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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9179115" data-attributes="member: 27780"><p><strong><u>Dungeon/Polyhedron Issue 90/149: Jan/Feb 2002</u></strong></p><p></p><p></p><p></p><p>part 2/12</p><p></p><p></p><p></p><p>The Elfwhisper: We’ve had a few adventures over the years where the elves get special privileges, quite possibly to the irritation of everyone else. To redress the balance, here’s one specifically designed to screw the elf in the party, hopefully take them down a peg or two. The PC’s are engaged in what seems like a simple bandit bounty hunt when your quarry goes into a cursed forest. Any elves in the party are at risk of being hypnotised by the song and joining the cursed choir of ghosts and shadows eternally. Can you not only make your saves or restrain the vulnerable party members, but also figure out how to communicate with the ghosts, find out what their deal is and break the curse? (and maybe even get the reward for the bandits that you originally came for in the first place) The kind of adventure where none of the individual elements is original, but they’re put together in an interesting way that makes the final product distinct from all the other hundreds of adventures I’ve reviewed so far, with multiple objectives you can succeed or fail at independently and some interestingly nasty stings in the tail if you pick the wrong tactics. This falls solidly into the usable pile, even if you’ll only get the best out of it with a fairly specific party composition.</p><p></p><p></p><p></p><p>Nodwick remains acutely aware that any attractive female you meet mid-adventure will probably try to eat you. Yeagar is not so cautious despite all his previous experiences.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9179115, member: 27780"] [b][u]Dungeon/Polyhedron Issue 90/149: Jan/Feb 2002[/u][/b] part 2/12 The Elfwhisper: We’ve had a few adventures over the years where the elves get special privileges, quite possibly to the irritation of everyone else. To redress the balance, here’s one specifically designed to screw the elf in the party, hopefully take them down a peg or two. The PC’s are engaged in what seems like a simple bandit bounty hunt when your quarry goes into a cursed forest. Any elves in the party are at risk of being hypnotised by the song and joining the cursed choir of ghosts and shadows eternally. Can you not only make your saves or restrain the vulnerable party members, but also figure out how to communicate with the ghosts, find out what their deal is and break the curse? (and maybe even get the reward for the bandits that you originally came for in the first place) The kind of adventure where none of the individual elements is original, but they’re put together in an interesting way that makes the final product distinct from all the other hundreds of adventures I’ve reviewed so far, with multiple objectives you can succeed or fail at independently and some interestingly nasty stings in the tail if you pick the wrong tactics. This falls solidly into the usable pile, even if you’ll only get the best out of it with a fairly specific party composition. Nodwick remains acutely aware that any attractive female you meet mid-adventure will probably try to eat you. Yeagar is not so cautious despite all his previous experiences. [/QUOTE]
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