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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9275059" data-attributes="member: 27780"><p><strong><u>Dungeon/Polyhedron Issue 95/194: Nov/Dec 2002</u></strong></p><p></p><p></p><p></p><p>part 1/10</p><p></p><p></p><p></p><p>143 (168) pages. Sex, drugs and demon lords! So vile and dark we had to seal it! It’s that time again, when Dragon celebrated its 300th issue by going edgy and obviously Dungeon is getting in on the act too. Let’s find out how much worse this issue is than our routine killing and taking of stuff, in both senses of the word. </p><p></p><p></p><p></p><p>Editorial: Kyle the art director takes this editorial, as he’s apparently the baddest mutha:shut yo mouth: they have in the offices. But everyone thinks of themselves as the hero of their own stories and he’d prefer to think of himself as an anti-hero, coming up with crazy schemes to save the day that may sometimes be sneaky and underhanded, but serve the greater good in the end. In his gaming he has even more freedom to create situations where the PC’s have to be bad to survive, because the people they’re up against are in charge and even worse. When the laws are bad, even the stuffiest LG character has to break them and even the most apathetic true neutral one will eventually hit a point where all the raping and baby eating starts to stick in their craw. (Or maybe not, given that the meat industry is still going strong in the real world, but hey, as long as it’s not your own species different standards apply, particularly when the gruesome parts are hidden away from the general public and all they see is the neatly sliced final products on the shelves. ) There’s a lot of moral complexity that they’ve intentionally kept out of adventures up to now. Now we just have to see if including it makes them better, or at least interestingly different. </p><p></p><p></p><p></p><p>Letters: First letter (and many others) complains that they put the wrong number on the spine of last issue. Don’t worry, neither that nor the move to Paizo affects when your subscription ends. </p><p></p><p>Second is absolutely delighted by Omega World. They haven’t been this wacky in years and it’s good to see them willing to go back to that well. More material would be good though, particularly a character sheet and full-length introductory adventure. Maybe online. </p><p></p><p>Third is irritated by the section tabs cutting off parts of the artwork. That’s easy enough to fix. </p><p></p><p>Fourth is annoyed by the magazine merger and price increase. Why not sell them separately? They tried that, for over 20 years. It worked until it didn’t. At least give the Polyhedron material a chance before dumping it altogether.</p><p></p><p>Fifth does like the d20 material, but would like more variety of it, not just minigames. That’s another request they fully intend to fulfil in future issues. </p><p></p><p>Finally, praise from someone who does mostly read the magazine for the polyhedron material, as they prefer to make their own adventures. It takes all kinds.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9275059, member: 27780"] [b][u]Dungeon/Polyhedron Issue 95/194: Nov/Dec 2002[/u][/b] part 1/10 143 (168) pages. Sex, drugs and demon lords! So vile and dark we had to seal it! It’s that time again, when Dragon celebrated its 300th issue by going edgy and obviously Dungeon is getting in on the act too. Let’s find out how much worse this issue is than our routine killing and taking of stuff, in both senses of the word. Editorial: Kyle the art director takes this editorial, as he’s apparently the baddest mutha:shut yo mouth: they have in the offices. But everyone thinks of themselves as the hero of their own stories and he’d prefer to think of himself as an anti-hero, coming up with crazy schemes to save the day that may sometimes be sneaky and underhanded, but serve the greater good in the end. In his gaming he has even more freedom to create situations where the PC’s have to be bad to survive, because the people they’re up against are in charge and even worse. When the laws are bad, even the stuffiest LG character has to break them and even the most apathetic true neutral one will eventually hit a point where all the raping and baby eating starts to stick in their craw. (Or maybe not, given that the meat industry is still going strong in the real world, but hey, as long as it’s not your own species different standards apply, particularly when the gruesome parts are hidden away from the general public and all they see is the neatly sliced final products on the shelves. ) There’s a lot of moral complexity that they’ve intentionally kept out of adventures up to now. Now we just have to see if including it makes them better, or at least interestingly different. Letters: First letter (and many others) complains that they put the wrong number on the spine of last issue. Don’t worry, neither that nor the move to Paizo affects when your subscription ends. Second is absolutely delighted by Omega World. They haven’t been this wacky in years and it’s good to see them willing to go back to that well. More material would be good though, particularly a character sheet and full-length introductory adventure. Maybe online. Third is irritated by the section tabs cutting off parts of the artwork. That’s easy enough to fix. Fourth is annoyed by the magazine merger and price increase. Why not sell them separately? They tried that, for over 20 years. It worked until it didn’t. At least give the Polyhedron material a chance before dumping it altogether. Fifth does like the d20 material, but would like more variety of it, not just minigames. That’s another request they fully intend to fulfil in future issues. Finally, praise from someone who does mostly read the magazine for the polyhedron material, as they prefer to make their own adventures. It takes all kinds. [/QUOTE]
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