Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 9237881" data-attributes="member: 27780"><p><strong><u>Dungeon/Polyhedron Issue 93/152: Jul/Aug 2002</u></strong></p><p></p><p></p><p></p><p>part 9/10</p><p></p><p></p><p></p><p>Skills: This is the lightest skill list yet, stripping things down to 25, 3 of which are new. Demolitions, Repair and Treat Injury get described again just in case you didn’t get issue 150, unchanged apart from a minor tweak to the demolitions DC’s and the switch from VP/WP to HP. Falling damage is worse than normal if you’re travelling at high speed and get knocked from your vehicle, but you can mitigate that with a good jump or tumble roll. As usual, there’s a different list of knowledge categories to reflect the time and place. Not a great amount to comment on here then. As long as they do their job without causing undue hassle they can stay in the background where they belong. </p><p></p><p></p><p></p><p>Feats: This is a little larger and more interesting, although there’s still a lot of repeated stuff from the previous issues. Discarding the inevitable +2 to two skills ones and basic proficiency bits, new ones worth commenting on include Back Seat Driver, so you can spend action points to boost vehicle rolls even when you’re not driving, Clipping, making you better at sideswiping other vehicles without damaging your own, Dirt Track Demon, for the off-road specialists, Drive-By, for whacking people without disrupting your driving, Vehicle Combat, which gives you an extra chance to avoid vehicle damage, and Window Dive, which obviously isn’t meant to be taken literally in every vehicle but reduces the time to hit the ignition and get driving from a full-round action to a move one. Fame and Infamy are renamed Circuit Hero & Heel. Heroic Surge is as useful as ever in a setting without magical Hasting. You shouldn’t have to worry about running out of things to buy over 10 levels. They do still have the trap feat of Extra Action Points though, evidently the long-term badness of taking that hasn’t been pointed out yet. While the overall amount of options you have is going up and they are tweaking things to fit each setting, it’s becoming obvious that there will be a lot of repeated material going through all these minigames in quick succession. As if I haven’t been complaining about the repetitiveness in the Dungeon side as well lately. </p><p></p><p></p><p></p><p>Weapons & Combat: There’s also a fair amount of repetition in here, as they explain how modern equipment interacts with the 3e action economy, then list a whole bunch of new weapons. To their credit, these aren’t just a direct copy-paste from the Shadow Chasers ones, but a list more suited to the 70’s road warrior milieu, including nunchuks, machetes and tire irons. Most of them are pretty cheap as well, you’ll have no problem outfitting your guys unless you pour every penny into your souped up ride. (which will admittedly be a temptation) Another bit that does the job, but doesn’t leave me much to say about it, because it’s not the main focus of the game.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9237881, member: 27780"] [b][u]Dungeon/Polyhedron Issue 93/152: Jul/Aug 2002[/u][/b] part 9/10 Skills: This is the lightest skill list yet, stripping things down to 25, 3 of which are new. Demolitions, Repair and Treat Injury get described again just in case you didn’t get issue 150, unchanged apart from a minor tweak to the demolitions DC’s and the switch from VP/WP to HP. Falling damage is worse than normal if you’re travelling at high speed and get knocked from your vehicle, but you can mitigate that with a good jump or tumble roll. As usual, there’s a different list of knowledge categories to reflect the time and place. Not a great amount to comment on here then. As long as they do their job without causing undue hassle they can stay in the background where they belong. Feats: This is a little larger and more interesting, although there’s still a lot of repeated stuff from the previous issues. Discarding the inevitable +2 to two skills ones and basic proficiency bits, new ones worth commenting on include Back Seat Driver, so you can spend action points to boost vehicle rolls even when you’re not driving, Clipping, making you better at sideswiping other vehicles without damaging your own, Dirt Track Demon, for the off-road specialists, Drive-By, for whacking people without disrupting your driving, Vehicle Combat, which gives you an extra chance to avoid vehicle damage, and Window Dive, which obviously isn’t meant to be taken literally in every vehicle but reduces the time to hit the ignition and get driving from a full-round action to a move one. Fame and Infamy are renamed Circuit Hero & Heel. Heroic Surge is as useful as ever in a setting without magical Hasting. You shouldn’t have to worry about running out of things to buy over 10 levels. They do still have the trap feat of Extra Action Points though, evidently the long-term badness of taking that hasn’t been pointed out yet. While the overall amount of options you have is going up and they are tweaking things to fit each setting, it’s becoming obvious that there will be a lot of repeated material going through all these minigames in quick succession. As if I haven’t been complaining about the repetitiveness in the Dungeon side as well lately. Weapons & Combat: There’s also a fair amount of repetition in here, as they explain how modern equipment interacts with the 3e action economy, then list a whole bunch of new weapons. To their credit, these aren’t just a direct copy-paste from the Shadow Chasers ones, but a list more suited to the 70’s road warrior milieu, including nunchuks, machetes and tire irons. Most of them are pretty cheap as well, you’ll have no problem outfitting your guys unless you pour every penny into your souped up ride. (which will admittedly be a temptation) Another bit that does the job, but doesn’t leave me much to say about it, because it’s not the main focus of the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top