Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 9162159" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 88: Sep/Oct 2001</u></strong></p><p></p><p></p><p></p><p>part 2/6</p><p></p><p></p><p></p><p>The Door from Everywhere: Roger Moore is our established name kicking things off with a massive adventure, which leaves me slightly less worried coming in than the last two issues, but still not entirely confident this made it in on it’s own merits. The fact that it’s a Forgotten Realms one revolving around recent big metaplot events increases that worry again. The king of Cormyr died in a non-raisable way in a recent novel, there’s an inexperienced regent on the throne and a whole load of threats both internal and external that have the country in a bit of a mess. The PC’s are hired to deal with bandits along the Moonsea Ride. This turns out to be a lot more complicated than expected. There’s a set of ruins with a magical portal in it and a whole bunch of factions are fighting over the prize, with things made more challenging due to the fact that magic is unstable in the vicinity. The portal leads to an ancient Netherese fortress with a whole load of other portals, only some of which are functional. (of course, you could always use the ones that currently go nowhere to further expand the adventure) Each of the other locations has it’s own challenges. Can you explore these places without dying and secure it, giving you an easy way to jaunt around the realms and accelerate trade? (a distinctly tricky ongoing challenge when new challengers could come from any portal at any time) Or will you decide it’s too dangerous and shut it all down so no-one can use it, which is the default solution the adventure expects of you, leaving Cormyr safer but stuck at the same old tech level. So this is an updating of the ancient magitech portal network idea we saw for Mystara in issue 7, and genericised in issue 10. A cool concept that definitely deserves reviving for a new generation, as it both makes for interesting adventures in itself and can make travel in future adventures a lot easier for mid-level parties. It’s not without it’s flaws though, as this is very Forgotten Realms specific and would take a lot of work to convert to another setting, plus it’s written in a style that harks back to the very worst parts of 2e, spending a good quarter of it’s pagecount on backstory and mundane setting details before the actual adventure gets going. Still very usable if you’re playing a FR campaign, but another case where this could have been both shorter and better if they’d edited it with the same strictness they do freelance submissions.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9162159, member: 27780"] [b][u]Dungeon Issue 88: Sep/Oct 2001[/u][/b] part 2/6 The Door from Everywhere: Roger Moore is our established name kicking things off with a massive adventure, which leaves me slightly less worried coming in than the last two issues, but still not entirely confident this made it in on it’s own merits. The fact that it’s a Forgotten Realms one revolving around recent big metaplot events increases that worry again. The king of Cormyr died in a non-raisable way in a recent novel, there’s an inexperienced regent on the throne and a whole load of threats both internal and external that have the country in a bit of a mess. The PC’s are hired to deal with bandits along the Moonsea Ride. This turns out to be a lot more complicated than expected. There’s a set of ruins with a magical portal in it and a whole bunch of factions are fighting over the prize, with things made more challenging due to the fact that magic is unstable in the vicinity. The portal leads to an ancient Netherese fortress with a whole load of other portals, only some of which are functional. (of course, you could always use the ones that currently go nowhere to further expand the adventure) Each of the other locations has it’s own challenges. Can you explore these places without dying and secure it, giving you an easy way to jaunt around the realms and accelerate trade? (a distinctly tricky ongoing challenge when new challengers could come from any portal at any time) Or will you decide it’s too dangerous and shut it all down so no-one can use it, which is the default solution the adventure expects of you, leaving Cormyr safer but stuck at the same old tech level. So this is an updating of the ancient magitech portal network idea we saw for Mystara in issue 7, and genericised in issue 10. A cool concept that definitely deserves reviving for a new generation, as it both makes for interesting adventures in itself and can make travel in future adventures a lot easier for mid-level parties. It’s not without it’s flaws though, as this is very Forgotten Realms specific and would take a lot of work to convert to another setting, plus it’s written in a style that harks back to the very worst parts of 2e, spending a good quarter of it’s pagecount on backstory and mundane setting details before the actual adventure gets going. Still very usable if you’re playing a FR campaign, but another case where this could have been both shorter and better if they’d edited it with the same strictness they do freelance submissions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top