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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9150278" data-attributes="member: 27780"><p><strong><u>Living Greyhawk Journal 05: July 2001</u></strong></p><p></p><p></p><p></p><p>part 2/4</p><p></p><p></p><p></p><p>Gem of the Flanaess: The big look at Greyhawk City is not only never going to be finished, but they aren’t even going to get all the way through the Clerk’s district. This article takes us from C4 to C12, but it’s obvious that it could have gone on happily for several years like Ed’s looks at various countries before reaching its natural conclusion if conditions had been better. The things we do get a look at are: </p><p></p><p>The Black Dragon Inn, where students cut loose and out of towners stay in one of the many bedrooms. If you think the people in charge of the city are corrupt and incompetent you’ll find plenty of agreeing voices here. Careful, because some of them are government informers themselves, which proves they’re not as incompetent as they seem. </p><p></p><p>The Jewelers & Gemcutters Guildhall, which is obviously one of the most well guarded places in the city. Despite this, a mysterious thief recently managed to break in, taking only a single gem and leaving a monogrammed initial in it’s place. Zorro is first suspect, but it could also be one of the Lupin family, or perhaps the Leverage crew. </p><p></p><p>The University of Magical Arts is a massive 9-leveled pyramid, with each one devoted to teaching particular levels of magic spells. They prefer teaching wizards, but the number of sorcerers is way up lately and they’re having to adapt to the times. Another place where there’s vast amounts of very valuable things if you have the skill and foolhardiness to make it in and out alive. </p><p></p><p>The City Mint completes the trifecta of treasure troves only the canniest of adventurers will be able to get away with raiding. Even if you succeed in the raid itself, you can expect high level private eyes investigating it for many years to come, so best to get out of town, maybe even relocate to another plane for a human lifetime or two to let the fuss die down.</p><p></p><p>The New Mill isn’t nearly as big as the old mill, and is more a college for new cooks than a commercial bakery. Tuition fees are expensive, but as cook is a more common and reliably paying job than adventurer, plenty of people are willing to pay them. Just watch out for food poisoning, both from basic incompetence and intentional saboteurs.</p><p></p><p>The Bardschool, which is pretty self explanatory, covering a wider but shallower curricula than the wizard or expert focussed universities, because being a jack of all trades means not having time to master everything. </p><p></p><p>The Bridge of Entwined Hearts, where lovers meet and bardic students go to practice playing suitably romantic music. If your adventurers are planning on settling down and starting a family, this seems a suitably symbolic place to do the proposal.</p><p></p><p>The Savant Tavern, where students and alumni from these other places can browse books without having to shush so much. Rary’s alcoholic brother can be found here most nights, drinking away his sorrow and wishing there was a way to turn his bro back to the side of light, but lacking the gumption to do it himself. </p><p></p><p>And last but definitely not least, the Free City Arena, where all comers can test their skill against beasts, summoned creatures from the planes and condemned criminals who have a shot at freedom if they win frequently and with style. They tried banning the bloodsports for a while but it was just too popular (and expensive on the prison system) to keep down. If your adventurers are the sort to get in trouble a few bouts in here sounds a lot more interesting than years mouldering in some cell. Good thing there’s a gladiator special coming up in Dragon 303 to help out with running that kind of campaign arc.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9150278, member: 27780"] [b][u]Living Greyhawk Journal 05: July 2001[/u][/b] part 2/4 Gem of the Flanaess: The big look at Greyhawk City is not only never going to be finished, but they aren’t even going to get all the way through the Clerk’s district. This article takes us from C4 to C12, but it’s obvious that it could have gone on happily for several years like Ed’s looks at various countries before reaching its natural conclusion if conditions had been better. The things we do get a look at are: The Black Dragon Inn, where students cut loose and out of towners stay in one of the many bedrooms. If you think the people in charge of the city are corrupt and incompetent you’ll find plenty of agreeing voices here. Careful, because some of them are government informers themselves, which proves they’re not as incompetent as they seem. The Jewelers & Gemcutters Guildhall, which is obviously one of the most well guarded places in the city. Despite this, a mysterious thief recently managed to break in, taking only a single gem and leaving a monogrammed initial in it’s place. Zorro is first suspect, but it could also be one of the Lupin family, or perhaps the Leverage crew. The University of Magical Arts is a massive 9-leveled pyramid, with each one devoted to teaching particular levels of magic spells. They prefer teaching wizards, but the number of sorcerers is way up lately and they’re having to adapt to the times. Another place where there’s vast amounts of very valuable things if you have the skill and foolhardiness to make it in and out alive. The City Mint completes the trifecta of treasure troves only the canniest of adventurers will be able to get away with raiding. Even if you succeed in the raid itself, you can expect high level private eyes investigating it for many years to come, so best to get out of town, maybe even relocate to another plane for a human lifetime or two to let the fuss die down. The New Mill isn’t nearly as big as the old mill, and is more a college for new cooks than a commercial bakery. Tuition fees are expensive, but as cook is a more common and reliably paying job than adventurer, plenty of people are willing to pay them. Just watch out for food poisoning, both from basic incompetence and intentional saboteurs. The Bardschool, which is pretty self explanatory, covering a wider but shallower curricula than the wizard or expert focussed universities, because being a jack of all trades means not having time to master everything. The Bridge of Entwined Hearts, where lovers meet and bardic students go to practice playing suitably romantic music. If your adventurers are planning on settling down and starting a family, this seems a suitably symbolic place to do the proposal. The Savant Tavern, where students and alumni from these other places can browse books without having to shush so much. Rary’s alcoholic brother can be found here most nights, drinking away his sorrow and wishing there was a way to turn his bro back to the side of light, but lacking the gumption to do it himself. And last but definitely not least, the Free City Arena, where all comers can test their skill against beasts, summoned creatures from the planes and condemned criminals who have a shot at freedom if they win frequently and with style. They tried banning the bloodsports for a while but it was just too popular (and expensive on the prison system) to keep down. If your adventurers are the sort to get in trouble a few bouts in here sounds a lot more interesting than years mouldering in some cell. Good thing there’s a gladiator special coming up in Dragon 303 to help out with running that kind of campaign arc. [/QUOTE]
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