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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9158749" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 87: Jul/Aug 2001</u></strong></p><p></p><p></p><p></p><p>part 5/6</p><p></p><p></p><p></p><p>Valley of the Snails: Aaron Williams is busy this month, not only doing Nodwick, but all the illustrations for this adventure as well. This sets the tone perfectly, as it’s a low level, low stakes mildly comedic one full of opportunities for embarrassing but nonfatal mishaps. While in a small village, the PC’s are asked to find a ranger that’s gone missing. You head into the woods to explore a little sandbox, the most detailed part of which is the titular valley of the snails, which does indeed have lots of poisonous snails. Not a huge threat as long as you’re wearing thick clothes and gloves, but still gross treading on them every few steps. When you find the ranger, he’s been driven mad by extra strong poison brewed by the local goblin witchdoctor and will lead you on a merry chase around the valley into various other dangers before you can catch and subdue him. (or quite possibly kill him if you don’t realise this is the guy you’re meant to rescue) Once you do get him under control and take him home, it’ll turn out that the local herbalist needs a sample of the poison to make the antidote, so you’ll have to go back to collect some if you didn’t anticipate that. Middle of the road in quality and a bit inconsequential feeling, but still a breath of fresh air after reading through a whole load of massive adventures in quick succession. The kind of little adventure you use at the start of a campaign so that when things get tougher and more serious, you really feel the change in tone. Good to see them keeping up that kind of variety.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9158749, member: 27780"] [b][u]Dungeon Issue 87: Jul/Aug 2001[/u][/b] part 5/6 Valley of the Snails: Aaron Williams is busy this month, not only doing Nodwick, but all the illustrations for this adventure as well. This sets the tone perfectly, as it’s a low level, low stakes mildly comedic one full of opportunities for embarrassing but nonfatal mishaps. While in a small village, the PC’s are asked to find a ranger that’s gone missing. You head into the woods to explore a little sandbox, the most detailed part of which is the titular valley of the snails, which does indeed have lots of poisonous snails. Not a huge threat as long as you’re wearing thick clothes and gloves, but still gross treading on them every few steps. When you find the ranger, he’s been driven mad by extra strong poison brewed by the local goblin witchdoctor and will lead you on a merry chase around the valley into various other dangers before you can catch and subdue him. (or quite possibly kill him if you don’t realise this is the guy you’re meant to rescue) Once you do get him under control and take him home, it’ll turn out that the local herbalist needs a sample of the poison to make the antidote, so you’ll have to go back to collect some if you didn’t anticipate that. Middle of the road in quality and a bit inconsequential feeling, but still a breath of fresh air after reading through a whole load of massive adventures in quick succession. The kind of little adventure you use at the start of a campaign so that when things get tougher and more serious, you really feel the change in tone. Good to see them keeping up that kind of variety. [/QUOTE]
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