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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9188170" data-attributes="member: 27780"><p><strong><u>Dungeon/Polyhedron Issue 90/149: Jan/Feb 2002</u></strong></p><p></p><p></p><p></p><p>part 11/12</p><p></p><p></p><p></p><p>Into the Pulp Era: Given our limited page count, the roleplaying advice is predictably speedy, also fitting into just 4 pages. But since in depth characterisation and consistent continuity over many years is not something the pulps were noted for that’s just fine. Instead you should concentrate on giving your character a snappy one line description and a few other distinctive traits. Don’t be afraid to use stereotypes, completely mangle real world science into meaningless buzzwords, depict the consumption of cigarettes, alcohol & other drugs and other things that various parts of society would call politically incorrect now. Technology is both awesome and terrifying, the future is wide open between the potential utopias it offers and the horrors of war it threatens. So don’t waste time angsting and refusing the call, get that fedora on, (oh man have the social connotations of wearing those changed over the past century) get out there and punch evil in the face with both fists! Sounds about right, albeit more aimed at the newbies than someone like me who’s already seen multiple takes on the same idea over the years. </p><p></p><p></p><p></p><p>The Deadliest Equipment Money can buy: After that bit of light relief, it’s back to the crunchy stuff. But not too crunchy, because they’ve really slimmed down the money system, even more than the d20 modern wealth rating. Instead, you simply have 7 ranks from destitute to billionaire and buying anything below your ranking is effortless. There are a few little bits on pooling your wealth if you want to buy something big collectively and windfalls from adventures but they’re pretty simple too. The equipment list is similarly streamlined so they fit all of this into a mere 3 pages. That makes this easily the part where they depart most from the standard D&D assumptions of tracking every coin and adding up the weight of everything you’re carrying to see how encumbered you are. After all the previous sections stayed pretty conservative in their changes that’s pleasing to see.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9188170, member: 27780"] [b][u]Dungeon/Polyhedron Issue 90/149: Jan/Feb 2002[/u][/b] part 11/12 Into the Pulp Era: Given our limited page count, the roleplaying advice is predictably speedy, also fitting into just 4 pages. But since in depth characterisation and consistent continuity over many years is not something the pulps were noted for that’s just fine. Instead you should concentrate on giving your character a snappy one line description and a few other distinctive traits. Don’t be afraid to use stereotypes, completely mangle real world science into meaningless buzzwords, depict the consumption of cigarettes, alcohol & other drugs and other things that various parts of society would call politically incorrect now. Technology is both awesome and terrifying, the future is wide open between the potential utopias it offers and the horrors of war it threatens. So don’t waste time angsting and refusing the call, get that fedora on, (oh man have the social connotations of wearing those changed over the past century) get out there and punch evil in the face with both fists! Sounds about right, albeit more aimed at the newbies than someone like me who’s already seen multiple takes on the same idea over the years. The Deadliest Equipment Money can buy: After that bit of light relief, it’s back to the crunchy stuff. But not too crunchy, because they’ve really slimmed down the money system, even more than the d20 modern wealth rating. Instead, you simply have 7 ranks from destitute to billionaire and buying anything below your ranking is effortless. There are a few little bits on pooling your wealth if you want to buy something big collectively and windfalls from adventures but they’re pretty simple too. The equipment list is similarly streamlined so they fit all of this into a mere 3 pages. That makes this easily the part where they depart most from the standard D&D assumptions of tracking every coin and adding up the weight of everything you’re carrying to see how encumbered you are. After all the previous sections stayed pretty conservative in their changes that’s pleasing to see. [/QUOTE]
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