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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9233467" data-attributes="member: 27780"><p><strong><u>Dungeon/Polyhedron Issue 93/152: Jul/Aug 2002</u></strong></p><p></p><p></p><p></p><p>part 3/10</p><p></p><p></p><p></p><p>Side Treks - The Statue Gallery: Fresh from challenging our champions yet again, Johnathan M. Richards has another sadistic little puzzle for us with distinctly higher stakes. A medusa has accumulated a whole gang of minions that are capable of pretending to be statues one way or another. When the PC’s wander into their lair, they’ll blend in with the real ones from previous intrusions and then attack once the PC’s are in a bad position. You’ll have to deal with a phasm, a mimic, a couple of vargouiles and the medusa herself, who will at least hold off on the stoning until the fight turns against them because she wants to loot the bodies if possible and you can’t do that if you’ve already turned your opponents into statues. Like the big bad of the previous adventure, she has an escape plan, as they once again try to encourage having enemies survive and go on to become recurring antagonists, even though that’s not easy against an optimised party that knows how to concentrate their fire. But maybe if you run several of these adventures in quick succession one of them will make it to a second encounter. Think of it as a villain funnel, just like the one 0th level heroes go through in Dungeon Crawl Classics. Another short adventure that’s decent enough in it’s own right, but very similar in tone to the last one, which is a bad sign on an editorial level because they’re not putting enough variety in what they accept. It’s looking increasingly likely they will fall into the same trap Dragon did in the same time period of following formula to the point where it gets repetitive and redundant reading multiple articles even within the same issue. </p><p></p><p></p><p></p><p>Nodwick reassembles the surviving statues after the fight and turns them back to flesh. The people who now have other people’s body parts may or may not be pleased by this long-term, depending how attached they were to their original race and gender.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9233467, member: 27780"] [b][u]Dungeon/Polyhedron Issue 93/152: Jul/Aug 2002[/u][/b] part 3/10 Side Treks - The Statue Gallery: Fresh from challenging our champions yet again, Johnathan M. Richards has another sadistic little puzzle for us with distinctly higher stakes. A medusa has accumulated a whole gang of minions that are capable of pretending to be statues one way or another. When the PC’s wander into their lair, they’ll blend in with the real ones from previous intrusions and then attack once the PC’s are in a bad position. You’ll have to deal with a phasm, a mimic, a couple of vargouiles and the medusa herself, who will at least hold off on the stoning until the fight turns against them because she wants to loot the bodies if possible and you can’t do that if you’ve already turned your opponents into statues. Like the big bad of the previous adventure, she has an escape plan, as they once again try to encourage having enemies survive and go on to become recurring antagonists, even though that’s not easy against an optimised party that knows how to concentrate their fire. But maybe if you run several of these adventures in quick succession one of them will make it to a second encounter. Think of it as a villain funnel, just like the one 0th level heroes go through in Dungeon Crawl Classics. Another short adventure that’s decent enough in it’s own right, but very similar in tone to the last one, which is a bad sign on an editorial level because they’re not putting enough variety in what they accept. It’s looking increasingly likely they will fall into the same trap Dragon did in the same time period of following formula to the point where it gets repetitive and redundant reading multiple articles even within the same issue. Nodwick reassembles the surviving statues after the fight and turns them back to flesh. The people who now have other people’s body parts may or may not be pleased by this long-term, depending how attached they were to their original race and gender. [/QUOTE]
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