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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9201158" data-attributes="member: 27780"><p><strong><u>Dungeon/Polyhedron Issue 91/150: Mar/Apr 2002</u></strong></p><p></p><p></p><p></p><p>part 6/12</p><p></p><p></p><p></p><p>Map of Mystery gets transcontinental, with a narrow, topographically complex and mountainous stretch of land like that connecting the Americas (although the scale might need adjusting to fit your world) Particular attention is paid to the road network and there’s obviously plenty of people living here even if getting from place to place has it’s challenges. Lots of opportunities for little adventures along the way then.</p><p></p><p></p><p></p><p>Monster Tokens: These continue to appear every issue but only be scanned in inconsistently. The collection this time is: </p><p></p><p>In the medium size category, we have Assassin vine, choker, devourer, doppleganger, troll, ettercap, ghost, ghoul, hill giant, wraith, naga, rast, shambling mound, wight, will-o’ wisp and xill. We have two each of orcs, skeletons, shadows and green hags. In the 10x5 long boi weight class, we have a carrion crawler. Going up to 10x10, there’s an even bigger shambling mound and a corridor filling gelatinous cube. Finally, a 20x10 Huge Red Dragon for you to run and find cover from, because that has better odds than squaring up to it’s breath weapon in a fair fight. </p><p></p><p></p><p></p><p>Table Talk: It’s not ideal, completely revamping your magazine and then having to change it all over again just a year later for economic reasons. But Erik does his best to stay positive. While they might not have had that many people buying Polyhedron, those that did were mostly very positive about the changes, and the feedback so far from the merger has also been mostly positive. I suppose it is more emotionally satisfying being a critical darling but financially struggling than the other way around, doing a job that you loathe just because it pays well. Plus the new format lets them do those experiments in game and setting design that they’ve been itching to do for years, but couldn’t get a full book’s budget for through approvals. Like next time, where Andy Collins puts his own spin on Spelljammer, stripped of most of the late 80’s cartoon silliness that put many people off the original. It remains to be seen whether that makes it more or less fun overall, (the attempts to make Gamma World more serious have been misses so far) but that should definitely intrigue the long-term readers. I continue to have mixed feelings on the changes and I suspect they’re not quite as cheerful behind the scenes, but at least it’s more interesting than sticking with basically the same format for over a decade.</p><p></p><p></p><p></p><p>Bolt and Quiver encounter a suspiciously convenient merchant just outside the dungeon entrance. Gear guaranteed, your money back if you die? Better have a high level cleric to help you collect.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9201158, member: 27780"] [b][u]Dungeon/Polyhedron Issue 91/150: Mar/Apr 2002[/u][/b] part 6/12 Map of Mystery gets transcontinental, with a narrow, topographically complex and mountainous stretch of land like that connecting the Americas (although the scale might need adjusting to fit your world) Particular attention is paid to the road network and there’s obviously plenty of people living here even if getting from place to place has it’s challenges. Lots of opportunities for little adventures along the way then. Monster Tokens: These continue to appear every issue but only be scanned in inconsistently. The collection this time is: In the medium size category, we have Assassin vine, choker, devourer, doppleganger, troll, ettercap, ghost, ghoul, hill giant, wraith, naga, rast, shambling mound, wight, will-o’ wisp and xill. We have two each of orcs, skeletons, shadows and green hags. In the 10x5 long boi weight class, we have a carrion crawler. Going up to 10x10, there’s an even bigger shambling mound and a corridor filling gelatinous cube. Finally, a 20x10 Huge Red Dragon for you to run and find cover from, because that has better odds than squaring up to it’s breath weapon in a fair fight. Table Talk: It’s not ideal, completely revamping your magazine and then having to change it all over again just a year later for economic reasons. But Erik does his best to stay positive. While they might not have had that many people buying Polyhedron, those that did were mostly very positive about the changes, and the feedback so far from the merger has also been mostly positive. I suppose it is more emotionally satisfying being a critical darling but financially struggling than the other way around, doing a job that you loathe just because it pays well. Plus the new format lets them do those experiments in game and setting design that they’ve been itching to do for years, but couldn’t get a full book’s budget for through approvals. Like next time, where Andy Collins puts his own spin on Spelljammer, stripped of most of the late 80’s cartoon silliness that put many people off the original. It remains to be seen whether that makes it more or less fun overall, (the attempts to make Gamma World more serious have been misses so far) but that should definitely intrigue the long-term readers. I continue to have mixed feelings on the changes and I suspect they’re not quite as cheerful behind the scenes, but at least it’s more interesting than sticking with basically the same format for over a decade. Bolt and Quiver encounter a suspiciously convenient merchant just outside the dungeon entrance. Gear guaranteed, your money back if you die? Better have a high level cleric to help you collect. [/QUOTE]
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