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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9172607" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 89: Nov/Dec 2001</u></strong></p><p></p><p></p><p></p><p>part 1/6</p><p></p><p></p><p></p><p>76 (116) pages. It’s been a few years since the great nipple ban officially ended, but here’s the first time they’ve actually put a female presenting one on the cover. However, they’ve definitely gone to quite some effort to make the harpy it’s attached to inhuman and grotesque looking, so it’ll be a tricky fap for all but the most ardent teratophile. (Hi, Rose Estes & Mika-Oba!) Once again we have ample evidence that we’ve reached the office culture that thought commissioning the book of vile darkness was a good idea. Will the adventures within be similarly boundary-pushing? Well, that’s definitely an interesting way to start off an issue.</p><p></p><p></p><p></p><p>Editorial: Chris Thomasson is not normally a fan of silly voices. If he’s in the DM’s seat anyone doing them persistently for their character will be rolling up a new one before long. However, some silly voices are more grating than others, and even he can accept that there’s a right way and a wrong way to do them. So he gives an example from a recent convention where the player did manage to do it right and why it worked for him when so many other people’s attempts didn’t. The voice was consistent, they didn’t dominate the group by talking over people and using it when it wasn’t necessary. A good actor gives the other people in the scene inspiration to play off rather than stealing the show all for themselves and chewing the scenery in the process. Another little reminder that roleplaying is a social activity, things may not go as expected and you will need to compromise to some degree to not have it all fall apart or be a railroad that’s no fun for the players. As long as you’re recruiting new players that lesson will need to be retaught in different ways every few years.</p><p></p><p></p><p></p><p>Letters: First letter is generally pleased with what they’re doing, but wants more solo adventures and the old issues released on CD. We know in hindsight they won’t do it, but the demand is definitely there.</p><p></p><p>Second letter is very tied in with the cover, a “Mistress Luxora” who finds half-dragons hot and would like to see a little more lovin’ and a little less fighting in the magazine in general. Let’s just say they don’t plan on granting xp for beating your enemies that way any time soon, but if you want to include it in your own adventures they’re not going to stop you.</p><p></p><p>Third wants more info on Hero Points. Go check out Malhavoc presses d20 offerings for the full runthrough.</p><p></p><p>Fourth is another person who wants to test the magazine’s limits on sex and other depravity, but also reminds them of the dangers of heatstroke wandering deserts in heavy armor. They’re fine with mixed-race creatures of all kinds, even quite improbable ones, as long as we don’t have to see how they were made onscreen. ( :sighs: hello again, Rose Estes)</p><p></p><p>Fifth is someone who’s heard about the RPGA content being merged into their other magazines, and is decidedly disgruntled by it, particularly if they use that as an excuse to put up the price. They don’t plan on doing that, but you never know when inflation is going to put the pinch on you.</p><p></p><p>Sixth wishes they’d make their stat blocks easier. Look, as long as you aren’t putting class levels or templates on a thing, just give the hp and everyone can look up the rest. Not every adventure has to be customised out the wazoo.</p><p></p><p>Seventh suggests the idea of adventure paths, pretty much exactly the way they’ll implement them in a few years. Of course, the magazine has yet to go monthly yet, so they’re a little concerned with how much pagecount they’d take up to provide you with enough adventure to play them in real time as they come out. If more than half the issue was 8 sessions worth of adventure path, that would make it a lot less accessible to casual readers. This is probably why they haven’t done it yet. Tortles of the Purple Sage might have been able to fit months of play into a few dozen pages, but that was designed very differently from the average adventure. Making an adventure path that takes you from 1st to 20th level under 3e rules without it being a complete railroad will take a bit more thought.</p><p></p><p>Eighth found the bonus CD from issue 87 didn’t work on their computer, and is obviously disgruntled. Hey, at least you got it at all.</p><p></p><p>Ninth, on the other hand found it worked just fine. They'd also like to see more short adventures, as those are easier to use in their game. The pull between modularity and continuity is another eternal one as long as the magazine exists.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9172607, member: 27780"] [B][U]Dungeon Issue 89: Nov/Dec 2001[/U][/B] part 1/6 76 (116) pages. It’s been a few years since the great nipple ban officially ended, but here’s the first time they’ve actually put a female presenting one on the cover. However, they’ve definitely gone to quite some effort to make the harpy it’s attached to inhuman and grotesque looking, so it’ll be a tricky fap for all but the most ardent teratophile. (Hi, Rose Estes & Mika-Oba!) Once again we have ample evidence that we’ve reached the office culture that thought commissioning the book of vile darkness was a good idea. Will the adventures within be similarly boundary-pushing? Well, that’s definitely an interesting way to start off an issue. Editorial: Chris Thomasson is not normally a fan of silly voices. If he’s in the DM’s seat anyone doing them persistently for their character will be rolling up a new one before long. However, some silly voices are more grating than others, and even he can accept that there’s a right way and a wrong way to do them. So he gives an example from a recent convention where the player did manage to do it right and why it worked for him when so many other people’s attempts didn’t. The voice was consistent, they didn’t dominate the group by talking over people and using it when it wasn’t necessary. A good actor gives the other people in the scene inspiration to play off rather than stealing the show all for themselves and chewing the scenery in the process. Another little reminder that roleplaying is a social activity, things may not go as expected and you will need to compromise to some degree to not have it all fall apart or be a railroad that’s no fun for the players. As long as you’re recruiting new players that lesson will need to be retaught in different ways every few years. Letters: First letter is generally pleased with what they’re doing, but wants more solo adventures and the old issues released on CD. We know in hindsight they won’t do it, but the demand is definitely there. Second letter is very tied in with the cover, a “Mistress Luxora” who finds half-dragons hot and would like to see a little more lovin’ and a little less fighting in the magazine in general. Let’s just say they don’t plan on granting xp for beating your enemies that way any time soon, but if you want to include it in your own adventures they’re not going to stop you. Third wants more info on Hero Points. Go check out Malhavoc presses d20 offerings for the full runthrough. Fourth is another person who wants to test the magazine’s limits on sex and other depravity, but also reminds them of the dangers of heatstroke wandering deserts in heavy armor. They’re fine with mixed-race creatures of all kinds, even quite improbable ones, as long as we don’t have to see how they were made onscreen. ( :sighs: hello again, Rose Estes) Fifth is someone who’s heard about the RPGA content being merged into their other magazines, and is decidedly disgruntled by it, particularly if they use that as an excuse to put up the price. They don’t plan on doing that, but you never know when inflation is going to put the pinch on you. Sixth wishes they’d make their stat blocks easier. Look, as long as you aren’t putting class levels or templates on a thing, just give the hp and everyone can look up the rest. Not every adventure has to be customised out the wazoo. Seventh suggests the idea of adventure paths, pretty much exactly the way they’ll implement them in a few years. Of course, the magazine has yet to go monthly yet, so they’re a little concerned with how much pagecount they’d take up to provide you with enough adventure to play them in real time as they come out. If more than half the issue was 8 sessions worth of adventure path, that would make it a lot less accessible to casual readers. This is probably why they haven’t done it yet. Tortles of the Purple Sage might have been able to fit months of play into a few dozen pages, but that was designed very differently from the average adventure. Making an adventure path that takes you from 1st to 20th level under 3e rules without it being a complete railroad will take a bit more thought. Eighth found the bonus CD from issue 87 didn’t work on their computer, and is obviously disgruntled. Hey, at least you got it at all. Ninth, on the other hand found it worked just fine. They'd also like to see more short adventures, as those are easier to use in their game. The pull between modularity and continuity is another eternal one as long as the magazine exists. [/QUOTE]
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