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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9180444" data-attributes="member: 27780"><p><strong><u>Dungeon/Polyhedron Issue 90/149: Jan/Feb 2002</u></strong></p><p></p><p></p><p></p><p>part 3/12</p><p></p><p></p><p></p><p>Totentanz: Straight away, we have another adventure full of spooky stuff where having a high will save is definitely a good idea. The barony of Luzern has recently become a cursed zone, with all the people fleeing or becoming undead. Once again it’s time for some heroes to venture to the core of the no-go area, figure out why this is happening and pacify them one way or another. Fortunately, there’s plenty of refugees so it’s not hard to pick up the basics. Dancing skeletons, going through the motions of life during the day and partying it up at night. It would almost be cheerful if the music they made wasn’t a horrific cacophony to living ears. (at least, the ones that made their save and escaped) When you get there, the number of skeletons is too great to fight head-on, but thankfully they stick to their daily routines unless you’re dumb enough to attack them first, with the real danger being lured to remove your flesh and join them in their eternal dance at night. There’s a decent amount to explore in the town, including several magical items that’ll make the final confrontation much easier if you take the time to find them, but eventually you’ll have to go to the baronesses castle, where the big bad lurks with the magical artifact that lures everyone to abandon the weight of flesh. No chance of laying him to rest peacefully by resolving his issues with a bit of therapy this time though. You’re going to have to kill him and smash the artifact, which thankfully is a load-bearing one so all the undead it created collapse once you do. Another adventure that’s pretty decent on it’s own merits, but loses a point or two for being so similar to the previous one. If it were October that might be forgivable but otherwise you really need to mix up the kind of plots more. Heck, even within the horror genre you could still mix up the psychological horror, mystery, cosmic, splatterpunk etc more than they’re managing here.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9180444, member: 27780"] [b][u]Dungeon/Polyhedron Issue 90/149: Jan/Feb 2002[/u][/b] part 3/12 Totentanz: Straight away, we have another adventure full of spooky stuff where having a high will save is definitely a good idea. The barony of Luzern has recently become a cursed zone, with all the people fleeing or becoming undead. Once again it’s time for some heroes to venture to the core of the no-go area, figure out why this is happening and pacify them one way or another. Fortunately, there’s plenty of refugees so it’s not hard to pick up the basics. Dancing skeletons, going through the motions of life during the day and partying it up at night. It would almost be cheerful if the music they made wasn’t a horrific cacophony to living ears. (at least, the ones that made their save and escaped) When you get there, the number of skeletons is too great to fight head-on, but thankfully they stick to their daily routines unless you’re dumb enough to attack them first, with the real danger being lured to remove your flesh and join them in their eternal dance at night. There’s a decent amount to explore in the town, including several magical items that’ll make the final confrontation much easier if you take the time to find them, but eventually you’ll have to go to the baronesses castle, where the big bad lurks with the magical artifact that lures everyone to abandon the weight of flesh. No chance of laying him to rest peacefully by resolving his issues with a bit of therapy this time though. You’re going to have to kill him and smash the artifact, which thankfully is a load-bearing one so all the undead it created collapse once you do. Another adventure that’s pretty decent on it’s own merits, but loses a point or two for being so similar to the previous one. If it were October that might be forgivable but otherwise you really need to mix up the kind of plots more. Heck, even within the horror genre you could still mix up the psychological horror, mystery, cosmic, splatterpunk etc more than they’re managing here. [/QUOTE]
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