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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9157783" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 87: Jul/Aug 2001</u></strong></p><p></p><p></p><p></p><p>part 4/6</p><p></p><p></p><p></p><p>Glacier Season: Another massive adventure in quick succession, showing that they’re definitely using their increased page count to provide larger adventures rather than more per issue at the moment. At least this one is a high level one with a suitably epic premise though, as you’re up against an ancient white dragon and all his minions. To add to the drama, you have his angsty half-dragon son joining the team out to make amends for his father’s misdeeds, who mercifully is neither incompetent or played for comic relief. Even more pleasingly, it actually considers the range of powers they could have at this level and how they could use therm to skip big chunks of the adventure, some of which will work and some which the big bad has already considered and has a counter for. (plus if you skip the overland journey you won’t be getting any XP for the encounters there) If the enemies know you’re coming, it lists the various buffs they’ll have precast before the battle. There’s plenty of politics amongst the minions, and some can be turned against the big bad if they think you actually have a shot at winning. So this is the same basic concept as Dragon Mountain, but not so much of a slog, and actually feels like it’s been properly playtested and revised in response to the things the original players tried. It’s still no cakewalk in terms of challenge to the players or admin for the DM, but it shows you how high level 3e adventures can work if you put the effort in. This is one I’d put in the usable pile and covers a range they’re still pretty sparse in, so I can see it’s value.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9157783, member: 27780"] [b][u]Dungeon Issue 87: Jul/Aug 2001[/u][/b] part 4/6 Glacier Season: Another massive adventure in quick succession, showing that they’re definitely using their increased page count to provide larger adventures rather than more per issue at the moment. At least this one is a high level one with a suitably epic premise though, as you’re up against an ancient white dragon and all his minions. To add to the drama, you have his angsty half-dragon son joining the team out to make amends for his father’s misdeeds, who mercifully is neither incompetent or played for comic relief. Even more pleasingly, it actually considers the range of powers they could have at this level and how they could use therm to skip big chunks of the adventure, some of which will work and some which the big bad has already considered and has a counter for. (plus if you skip the overland journey you won’t be getting any XP for the encounters there) If the enemies know you’re coming, it lists the various buffs they’ll have precast before the battle. There’s plenty of politics amongst the minions, and some can be turned against the big bad if they think you actually have a shot at winning. So this is the same basic concept as Dragon Mountain, but not so much of a slog, and actually feels like it’s been properly playtested and revised in response to the things the original players tried. It’s still no cakewalk in terms of challenge to the players or admin for the DM, but it shows you how high level 3e adventures can work if you put the effort in. This is one I’d put in the usable pile and covers a range they’re still pretty sparse in, so I can see it’s value. [/QUOTE]
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