Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 9205390" data-attributes="member: 27780"><p><strong><u>Dungeon/Polyhedron Issue 91/150: Mar/Apr 2002</u></strong></p><p></p><p></p><p></p><p>part 11/12</p><p></p><p></p><p></p><p>Advanced Characters: 5 advanced classes are detailed here, some of which will appear in the final version, while others will not. Unlike the final release, they flat-out state you need a number of levels in particular core classes to qualify rather than linking it to skill & feat requirements which allow for alternate (if slower) routes, which is another thing I’m glad they dropped. </p><p></p><p>The Mage is similar in broad strokes to the final version, but has a nonstandard BAB, fewer skill points, a somewhat janky system where they don’t treat magic specific skills as class ones until they reach higher levels, but they do get more bonus feats. Overall, the final version is once again slightly stronger. </p><p></p><p>The Mentor is one that winds up on the cutting floor, as a character built largely around making other characters better is unlikely to be popular as a PC choice and the mechanical implementation of a nonspellcasting Loremaster is just generally rather weak. </p><p></p><p>The Shadow Slayer is pretty similar to the final version, although having both vitality & wound points and having to choose which ones will be buffed by their discretionary power slots leaves them slightly weaker overall. Some chosen ones are more chosen than others. </p><p></p><p>The Soldier is also similar, but even more obviously weaker in this version, because 3 of the levels simply give you +1 wound point as their special feature, which are replaced with the much more interesting tactical aid and improved critical features in the final one. </p><p></p><p>The Thief will be replaced by the Infiltrator in the final version, which has a skillset tweaked to fit the modern day setting better rather than just directly recycling the D&D uncanny dodge and special abilities. </p><p></p><p>Finally, a trio of templates that also won’t make it into the main book, for if you want your character to have fiendish, lycanthropic or vampiric ancestry. Nothing hugely surprising about these, although they do seem a little overpowered for what you’re giving up, particularly if you want to play a combat monster who doesn’t care about the social penalties. More stuff that definitely needed another editing pass.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9205390, member: 27780"] [b][u]Dungeon/Polyhedron Issue 91/150: Mar/Apr 2002[/u][/b] part 11/12 Advanced Characters: 5 advanced classes are detailed here, some of which will appear in the final version, while others will not. Unlike the final release, they flat-out state you need a number of levels in particular core classes to qualify rather than linking it to skill & feat requirements which allow for alternate (if slower) routes, which is another thing I’m glad they dropped. The Mage is similar in broad strokes to the final version, but has a nonstandard BAB, fewer skill points, a somewhat janky system where they don’t treat magic specific skills as class ones until they reach higher levels, but they do get more bonus feats. Overall, the final version is once again slightly stronger. The Mentor is one that winds up on the cutting floor, as a character built largely around making other characters better is unlikely to be popular as a PC choice and the mechanical implementation of a nonspellcasting Loremaster is just generally rather weak. The Shadow Slayer is pretty similar to the final version, although having both vitality & wound points and having to choose which ones will be buffed by their discretionary power slots leaves them slightly weaker overall. Some chosen ones are more chosen than others. The Soldier is also similar, but even more obviously weaker in this version, because 3 of the levels simply give you +1 wound point as their special feature, which are replaced with the much more interesting tactical aid and improved critical features in the final one. The Thief will be replaced by the Infiltrator in the final version, which has a skillset tweaked to fit the modern day setting better rather than just directly recycling the D&D uncanny dodge and special abilities. Finally, a trio of templates that also won’t make it into the main book, for if you want your character to have fiendish, lycanthropic or vampiric ancestry. Nothing hugely surprising about these, although they do seem a little overpowered for what you’re giving up, particularly if you want to play a combat monster who doesn’t care about the social penalties. More stuff that definitely needed another editing pass. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top