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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9170105" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 148: October 2001</u></strong></p><p></p><p></p><p></p><p>part 4/6</p><p></p><p></p><p></p><p>Nocturno Muerte: Well, this is an unexpected treat for their final issue. An 10 page setting outline for All Flesh Must Be Eaten, Eden Studio’s game of zombie survival horror. Deep in the amazon jungle there is a cursed valley where anyone who dies rises as a zombie the next nightfall. By default the year is 1936, and your PC’s are pulp explorers seeking the advancement of science or treasure, about to discover a lot more than they bargained for … if they can get out alive! The zombies aren’t particularly fast or strong individually, but there’s lots of them and they have sharp senses, so you can run but you can’t hide. To make things even more complicated and Indiana Jones-esque, there’s also a rival nazi expedition that got here slightly before you also fighting to survive. Will you decide any allies are better than none or wind up with them as enemies as well? Hey, at least you can get a nice refill of ammo if you beat them. So this is pretty cliched, but at least it’s a good implementation of the idea that doesn’t railroad you into a specific story and could last quite a few sessions, depending on if you decide to get out of there ASAP or press onwards to solve the mystery of why this is happening, maybe even break the spell. It seems quite usable both as a one-shot or as part of a longer pulpy campaign, as it’s self-contained enough that the zombies are no danger of causing an apocalypse scenario so you could have other supernatural weirdness elsewhere in the world. This is pretty good as both a farewell to non d20 material and a warm-up for the profusion of mini-settings they’ll offer in the next couple of years.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9170105, member: 27780"] [b][u]Polyhedron Issue 148: October 2001[/u][/b] part 4/6 Nocturno Muerte: Well, this is an unexpected treat for their final issue. An 10 page setting outline for All Flesh Must Be Eaten, Eden Studio’s game of zombie survival horror. Deep in the amazon jungle there is a cursed valley where anyone who dies rises as a zombie the next nightfall. By default the year is 1936, and your PC’s are pulp explorers seeking the advancement of science or treasure, about to discover a lot more than they bargained for … if they can get out alive! The zombies aren’t particularly fast or strong individually, but there’s lots of them and they have sharp senses, so you can run but you can’t hide. To make things even more complicated and Indiana Jones-esque, there’s also a rival nazi expedition that got here slightly before you also fighting to survive. Will you decide any allies are better than none or wind up with them as enemies as well? Hey, at least you can get a nice refill of ammo if you beat them. So this is pretty cliched, but at least it’s a good implementation of the idea that doesn’t railroad you into a specific story and could last quite a few sessions, depending on if you decide to get out of there ASAP or press onwards to solve the mystery of why this is happening, maybe even break the spell. It seems quite usable both as a one-shot or as part of a longer pulpy campaign, as it’s self-contained enough that the zombies are no danger of causing an apocalypse scenario so you could have other supernatural weirdness elsewhere in the world. This is pretty good as both a farewell to non d20 material and a warm-up for the profusion of mini-settings they’ll offer in the next couple of years. [/QUOTE]
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