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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9160949" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 88: Sep/Oct 2001</u></strong></p><p></p><p></p><p></p><p>part 1/6</p><p></p><p></p><p></p><p>91 (116) pages. Two issues of the same thing in a row? The amount of variety in my journey is definitely winding down after several years of sometimes haphazard skipping back and forth. The covers continue to be dominated by the headlines rather than the artwork, to the point where it feels a bit inconsequential. Still, it does mean I already have a good idea what kinds of adventures the issue will contain, it’s just a matter of finding out their quality. </p><p></p><p></p><p></p><p>Editorial: We’ve had several talks over the years on the educational benefits of playing RPG’s, merging math, creative writing and historical knowledge into one package that slides down more easily than dryly trying to do them separately by rote. But its ability to prepare you for real world life-threatening situations is not to be underestimated either. When there was an earthquake recently (not an uncommon occurrence on the west coast, but this was a big one) they stayed calm and remembered that the safest place to be is neither outside nor in, but the frame of a doorway, where the arch reinforces the structural integrity and things are least likely to fall on you. How very liminal, and a good demonstration that the best solutions are not always the most intuitive ones. That’s definitely a lesson worth keeping in mind if you’re from a more stable environment but going on holiday there. Do you feel you’ve been made braver by facing regular fictional peril? Or do you fall into the same camp as Michael Stackpole in Dragon 171, freezing up or panicking when things got all too real, because it’s not stylised the way you’re used to seeing in fiction and you could actually get hurt? Well, that could definitely inspire a bit of debate. </p><p></p><p></p><p></p><p>Letters: First letter is very pleased by the content on the bonus CD, which just makes me all the more irritated that I didn’t get to see that. </p><p></p><p>Second letter is from the writer of The Cradle of Madness and is very pleased by the way they took his words and fleshed them out with cool illustrations & maps. It’s good to see everyone was on the same page with their mental images. </p><p></p><p>Third is also very pleased by The Cradle of Madness and the general increase in amount of content per issue. They’ve really stepped up the amount of bang you’re getting for your buck. But there are still some mathematical nitpicks. Those are a lot more likely to become an issue if you don’t fix them in 3e. </p><p></p><p>Fourth is also generally complementary, but for one mathematical mistake. (a different one) Thousands of eyes will spot what one editor missed despite reading the same passage many times.</p><p></p><p>Fifth is from the editor of Pyramid magazine, also generally complementary, but would particularly like to see the return of solo adventures. Be they one-on-one or truly solo CYOA style, they give you a chance to explore your character that you might not get in a group. </p><p></p><p>Sixth has particular praise for Glacier Season. A high level adventure that has both dramatic story elements and solid mechanics? Who’ve thought it was possible? More, more, encore!</p><p></p><p>Seventh would very much like to submit some Maps of Mystery, keep up the amount of edition-agnostic content. Just include your basic standard disclosure form with it and they’ll give it a fair assessment.</p><p></p><p>Eighth is distinctly displeased by both the Dragonlance and Crusades adventures from issue 86. Who was asking for crap like that?! </p><p></p><p>Ninth is the deliberately contrasting voice, strongly in favor of seeing more Dragonlance material. Just because it’s currently out of print doesn’t mean the fanbase has gone away. </p><p></p><p>Finally, a letter in favour of including full stat blocks every time a creature appears. If they did that, it’d literally cut the average number of adventures per issue by 1, since 3e statblocks can get biiiiiiiig. They’ll stick to only doing it for new or unique customised creatures unless the pressure is truly overwhelming.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9160949, member: 27780"] [b][u]Dungeon Issue 88: Sep/Oct 2001[/u][/b] part 1/6 91 (116) pages. Two issues of the same thing in a row? The amount of variety in my journey is definitely winding down after several years of sometimes haphazard skipping back and forth. The covers continue to be dominated by the headlines rather than the artwork, to the point where it feels a bit inconsequential. Still, it does mean I already have a good idea what kinds of adventures the issue will contain, it’s just a matter of finding out their quality. Editorial: We’ve had several talks over the years on the educational benefits of playing RPG’s, merging math, creative writing and historical knowledge into one package that slides down more easily than dryly trying to do them separately by rote. But its ability to prepare you for real world life-threatening situations is not to be underestimated either. When there was an earthquake recently (not an uncommon occurrence on the west coast, but this was a big one) they stayed calm and remembered that the safest place to be is neither outside nor in, but the frame of a doorway, where the arch reinforces the structural integrity and things are least likely to fall on you. How very liminal, and a good demonstration that the best solutions are not always the most intuitive ones. That’s definitely a lesson worth keeping in mind if you’re from a more stable environment but going on holiday there. Do you feel you’ve been made braver by facing regular fictional peril? Or do you fall into the same camp as Michael Stackpole in Dragon 171, freezing up or panicking when things got all too real, because it’s not stylised the way you’re used to seeing in fiction and you could actually get hurt? Well, that could definitely inspire a bit of debate. Letters: First letter is very pleased by the content on the bonus CD, which just makes me all the more irritated that I didn’t get to see that. Second letter is from the writer of The Cradle of Madness and is very pleased by the way they took his words and fleshed them out with cool illustrations & maps. It’s good to see everyone was on the same page with their mental images. Third is also very pleased by The Cradle of Madness and the general increase in amount of content per issue. They’ve really stepped up the amount of bang you’re getting for your buck. But there are still some mathematical nitpicks. Those are a lot more likely to become an issue if you don’t fix them in 3e. Fourth is also generally complementary, but for one mathematical mistake. (a different one) Thousands of eyes will spot what one editor missed despite reading the same passage many times. Fifth is from the editor of Pyramid magazine, also generally complementary, but would particularly like to see the return of solo adventures. Be they one-on-one or truly solo CYOA style, they give you a chance to explore your character that you might not get in a group. Sixth has particular praise for Glacier Season. A high level adventure that has both dramatic story elements and solid mechanics? Who’ve thought it was possible? More, more, encore! Seventh would very much like to submit some Maps of Mystery, keep up the amount of edition-agnostic content. Just include your basic standard disclosure form with it and they’ll give it a fair assessment. Eighth is distinctly displeased by both the Dragonlance and Crusades adventures from issue 86. Who was asking for crap like that?! Ninth is the deliberately contrasting voice, strongly in favor of seeing more Dragonlance material. Just because it’s currently out of print doesn’t mean the fanbase has gone away. Finally, a letter in favour of including full stat blocks every time a creature appears. If they did that, it’d literally cut the average number of adventures per issue by 1, since 3e statblocks can get biiiiiiiig. They’ll stick to only doing it for new or unique customised creatures unless the pressure is truly overwhelming. [/QUOTE]
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