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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9250321" data-attributes="member: 27780"><p><strong><u>Dungeon/Polyhedron 94/153: Sep/Oct 2002</u></strong></p><p></p><p></p><p></p><p>part 4/10</p><p></p><p></p><p></p><p>Worms in the Exchequery: There have been quite a few times where they’ve talked about the dangers of robbing important financial institutions, particularly ones backed by the government and how the PC’s should never be allowed to do it. But at least they can foil attempts by other people. A gang of Shadowdancers called the Rose Worms have just managed to successfully break into the royal (or whatever political system your campaign is using for that country) exchequery and grab some of the most prestigious jewels. Fortunately, someone had the foresight to put anti-teleporting magic on the place so they can’t simply blink out like they expected. But now they’re barricaded in there with many of the defences still active and turned against anyone else trying to get in and arrest them. This looks like a job for the PC’s, and one they have to choose whether to accept or decline right now, because every hour that passes increases the odds the Worms will find a way to slip out. Will you go in using lots of raw force, or try to match sneakiness with sneakiness? They’ve got wards against some of the more obvious methods of divination, but high level PC’s might still be able to pull something off that gets the drop on them. Will they try to rescue the hostage Lord Chancellor, or realise that he was actually the inside man for the job and make sure he gets his just desserts as well? Or will they be charmed by the thieves’ smooth talking and turn coat on the government to help them escape and steal as much bullion as encumbrance limits permit. (plenty to go around, after all) This all looks like a suitably challenging and open-ended scenario for high level characters to tackle as they choose, plus it’s an idea that they haven’t done, so that earns it a few more points. I like this one quite a bit and just wish it wasn’t so short. Oh well, if the thieves escape this time, having them become recurring antagonists will let the fun go on a little longer.</p><p></p><p></p><p></p><p>Critical Threats: The second of these is another nonstandard undead with class levels added on. Larnyth is a Svirfneblin Vampire Wizard who’ll seeks to eradicate all life from the underdark. The kind of villain who might appear comical at first glance, but as soon as he busts out those 9th level spells you’ll have to take him very seriously indeed. Another one that fits on a single page, probably to its detriment in this case, as a bit more info on both his personality and usual spell list would be very welcome. Still, what tactics we have for him do seem pretty nasty, and his minions are also quite a distinctive collection. He’s still usable if you like your villains in the maniacally cackling eeeeevil mould.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9250321, member: 27780"] [b][u]Dungeon/Polyhedron 94/153: Sep/Oct 2002[/u][/b] part 4/10 Worms in the Exchequery: There have been quite a few times where they’ve talked about the dangers of robbing important financial institutions, particularly ones backed by the government and how the PC’s should never be allowed to do it. But at least they can foil attempts by other people. A gang of Shadowdancers called the Rose Worms have just managed to successfully break into the royal (or whatever political system your campaign is using for that country) exchequery and grab some of the most prestigious jewels. Fortunately, someone had the foresight to put anti-teleporting magic on the place so they can’t simply blink out like they expected. But now they’re barricaded in there with many of the defences still active and turned against anyone else trying to get in and arrest them. This looks like a job for the PC’s, and one they have to choose whether to accept or decline right now, because every hour that passes increases the odds the Worms will find a way to slip out. Will you go in using lots of raw force, or try to match sneakiness with sneakiness? They’ve got wards against some of the more obvious methods of divination, but high level PC’s might still be able to pull something off that gets the drop on them. Will they try to rescue the hostage Lord Chancellor, or realise that he was actually the inside man for the job and make sure he gets his just desserts as well? Or will they be charmed by the thieves’ smooth talking and turn coat on the government to help them escape and steal as much bullion as encumbrance limits permit. (plenty to go around, after all) This all looks like a suitably challenging and open-ended scenario for high level characters to tackle as they choose, plus it’s an idea that they haven’t done, so that earns it a few more points. I like this one quite a bit and just wish it wasn’t so short. Oh well, if the thieves escape this time, having them become recurring antagonists will let the fun go on a little longer. Critical Threats: The second of these is another nonstandard undead with class levels added on. Larnyth is a Svirfneblin Vampire Wizard who’ll seeks to eradicate all life from the underdark. The kind of villain who might appear comical at first glance, but as soon as he busts out those 9th level spells you’ll have to take him very seriously indeed. Another one that fits on a single page, probably to its detriment in this case, as a bit more info on both his personality and usual spell list would be very welcome. Still, what tactics we have for him do seem pretty nasty, and his minions are also quite a distinctive collection. He’s still usable if you like your villains in the maniacally cackling eeeeevil mould. [/QUOTE]
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