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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9215509" data-attributes="member: 27780"><p><strong><u>Dungeon/Polyhedron Issue 92/151: May/Jun 2002</u></strong></p><p></p><p></p><p></p><p>part 1/12</p><p></p><p></p><p></p><p>148 pages. A githyanki riding a flying carpet? I guess when you leave the astral plane you’ve got to make do with whatever transportation you can find, even if it’s not as fast as the power of thought you’ve grown accustomed to. Let’s see what other treasures they’ll have for looting, and if this will be connected in any way to the even larger githyanki adventure they’ll do next year for the 100th issue spectacular I’ve been looking forward to reading for over a decade now. Forward, Zerth soldiers, to glorious victory or death! </p><p></p><p></p><p></p><p>Editorial: Chris gives a thoughtfully melancholy piece this time, as his granddad has recently died, so he talks about how he shaped him into the gamer he is today. While not an RPGer, he had an extensive collection of board games and playing a game with him after school became part of Chris’s everyday routine. Just sitting around talking is boring or tricky for a lot of people, so the best way to bond becomes by shared interest, actively doing something together, which also has the advantage of actually getting things done. It’s also a reminder of the value of having a mentor, someone who shows you the ropes of life so you don’t have to make every mistake for yourself to learn from it. If you see someone who has potential, but needs a little helping hand to make the best of it, it can be quite emotionally fulfilling to take on that role in their life. (even if the prestige class sucks, as we saw last issue <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) It might even pay off in more material ways instead of resulting in you getting killed at a dramatic moment to drive their adventuring career. That definitely gives us a decent amount to think about going into this issue. </p><p></p><p></p><p></p><p>Letters: First letter is quite excited by the mini-games, and wonders if they’ll be doing d20 versions of old settings in the format. That’s an affirmative, soldier! </p><p></p><p>Second is very pleased in general by issue 90, but puts most of the detail into praising the Dungeon side. Even by their standards, that one was well above par. Aw shucks. They just did their best, same as every month. </p><p></p><p>Third is another person growing irked by their economical with the truth tabloid style headlines, making the adventures sound more impressive than they actually are. Would it be so hard to write larger scale adventures that actually have significant effects on the world and live up to the hype?</p><p></p><p>Fourth is from a guy who was determined to make his regular session despite not feeling well. This probably saved his life, because he was with them when he collapsed and they could call an ambulance. That’s what friends are for. Take good care of your support network and they’ll take good care of you. </p><p></p><p>Fifth is pleased by everything in issue 91, including all the small adventure ideas. Those maps of mystery and critical threats are really punching above their weight in actual play usefulness.</p><p></p><p>Sixth specifically praises the artwork of Kennon James. You’ll be seeing more as long as he doesn’t become so in demand that they can’t afford his prices anymore. </p><p></p><p>Seventh is quite pleased by the idea of the minigames and wants to know if they can submit one. They’ve all been done in-house so far, but for it to be sustainable long-term, your input would be very welcome. </p><p></p><p>Eighth has some ideas on how they could improve the design of the monster tokens. The flipbook format of the new issues also caused some confusion, nearly resulting in them buying two copies of the same issue. This is where subscribing would make things more convenient. </p><p></p><p>Ninth is another generally positive one, apart from the encounter level sidebars. They’re sticking around for now because they make bookkeeping easier. </p><p></p><p>10th is a dissenting voice that thinks the new format is way too standardised and formulaic. They only just got it like this, they don’t have the energy for another big redecoration for another year or two at least! </p><p></p><p>11th is another one full of praise for all aspects of issue 91. </p><p></p><p>12th is also pleased by the change in format, and particularly Challenge of Champions. Where are the previous ones?! That’s pretty easy to answer and they should still be available as back stock. </p><p></p><p>13th is worried that their recent change in typeface means we’re getting less content. It’s actually the opposite. 100 more words per page is nothing to sniff at. As their page counts are also way up, you’re getting more dungeoneering material even before you add in the polyhedron part. </p><p></p><p>14th is annoyed by the lack of proper polyhedron cover in the new issues. This turns out to be one instance where subscribing is a bad thing, because the postal service forces them to have a clear front side, but the newsstand versions can be more ambiguous. It’s amazing how many little regulations there are that you’ll never know about until you run afoul of them. </p><p></p><p>15th and finally, a request for them to bring back polybagging. It cuts into their profits by a fair amount, so not unless they’re including as special feature with that particular issue.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9215509, member: 27780"] [b][u]Dungeon/Polyhedron Issue 92/151: May/Jun 2002[/u][/b] part 1/12 148 pages. A githyanki riding a flying carpet? I guess when you leave the astral plane you’ve got to make do with whatever transportation you can find, even if it’s not as fast as the power of thought you’ve grown accustomed to. Let’s see what other treasures they’ll have for looting, and if this will be connected in any way to the even larger githyanki adventure they’ll do next year for the 100th issue spectacular I’ve been looking forward to reading for over a decade now. Forward, Zerth soldiers, to glorious victory or death! Editorial: Chris gives a thoughtfully melancholy piece this time, as his granddad has recently died, so he talks about how he shaped him into the gamer he is today. While not an RPGer, he had an extensive collection of board games and playing a game with him after school became part of Chris’s everyday routine. Just sitting around talking is boring or tricky for a lot of people, so the best way to bond becomes by shared interest, actively doing something together, which also has the advantage of actually getting things done. It’s also a reminder of the value of having a mentor, someone who shows you the ropes of life so you don’t have to make every mistake for yourself to learn from it. If you see someone who has potential, but needs a little helping hand to make the best of it, it can be quite emotionally fulfilling to take on that role in their life. (even if the prestige class sucks, as we saw last issue :p ) It might even pay off in more material ways instead of resulting in you getting killed at a dramatic moment to drive their adventuring career. That definitely gives us a decent amount to think about going into this issue. Letters: First letter is quite excited by the mini-games, and wonders if they’ll be doing d20 versions of old settings in the format. That’s an affirmative, soldier! Second is very pleased in general by issue 90, but puts most of the detail into praising the Dungeon side. Even by their standards, that one was well above par. Aw shucks. They just did their best, same as every month. Third is another person growing irked by their economical with the truth tabloid style headlines, making the adventures sound more impressive than they actually are. Would it be so hard to write larger scale adventures that actually have significant effects on the world and live up to the hype? Fourth is from a guy who was determined to make his regular session despite not feeling well. This probably saved his life, because he was with them when he collapsed and they could call an ambulance. That’s what friends are for. Take good care of your support network and they’ll take good care of you. Fifth is pleased by everything in issue 91, including all the small adventure ideas. Those maps of mystery and critical threats are really punching above their weight in actual play usefulness. Sixth specifically praises the artwork of Kennon James. You’ll be seeing more as long as he doesn’t become so in demand that they can’t afford his prices anymore. Seventh is quite pleased by the idea of the minigames and wants to know if they can submit one. They’ve all been done in-house so far, but for it to be sustainable long-term, your input would be very welcome. Eighth has some ideas on how they could improve the design of the monster tokens. The flipbook format of the new issues also caused some confusion, nearly resulting in them buying two copies of the same issue. This is where subscribing would make things more convenient. Ninth is another generally positive one, apart from the encounter level sidebars. They’re sticking around for now because they make bookkeeping easier. 10th is a dissenting voice that thinks the new format is way too standardised and formulaic. They only just got it like this, they don’t have the energy for another big redecoration for another year or two at least! 11th is another one full of praise for all aspects of issue 91. 12th is also pleased by the change in format, and particularly Challenge of Champions. Where are the previous ones?! That’s pretty easy to answer and they should still be available as back stock. 13th is worried that their recent change in typeface means we’re getting less content. It’s actually the opposite. 100 more words per page is nothing to sniff at. As their page counts are also way up, you’re getting more dungeoneering material even before you add in the polyhedron part. 14th is annoyed by the lack of proper polyhedron cover in the new issues. This turns out to be one instance where subscribing is a bad thing, because the postal service forces them to have a clear front side, but the newsstand versions can be more ambiguous. It’s amazing how many little regulations there are that you’ll never know about until you run afoul of them. 15th and finally, a request for them to bring back polybagging. It cuts into their profits by a fair amount, so not unless they’re including as special feature with that particular issue. [/QUOTE]
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