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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9132374" data-attributes="member: 27780"><p><strong><u>Living Greyhawk Journal 04: May 2001</u></strong></p><p></p><p></p><p></p><p>part 3/4</p><p></p><p></p><p></p><p>Enchiridion of the Fiend-Sage: This continues to drop hints as to who the Fiend-Sage serves and what their long term agenda is, but mostly in the context of what cool new things they’ve discovered. An intelligent sword named Kaurok that’s forged from material from Limbo, but is Lawful itself. That could be a useful asset, but at the moment is more hazard than boon to a CE Molydeus. Perhaps letting it get into the hands of some heroes and then pointing them against your rivals by playing mysterious quest-giver. Presuming they can avoid the spying and assassination attempts from their own side long enough to actually get anything done. Still, better than letting eternity get boring. As usual, the meat of this is inspecting (and dissecting) monsters both new and old though. Time to see how challenging they are and if the ways they accomplish that is fair or unfair.</p><p></p><p>Dune Stalkers are the elemental plane of earth’s counterpart to invisible stalkers. While not quite as stealthy, they’re more dangerous in combat, with the combination of stunning shouts and a kiss of death letting them take down a target fast and get out before everyone else can react. The fiend-sage just wishes they weren’t so expensive to employ. Well, when you’re a tanar’ri people tend to want it all upfront because even things with average int can spot a pattern of not paying your bills on time. </p><p></p><p>Necrophidius get higher marks as minions because they’re not too hard to create and will obey your every command mindlessly, plus wasting the turn attempts of clerics who think they’re undead rather than constructs. Sure, you could get the feats or domains that expand what you can use that power on, but you can’t afford to take all of them before epic levels. </p><p></p><p>Nyrrian Boatcrushers are new, but are basically just elephant sized walruses, so you could make something pretty similar by taking the regular stats and adding a giant template. Since they’re fairly smart for animals you could probably train one if you got it young and are strong enough. I guess it’d be a decent alternative when you’re short of sharks for the tank to dangle captured adventurers above. </p><p></p><p>Qullan remain just as insane and intractable as ever, making them not suitable as minions at all, although the Egg of Coot has enough of a handle on their psychology to direct them against it’s enemies. But for the Fiend-Sage, they’ll still need a lot more study from afar to figure out how to stop them from suiciding at the slightest manipulation.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9132374, member: 27780"] [b][u]Living Greyhawk Journal 04: May 2001[/u][/b] part 3/4 Enchiridion of the Fiend-Sage: This continues to drop hints as to who the Fiend-Sage serves and what their long term agenda is, but mostly in the context of what cool new things they’ve discovered. An intelligent sword named Kaurok that’s forged from material from Limbo, but is Lawful itself. That could be a useful asset, but at the moment is more hazard than boon to a CE Molydeus. Perhaps letting it get into the hands of some heroes and then pointing them against your rivals by playing mysterious quest-giver. Presuming they can avoid the spying and assassination attempts from their own side long enough to actually get anything done. Still, better than letting eternity get boring. As usual, the meat of this is inspecting (and dissecting) monsters both new and old though. Time to see how challenging they are and if the ways they accomplish that is fair or unfair. Dune Stalkers are the elemental plane of earth’s counterpart to invisible stalkers. While not quite as stealthy, they’re more dangerous in combat, with the combination of stunning shouts and a kiss of death letting them take down a target fast and get out before everyone else can react. The fiend-sage just wishes they weren’t so expensive to employ. Well, when you’re a tanar’ri people tend to want it all upfront because even things with average int can spot a pattern of not paying your bills on time. Necrophidius get higher marks as minions because they’re not too hard to create and will obey your every command mindlessly, plus wasting the turn attempts of clerics who think they’re undead rather than constructs. Sure, you could get the feats or domains that expand what you can use that power on, but you can’t afford to take all of them before epic levels. Nyrrian Boatcrushers are new, but are basically just elephant sized walruses, so you could make something pretty similar by taking the regular stats and adding a giant template. Since they’re fairly smart for animals you could probably train one if you got it young and are strong enough. I guess it’d be a decent alternative when you’re short of sharks for the tank to dangle captured adventurers above. Qullan remain just as insane and intractable as ever, making them not suitable as minions at all, although the Egg of Coot has enough of a handle on their psychology to direct them against it’s enemies. But for the Fiend-Sage, they’ll still need a lot more study from afar to figure out how to stop them from suiciding at the slightest manipulation. [/QUOTE]
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