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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9162933" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 88: Sep/Oct 2001</u></strong></p><p></p><p></p><p></p><p>part 3/6</p><p></p><p></p><p></p><p>Threads of Purloined Vellum: This adventure is also set in the Forgotten Realms by default, but is a much smaller scale one that’s easy to transplant elsewhere. While wandering the streets of Amn, the PC’s stumble across a robbery. If they help to foil it, the grateful merchant offers them a job. This sucks them into a complex web of economic shenanigans as you try to find his missing subordinate and the contracts for some important business deals. Can you find all the Night Masks involved, get those contracts and carry out the sales even though some of the merchants involved don’t really want to do the deals anymore? (and may be actively working behind the scenes to prevent that from happening) This is one detective story that definitely doesn’t just spoonfeed you the answers, although some time-based events will happen to keep things moving if the players are being apathetic or wandering around stumped. A roleplaying heavy and combat-light urban one that’s definitely not for the dumb hack & slashers, this is fairly interesting both as an adventure and as a very zoomed in bit of setting expansion for a specific district of Athkatla city that you might want to visit again afterwards now you’ve got to know people there. Normally they do that formula with self-contained villages rather than cities that already exist on the map so this is a pretty cool variant on one of their common formulas that earns an extra point because it’s the first time they’ve done it since the edition change. This issue is turning out very well for the hardcore Forgotten Realms fans so far.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9162933, member: 27780"] [b][u]Dungeon Issue 88: Sep/Oct 2001[/u][/b] part 3/6 Threads of Purloined Vellum: This adventure is also set in the Forgotten Realms by default, but is a much smaller scale one that’s easy to transplant elsewhere. While wandering the streets of Amn, the PC’s stumble across a robbery. If they help to foil it, the grateful merchant offers them a job. This sucks them into a complex web of economic shenanigans as you try to find his missing subordinate and the contracts for some important business deals. Can you find all the Night Masks involved, get those contracts and carry out the sales even though some of the merchants involved don’t really want to do the deals anymore? (and may be actively working behind the scenes to prevent that from happening) This is one detective story that definitely doesn’t just spoonfeed you the answers, although some time-based events will happen to keep things moving if the players are being apathetic or wandering around stumped. A roleplaying heavy and combat-light urban one that’s definitely not for the dumb hack & slashers, this is fairly interesting both as an adventure and as a very zoomed in bit of setting expansion for a specific district of Athkatla city that you might want to visit again afterwards now you’ve got to know people there. Normally they do that formula with self-contained villages rather than cities that already exist on the map so this is a pretty cool variant on one of their common formulas that earns an extra point because it’s the first time they’ve done it since the edition change. This issue is turning out very well for the hardcore Forgotten Realms fans so far. [/QUOTE]
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