freedom & kindness, with help from the Scarlet Brotherhood and a force of summoned devils. Yet more humanoids attack the Shieldlands, reminding us that fighting them is a perennial low level adventurer staple. The high priest of Heironeous is discovered brutally murdered in Sterich. The priests of Erythnul are engaging in witch-hunts against Iuz influences in the Stonehold, slaughtering plenty of innocent people along the way. Definitely a case where whoever wins, we all lose. Both County and Principality of Ulek struggle with thieves and humanoid raiders, resulting in quite a bit of valuable stuff going missing. The future is so bright in Veluna that someone has invented shades. Giant-kin are raiding the gnomes in Verbobonc. One of the sons of the Wolf Nomad Khan is captured by Iuz, then sent back as an armless zombie, which has predictably made a lot of people very angry and is likely to lead to full-on war. Finally, the Yeomanry is another country holding elections, some of which are settled by civic construction contests such as bridge building among the candidates. Well, that’s one way to get around politicians making big promises then breaking them as soon as they get into office. Get your product upfront, before the corruption has time to set in. Whew, that’s definitely a lot going on. Goes to show just how many people are already writing adventures in these various places, putting the effort into making them seem alive. Let’s hope they’ll actually be allowed to make changes in the countries stick and become part of the massive tapestry of Oerth’s history. </p><p></p><p></p><p></p><p>Living Greyhawk Contact List is relatively stable this time, with no departures and two previously vacant positions filled. Andre Vermak from South Africa takes the Dullstrand slot, while Philip Wrabel from Qubec fills the Tusmit position. Now it’s just Sweden & Greece that have conspicuously unfilled slots, although I’m sure they’d partner up other countries as well if the fanbase really seemed to be growing there.</p><p></p><p></p><p></p><p>An issue dominated by its two big lists of things, showing I have more to say per page when the issue is heavily subdivided like this. There’s definitely lots of useful material in this one, although you’d struggle to use all of it at once even if you were playing in Greyhawk. Let’s see if next issue continues to add to the setting at the same pace and what old stuff it’ll reference along the way.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9116892, member: 27780"] [b][u]Living Greyhawk Journal 03: February 2001[/u][/b] part 4/4 Dispatches: This continues to grow in both number of entries and length of individual entries, with 29 countries over 6 pages. Mysterious golden dragon statuettes in Ahlissa, which are being sought by lots of adventuring groups hired by multiple mysterious strangers. (or maybe the same one using disguises) A young soldier named Traynen disappearing in the Bandit Kingdoms. Ethnic tensions in Bissel about who gets the abandoned homesteads in the northern regions after the war. A whole spate of shipwrecks along the coast of the Bright Desert. Just bad luck or an evil druid striking against the agents of civilisation? The annual trading festival approaches in Divers, complete with special scavenger hunt many groups will want to compete in. Blight continues to wrack Furyondy, resulting in desperate scrambles for what food they can import and a grand council convened to find a solution. Giants are once again a problem in Geoff, as they have been many times in the past. The Gran March is also involved in the same conflict, although there are still some tensions between the countries despite the seriousness of their common enemy. A mysterious monolith recently appeared just outside the Free City of Greyhawk, prompting the wizard’s guild to send adventurers to investigate. Mysterious fires and a serial killer plague the highfolk. A single magical word has every ketite who heard it terrified and refusing to repeat it, and everyone else baffled and torn between wanting to find out what it is and what will happen to them once they too know the terrible truth. The Lordship of the Isles captured a group of elves that have been a thorn in their side for some time, sinking multiple ships. Some people still don’t think this deserves the death penalty though, particularly not a gruesome one like ritual disembowelment, and are making plans to break them out. The North Kingdom is losing the battle against the undead hordes of Rinloru, with new acid secreting bone golems chewing through the weapons of the soldiers. Nyrond continues to make it very clear that you do not mess with the mail service, for their response shall be swift and disproportionate. Onnwal suffers from diplomatic breakdown with the neighbouring demihumans. The bishop of Hatherly falls out of a window and dies in the Pale. Resurrection attempts fail, hinting that more complicated foul play is involved rather than simple accident. Perrenland holds an election for the next Voorman, which looks like it’ll be hard fought by the various political factions. The orcs of the Pomarj have suffered several recent massacres, which leaves people feartful about what worse creatures now stalk the night. Dragons? Vampires? Do you dare to go find out? Ratik managed to defeat their own humanoid invaders, only to fall out with their Frost Barbarian neighbours on the other side. The Sea Princes continue their campaign to crush Utavo the Wise and his ideas of freedom & kindness, with help from the Scarlet Brotherhood and a force of summoned devils. Yet more humanoids attack the Shieldlands, reminding us that fighting them is a perennial low level adventurer staple. The high priest of Heironeous is discovered brutally murdered in Sterich. The priests of Erythnul are engaging in witch-hunts against Iuz influences in the Stonehold, slaughtering plenty of innocent people along the way. Definitely a case where whoever wins, we all lose. Both County and Principality of Ulek struggle with thieves and humanoid raiders, resulting in quite a bit of valuable stuff going missing. The future is so bright in Veluna that someone has invented shades. Giant-kin are raiding the gnomes in Verbobonc. One of the sons of the Wolf Nomad Khan is captured by Iuz, then sent back as an armless zombie, which has predictably made a lot of people very angry and is likely to lead to full-on war. Finally, the Yeomanry is another country holding elections, some of which are settled by civic construction contests such as bridge building among the candidates. Well, that’s one way to get around politicians making big promises then breaking them as soon as they get into office. Get your product upfront, before the corruption has time to set in. Whew, that’s definitely a lot going on. Goes to show just how many people are already writing adventures in these various places, putting the effort into making them seem alive. Let’s hope they’ll actually be allowed to make changes in the countries stick and become part of the massive tapestry of Oerth’s history. Living Greyhawk Contact List is relatively stable this time, with no departures and two previously vacant positions filled. Andre Vermak from South Africa takes the Dullstrand slot, while Philip Wrabel from Qubec fills the Tusmit position. Now it’s just Sweden & Greece that have conspicuously unfilled slots, although I’m sure they’d partner up other countries as well if the fanbase really seemed to be growing there. An issue dominated by its two big lists of things, showing I have more to say per page when the issue is heavily subdivided like this. There’s definitely lots of useful material in this one, although you’d struggle to use all of it at once even if you were playing in Greyhawk. Let’s see if next issue continues to add to the setting at the same pace and what old stuff it’ll reference along the way. [/QUOTE]
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