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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9163741" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 88: Sep/Oct 2001</u></strong></p><p></p><p></p><p></p><p>part 4/6</p><p></p><p></p><p></p><p>Side Treks - Make it Big: Despite the name, this adventure is even smaller and more self-contained than the last one. After passing through a small village, the PC’s are beset by a gang of hill giants. They both outnumber and outmuscle you, so fighting them head-on seems a bad idea, and say that if you don’t come with them they’ll destroy the nearby village, making running away also a bad idea unless you’re sociopathic muderhobos. They’ll set you to doing mundane chores and entertaining them until you figure out a way to deal with them that won’t get the village smashed if you simply escape, or they get bored of you and eventually let you go. The kind of short adventure idea that could turn into many sessions of play, as long as you can deal with the potential pitfalls of it being both railroady and irritatingly comedic. Looking at the credits, turns out it’s by former Polyhedron editor Jeff Quick, which explains everything. So this is another early 90’s throwback, including all the annoying bits of that era, that’s mildly less grating than it was at the time because it’s been a several year break since they last did an adventure like that, and at least it’s not just a linear sequence of half a dozen encounters, but still not something I actually have any desire to use. One to go on the interestingly bad pile for when you really want to torture your players. </p><p></p><p></p><p></p><p>Nodwick should be very worried, as Yeagar is introducing the giants to the wonders of pyramid schemes.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9163741, member: 27780"] [b][u]Dungeon Issue 88: Sep/Oct 2001[/u][/b] part 4/6 Side Treks - Make it Big: Despite the name, this adventure is even smaller and more self-contained than the last one. After passing through a small village, the PC’s are beset by a gang of hill giants. They both outnumber and outmuscle you, so fighting them head-on seems a bad idea, and say that if you don’t come with them they’ll destroy the nearby village, making running away also a bad idea unless you’re sociopathic muderhobos. They’ll set you to doing mundane chores and entertaining them until you figure out a way to deal with them that won’t get the village smashed if you simply escape, or they get bored of you and eventually let you go. The kind of short adventure idea that could turn into many sessions of play, as long as you can deal with the potential pitfalls of it being both railroady and irritatingly comedic. Looking at the credits, turns out it’s by former Polyhedron editor Jeff Quick, which explains everything. So this is another early 90’s throwback, including all the annoying bits of that era, that’s mildly less grating than it was at the time because it’s been a several year break since they last did an adventure like that, and at least it’s not just a linear sequence of half a dozen encounters, but still not something I actually have any desire to use. One to go on the interestingly bad pile for when you really want to torture your players. Nodwick should be very worried, as Yeagar is introducing the giants to the wonders of pyramid schemes. [/QUOTE]
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