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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9232787" data-attributes="member: 27780"><p><strong><u>Dungeon/Polyhedron Issue 93/152: Jul/Aug 2002</u></strong></p><p></p><p></p><p></p><p>part 2/10</p><p></p><p></p><p></p><p>Letters: First letter is one of the familiar templates, the newbie who’s just discovered the magazine and is thrilled by the content. Always need a fresh supply of those. </p><p></p><p>Second is very pleased by the Razing of Redshore and wants more seafaring adventures and/or ones in specific settings. Some people may complain every time you do them, but keep on giving us that variety. </p><p></p><p>Third is quite pleased about them bringing Spelljammer back and full of plans to get their PC’s offworld in response. </p><p></p><p>Fourth is the usual dissenting opinion, which never liked Spelljammer in the first place and wishes it had stayed dead. Don’t worry, you won’t be hearing much more from it in the future. </p><p></p><p>Fifth is more cautiously positive about the new format, but still approves in the end. Just don’t start skimping on your core job of providing adventures because you’ve got all these new d20 shinies.</p><p></p><p>Sixth likes everything except making the place look like the 3e core books. Now if they could get something published themselves it’d be perfect. The updated writers guidelines are just down the hall. (but left out of the scan, to my irritation) </p><p></p><p>Seventh and finally, a letter pushing back on their negative review of The Foundation:AWIB&W. They stand by every mean thing they said, and are willing to cite page references to prove that they did indeed read it properly and have the factual details about how much sexual assault and leering over breast sizes is in it correct, or even understated. If you’re into that it’s not as if they can stop you from buying it, but lying when trying to defend it won’t work. </p><p></p><p></p><p></p><p>Vanity: We’re starting off with the short adventures this time around, which does mean they’re less likely to be overshadowed by the big one in the middle. We’re off to the Barrier Peaks again to deal with some unusually well-organised bugbears. They’ve been running a ransoming racket for a while, but picked a target who can’t pay and isn’t going to take it lying down. They’re holed up in an ancient crypt a few days hike away. Should you choose to accept the mission, it’s pretty much what you’d expect up to the point where it isn’t. You have a small linear dungeon which is guarded by the bugbears, who will use decent but not incredibly sneaky tactics if you don’t surprise them. They turn out to be led by an ogre, who is secretly being controlled by his intelligent magical greatclub, which is the real brains of the operation. This may of course lead to shenanigans if you successfully kill him and take his stuff, as it’ll try to take over your party in turn. If you search the place properly you’ll also find the secret door to the real coffin of the original occupant, which has quite an interesting backstory himself if you can get him to share it before his homicidal undead instincts take over. A filler adventure that’s unlikely to last more than a single session, but a pretty good one that gives the monsters a decent amount of depth that you could build upon to create further plots. Another day at the office, another one on the usable but not groundbreaking pile.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9232787, member: 27780"] [b][u]Dungeon/Polyhedron Issue 93/152: Jul/Aug 2002[/u][/b] part 2/10 Letters: First letter is one of the familiar templates, the newbie who’s just discovered the magazine and is thrilled by the content. Always need a fresh supply of those. Second is very pleased by the Razing of Redshore and wants more seafaring adventures and/or ones in specific settings. Some people may complain every time you do them, but keep on giving us that variety. Third is quite pleased about them bringing Spelljammer back and full of plans to get their PC’s offworld in response. Fourth is the usual dissenting opinion, which never liked Spelljammer in the first place and wishes it had stayed dead. Don’t worry, you won’t be hearing much more from it in the future. Fifth is more cautiously positive about the new format, but still approves in the end. Just don’t start skimping on your core job of providing adventures because you’ve got all these new d20 shinies. Sixth likes everything except making the place look like the 3e core books. Now if they could get something published themselves it’d be perfect. The updated writers guidelines are just down the hall. (but left out of the scan, to my irritation) Seventh and finally, a letter pushing back on their negative review of The Foundation:AWIB&W. They stand by every mean thing they said, and are willing to cite page references to prove that they did indeed read it properly and have the factual details about how much sexual assault and leering over breast sizes is in it correct, or even understated. If you’re into that it’s not as if they can stop you from buying it, but lying when trying to defend it won’t work. Vanity: We’re starting off with the short adventures this time around, which does mean they’re less likely to be overshadowed by the big one in the middle. We’re off to the Barrier Peaks again to deal with some unusually well-organised bugbears. They’ve been running a ransoming racket for a while, but picked a target who can’t pay and isn’t going to take it lying down. They’re holed up in an ancient crypt a few days hike away. Should you choose to accept the mission, it’s pretty much what you’d expect up to the point where it isn’t. You have a small linear dungeon which is guarded by the bugbears, who will use decent but not incredibly sneaky tactics if you don’t surprise them. They turn out to be led by an ogre, who is secretly being controlled by his intelligent magical greatclub, which is the real brains of the operation. This may of course lead to shenanigans if you successfully kill him and take his stuff, as it’ll try to take over your party in turn. If you search the place properly you’ll also find the secret door to the real coffin of the original occupant, which has quite an interesting backstory himself if you can get him to share it before his homicidal undead instincts take over. A filler adventure that’s unlikely to last more than a single session, but a pretty good one that gives the monsters a decent amount of depth that you could build upon to create further plots. Another day at the office, another one on the usable but not groundbreaking pile. [/QUOTE]
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