Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 9138050" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 86: May/Jun 2001</u></strong></p><p></p><p></p><p></p><p>part 4/6</p><p></p><p></p><p></p><p>Stormdancers: Last time we had to deal with an eternal storm, it was a shakespearean epic of an adventure that put you through a whole string of challenges before you could resolve the main one. This is a much smaller and lower level affair that looks like it could probably be done in a single session. A pseudodragon was exploring a dead wizard’s lair and came across a magical horn. Like any curious creature it did the obvious thing and blew it. This summoned an air elemental, which became uncontrolled when the pseudodragon flew away and is now distinctly displeased about being trapped on the prime material plane. It’s own attempts at blowing the horn merely summoned more air elementals and now they’re making an almighty mess of the surrounding forest. You’ll be asked for help by a Treant just before you reach the worst of it. (and even if you say no, you’ll have to trek through the storm anyway or take another route if you have a specific destination. ) Climb the mountain, realise there’s too many air elementals of various sizes to kill them all, explore the wizard’s tower, blow the horn and hold the portal open long enough for all the elementals to go home, then find out it’s magically bound to the place and you don’t get to keep it to use in future adventures. All very 2eish, emphasising puzzle solving and talking to things over combat. Not terrible, but rather underwhelming since we got the long, high level melodramatic version of the same basic concept first not that long ago. There is such a thing as pacing and diminishing returns and this falls foul of that. If only you’d put them the other way around.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9138050, member: 27780"] [b][u]Dungeon Issue 86: May/Jun 2001[/u][/b] part 4/6 Stormdancers: Last time we had to deal with an eternal storm, it was a shakespearean epic of an adventure that put you through a whole string of challenges before you could resolve the main one. This is a much smaller and lower level affair that looks like it could probably be done in a single session. A pseudodragon was exploring a dead wizard’s lair and came across a magical horn. Like any curious creature it did the obvious thing and blew it. This summoned an air elemental, which became uncontrolled when the pseudodragon flew away and is now distinctly displeased about being trapped on the prime material plane. It’s own attempts at blowing the horn merely summoned more air elementals and now they’re making an almighty mess of the surrounding forest. You’ll be asked for help by a Treant just before you reach the worst of it. (and even if you say no, you’ll have to trek through the storm anyway or take another route if you have a specific destination. ) Climb the mountain, realise there’s too many air elementals of various sizes to kill them all, explore the wizard’s tower, blow the horn and hold the portal open long enough for all the elementals to go home, then find out it’s magically bound to the place and you don’t get to keep it to use in future adventures. All very 2eish, emphasising puzzle solving and talking to things over combat. Not terrible, but rather underwhelming since we got the long, high level melodramatic version of the same basic concept first not that long ago. There is such a thing as pacing and diminishing returns and this falls foul of that. If only you’d put them the other way around. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top