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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9153210" data-attributes="member: 27780"><p><strong><u>Living Greyhawk Journal 05: July 2001</u></strong></p><p></p><p></p><p></p><p>part 4/4</p><p></p><p></p><p></p><p>Dispatches: This column limps to the finishing line, going back to a mere 10 bits of news over 2 pages. The Ahlissan missions to find dragon statuettes has a fairly satisfying resolution, but one that leaves things open for further adventures. Bissel has two major festivals in quick succession and the inns are absolutely packed. Dyvers is having lots of problems with both pirates and bandits, so supplies are sporadic by both land and sea. The forces of Geoff manage to repel the giants again. I’m sure they’ll be back sometime, maybe not next year, but that conflict is too baked into D&D history to resolve for good. The Gran March experiences significant turnover in it’s top military ranks. Will the replacements be more competent than the old ones? A man is mysteriously murdered in the free city of Greyhawk after bragging about his latest big treasure haul in the Patricians club. Well, that just leaves tons of suspects, given how loud he was being about it. What happened to the remaining treasure though? Highfolk town was nearly destroyed by a massive forest fire. Remember kids, don’t summon elementals without proper safety precautions or Smoky the bear with a Companion of Flame and Hate template will have strong words with you. Iuz is aggressively recruiting for his army again. The Wolf Nomads are harrying his forces, but it’s going to take help from other countries to tip the odds in their favour long term. Civil unrest continues in Keoland while the king’s attention is elsewhere. Ket also grows increasingly unhappy about trade route disruptions. If it’s not fixed soon they may take their money elsewhere and that’ll cause further knock-on economic problems. Still, whatever happens next, I won’t be hearing so much about it unless another treasure trove of old adventures is unearthed, and even then it’ll take more sorting to put it all in the right order and boil down the key plot points and their impact on the setting.</p><p></p><p></p><p></p><p>The Living Greyhawk Contact List also reflects the dramatic changes that have been going on in the company, as the entire circle of six is gone from the top, replaced by just Stephen Radley-MacFarland and David Christ trying to do all their jobs at once. There’s been plenty of turnover in the regional directors as well. Jason Covitz takes the Bandit Kingdoms from Tim Marling. Rijk Stofberg takes Dullstrand from Andre Vermaak. Phil Thompson replaces Andrew VanHooreweghe in Dyvers. Brian Lamprecht takes Geoff from Sholom West. Michael Eshleman takes the Gran March from Pete Winz. Sam Weiss takes Keoland from Frank Timar. Tyler Bannister takes Ket from Steve Campey. Craig Hier takes Nyrond from Steve Hardinger. (the secret society of Steves is definitely slacking this month.) Creighton Broadhurst takes Onnwal from Sean Connor. Brian Hannock takes the Pale from Catie Martolin. Maurizio Vaggi replaces Marco Digennaro as the top Sea Baron. Bradley Fenton takes Tusmit from Philip Wrobel. Russ Taylor takes the Duchy of Urnst from Chris Jarvis. Victor Long takes charge of Veluna from the now promoted David Christ. Finally, Kevin Freeman takes the Yeomanry from Ernest C. Mueller. That’s 15 out of 28, a more than 50% turnover. I know it’s been somewhat longer between this issue and the last than the date on the front says, but it still shows just how unstable things have been behind the scenes. Not a particularly positive note to end this series on, but unexpected endings before you even finish your first season rarely are.</p><p></p><p></p><p></p><p>The general quality and density of game-useful material is maintained here, which definitely makes this particular ending feel like a sad and undeserved one. It was all forces out of their control and no amount of being more popular would have stopped it. (And in fact, might have just made the administrative logjam worse.) So much for all their ambitious attempts at expanding what they do. Now I guess I’ve just got to hit stop, rewind the tape a little, and catch up to the same point in the other threads of this journey to see the other perspectives on the same event.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9153210, member: 27780"] [b][u]Living Greyhawk Journal 05: July 2001[/u][/b] part 4/4 Dispatches: This column limps to the finishing line, going back to a mere 10 bits of news over 2 pages. The Ahlissan missions to find dragon statuettes has a fairly satisfying resolution, but one that leaves things open for further adventures. Bissel has two major festivals in quick succession and the inns are absolutely packed. Dyvers is having lots of problems with both pirates and bandits, so supplies are sporadic by both land and sea. The forces of Geoff manage to repel the giants again. I’m sure they’ll be back sometime, maybe not next year, but that conflict is too baked into D&D history to resolve for good. The Gran March experiences significant turnover in it’s top military ranks. Will the replacements be more competent than the old ones? A man is mysteriously murdered in the free city of Greyhawk after bragging about his latest big treasure haul in the Patricians club. Well, that just leaves tons of suspects, given how loud he was being about it. What happened to the remaining treasure though? Highfolk town was nearly destroyed by a massive forest fire. Remember kids, don’t summon elementals without proper safety precautions or Smoky the bear with a Companion of Flame and Hate template will have strong words with you. Iuz is aggressively recruiting for his army again. The Wolf Nomads are harrying his forces, but it’s going to take help from other countries to tip the odds in their favour long term. Civil unrest continues in Keoland while the king’s attention is elsewhere. Ket also grows increasingly unhappy about trade route disruptions. If it’s not fixed soon they may take their money elsewhere and that’ll cause further knock-on economic problems. Still, whatever happens next, I won’t be hearing so much about it unless another treasure trove of old adventures is unearthed, and even then it’ll take more sorting to put it all in the right order and boil down the key plot points and their impact on the setting. The Living Greyhawk Contact List also reflects the dramatic changes that have been going on in the company, as the entire circle of six is gone from the top, replaced by just Stephen Radley-MacFarland and David Christ trying to do all their jobs at once. There’s been plenty of turnover in the regional directors as well. Jason Covitz takes the Bandit Kingdoms from Tim Marling. Rijk Stofberg takes Dullstrand from Andre Vermaak. Phil Thompson replaces Andrew VanHooreweghe in Dyvers. Brian Lamprecht takes Geoff from Sholom West. Michael Eshleman takes the Gran March from Pete Winz. Sam Weiss takes Keoland from Frank Timar. Tyler Bannister takes Ket from Steve Campey. Craig Hier takes Nyrond from Steve Hardinger. (the secret society of Steves is definitely slacking this month.) Creighton Broadhurst takes Onnwal from Sean Connor. Brian Hannock takes the Pale from Catie Martolin. Maurizio Vaggi replaces Marco Digennaro as the top Sea Baron. Bradley Fenton takes Tusmit from Philip Wrobel. Russ Taylor takes the Duchy of Urnst from Chris Jarvis. Victor Long takes charge of Veluna from the now promoted David Christ. Finally, Kevin Freeman takes the Yeomanry from Ernest C. Mueller. That’s 15 out of 28, a more than 50% turnover. I know it’s been somewhat longer between this issue and the last than the date on the front says, but it still shows just how unstable things have been behind the scenes. Not a particularly positive note to end this series on, but unexpected endings before you even finish your first season rarely are. The general quality and density of game-useful material is maintained here, which definitely makes this particular ending feel like a sad and undeserved one. It was all forces out of their control and no amount of being more popular would have stopped it. (And in fact, might have just made the administrative logjam worse.) So much for all their ambitious attempts at expanding what they do. Now I guess I’ve just got to hit stop, rewind the tape a little, and catch up to the same point in the other threads of this journey to see the other perspectives on the same event. [/QUOTE]
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