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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9117727" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 146: March 2001</u></strong></p><p></p><p></p><p></p><p>part 1/6</p><p></p><p></p><p></p><p>56 pages. The many faces of Myrkyssa Jelan. Now she’s been defeated for good, (or at least a century) they can reveal just how well she managed to lead multiple lives without even casting any spells. A bit of acting talent, different outfits and wigs and somehow no-one noticed that the new mayor is also the warlord who tried to invade the city last year. Time to see how the process of converting Raven’s Bluff to the new edition is going, and if they’ll be able to add anything new to the setting in the process.</p><p></p><p></p><p></p><p>Network News: They obviously have a lot of news this time, as this is 8 pages long and divided into multiple sections. The Living City conversions are not going as well as hoped, so they’re extending the deadline for you to convert your certificates over and appointing a new PR director to make sure all the new announcements get out to everyone in a timely fashion & you have someone specific to complain at when things go wrong. Despite the massive gains in membership they’ve made over the past year, they’re still having their budget cut overall because of trouble elsewhere in the company. The firehose of Pokemon money is dropping in pressure, and while the drop in profits isn’t so large as to put Hasbro in danger, that means they can’t subsidise the smaller departments as much. The amount they’ve provided for gamers has always been worth far more than the nominal subscription costs, but borne by the company because they think it’s good for gaming as a whole. Another sign that there’s trouble on the horizon that will eventually lead to Polyhedron being rolled into Dungeon and membership fees dropped entirely, which seems an odd choice if the department is already losing them money but I guess they thought it’d help long-term. The international news is more cheery, but as that’s just the usual round of recent conventions that’s not nearly as interesting. A demonstration of how a change in one thing can have complex knock-on effects somewhere else that you didn’t expect. Who would have though Pokemon had such an impact on the history of tabletop RPG’s?</p><p></p><p></p><p></p><p>The magic of Raven's Bluff: They may be struggling to get people to convert their individual characters over to 3e, but they have done a lot of work converting many of the magic items that appeared in Living City modules over the years. Since some of them only appeared in a single adventure played at one specific convention, they can be quite rare, particularly if they were from the early years and many of the characters who originally earned them have since died or had their players drop out due to real life events. They were always fairly strict about not putting game-breaking stuff in compared to home campaigns, plus they’ve got an opportunity to further tweak things in the conversion process, so I doubt any of these will be too powerful, but hopefully they’ve still managed to put some interestingly quirky ideas in.</p><p></p><p>Arvoreen’s Shield of the Protector is only +1 for you, but extra effective when used to protect your allies from attacks. Good for encouraging teams to actually work together and not split up to do their own thing.</p><p></p><p>Dragon Shields of Protection have a whole suite of extra powers that only activate when facing dragons. They also glow when near one, which is good for spotting shapeshifted dragons, but bad for your own stealth. Whether this applies only to true dragons, or any monster with the dragon type in 3e is not entirely clear, so I guess it’s up to your DM. </p><p></p><p>Half-Plate of the Moon can be used to cast Moonbeam once per day, which is mostly useful for forcing lycanthropes to change shape and cut to the climax of a mystery plot. Better make sure you’re ready for the ensuing combat. </p><p></p><p>Bracer Blades let you extend and retract out a blue blade of magical energy from your wrist at will, effectively giving you your own lightsaber. Not that much more dangerous than a regular magic sword, but stylish and might let you be prepared for trouble somewhere regular weapons are banned.</p><p></p><p>Crysmal Swords have several sound based special powers that are activated by spending your daily uses of bardic music, which means only bards can get full potential out of it. That’s not very in spirit with the new edition’s rules for qualifying for feats and prestige classes. </p><p></p><p>The Daggers of Clan Shado don’t have any particularly impressive powers, but they are individually numbered, and the head of the clan keep records of who received each of them as a gift. If you’re the legit owner, that means you have the respect of the halflings. If not, well, it probably won’t be quite as unpleasant as owning a githyanki silver sword, but you can definitely expect some negative social consequences.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9117727, member: 27780"] [b][u]Polyhedron Issue 146: March 2001[/u][/b] part 1/6 56 pages. The many faces of Myrkyssa Jelan. Now she’s been defeated for good, (or at least a century) they can reveal just how well she managed to lead multiple lives without even casting any spells. A bit of acting talent, different outfits and wigs and somehow no-one noticed that the new mayor is also the warlord who tried to invade the city last year. Time to see how the process of converting Raven’s Bluff to the new edition is going, and if they’ll be able to add anything new to the setting in the process. Network News: They obviously have a lot of news this time, as this is 8 pages long and divided into multiple sections. The Living City conversions are not going as well as hoped, so they’re extending the deadline for you to convert your certificates over and appointing a new PR director to make sure all the new announcements get out to everyone in a timely fashion & you have someone specific to complain at when things go wrong. Despite the massive gains in membership they’ve made over the past year, they’re still having their budget cut overall because of trouble elsewhere in the company. The firehose of Pokemon money is dropping in pressure, and while the drop in profits isn’t so large as to put Hasbro in danger, that means they can’t subsidise the smaller departments as much. The amount they’ve provided for gamers has always been worth far more than the nominal subscription costs, but borne by the company because they think it’s good for gaming as a whole. Another sign that there’s trouble on the horizon that will eventually lead to Polyhedron being rolled into Dungeon and membership fees dropped entirely, which seems an odd choice if the department is already losing them money but I guess they thought it’d help long-term. The international news is more cheery, but as that’s just the usual round of recent conventions that’s not nearly as interesting. A demonstration of how a change in one thing can have complex knock-on effects somewhere else that you didn’t expect. Who would have though Pokemon had such an impact on the history of tabletop RPG’s? The magic of Raven's Bluff: They may be struggling to get people to convert their individual characters over to 3e, but they have done a lot of work converting many of the magic items that appeared in Living City modules over the years. Since some of them only appeared in a single adventure played at one specific convention, they can be quite rare, particularly if they were from the early years and many of the characters who originally earned them have since died or had their players drop out due to real life events. They were always fairly strict about not putting game-breaking stuff in compared to home campaigns, plus they’ve got an opportunity to further tweak things in the conversion process, so I doubt any of these will be too powerful, but hopefully they’ve still managed to put some interestingly quirky ideas in. Arvoreen’s Shield of the Protector is only +1 for you, but extra effective when used to protect your allies from attacks. Good for encouraging teams to actually work together and not split up to do their own thing. Dragon Shields of Protection have a whole suite of extra powers that only activate when facing dragons. They also glow when near one, which is good for spotting shapeshifted dragons, but bad for your own stealth. Whether this applies only to true dragons, or any monster with the dragon type in 3e is not entirely clear, so I guess it’s up to your DM. Half-Plate of the Moon can be used to cast Moonbeam once per day, which is mostly useful for forcing lycanthropes to change shape and cut to the climax of a mystery plot. Better make sure you’re ready for the ensuing combat. Bracer Blades let you extend and retract out a blue blade of magical energy from your wrist at will, effectively giving you your own lightsaber. Not that much more dangerous than a regular magic sword, but stylish and might let you be prepared for trouble somewhere regular weapons are banned. Crysmal Swords have several sound based special powers that are activated by spending your daily uses of bardic music, which means only bards can get full potential out of it. That’s not very in spirit with the new edition’s rules for qualifying for feats and prestige classes. The Daggers of Clan Shado don’t have any particularly impressive powers, but they are individually numbered, and the head of the clan keep records of who received each of them as a gift. If you’re the legit owner, that means you have the respect of the halflings. If not, well, it probably won’t be quite as unpleasant as owning a githyanki silver sword, but you can definitely expect some negative social consequences. [/QUOTE]
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