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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9276003" data-attributes="member: 27780"><p><strong><u>Dungeon/Polyhedron Issue 95/194: Nov/Dec 2002</u></strong></p><p></p><p></p><p></p><p>part 2/10</p><p></p><p></p><p></p><p>The Jackal's Redemption: Even when they’re pushing the amount of darkness, they have to allow for the possibility of a happy ending, otherwise why are you playing an RPG instead of just reading a story? So it proves here, where a wizard seduced by an Erinyes might just live long enough to regret his poor life choices and try to make amends. The PC’s are (as usual) passing through a small village when they see a tower on the hill appearing and disappearing approximately every 3 minutes. When they go to investigate, they’ll see a bunch of farmers being attacked by Xill, trying to carry them away for impregnation. Unless you’re very quick at killing them, they’ll manage to get away with at least one, and even if you do there’s still people captured in previous raids that need rescuing. You’re going to have to listen to their exposition and then investigate the blinking tower. As usual, there’ll be some leftover magical defences and notes by the wizard that will fill in part of the backstory but you won’t get the whole picture unless you step out of the tower while it’s elsewhere. Elsewhere turns out to be a cavern in Gehenna where the Erinyes and her Xill minions are lairing. Brave the lava, rescue the imprisoned villagers and wizard, hopefully remembering to cure them before the Xill eggs in them hatch and go home, hopefully figuring out a way of controlling the tower’s planeshifting so it’s not an open door for more invasions. Nothing particularly surprising here. Another competent and playable but also very formulaic adventure to get things warmed up. Meh.</p><p></p><p></p><p></p><p>Nodwick once again reminds us that demons and worse are everyday occurrences in Yeagar’s attempts at dating.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9276003, member: 27780"] [b][u]Dungeon/Polyhedron Issue 95/194: Nov/Dec 2002[/u][/b] part 2/10 The Jackal's Redemption: Even when they’re pushing the amount of darkness, they have to allow for the possibility of a happy ending, otherwise why are you playing an RPG instead of just reading a story? So it proves here, where a wizard seduced by an Erinyes might just live long enough to regret his poor life choices and try to make amends. The PC’s are (as usual) passing through a small village when they see a tower on the hill appearing and disappearing approximately every 3 minutes. When they go to investigate, they’ll see a bunch of farmers being attacked by Xill, trying to carry them away for impregnation. Unless you’re very quick at killing them, they’ll manage to get away with at least one, and even if you do there’s still people captured in previous raids that need rescuing. You’re going to have to listen to their exposition and then investigate the blinking tower. As usual, there’ll be some leftover magical defences and notes by the wizard that will fill in part of the backstory but you won’t get the whole picture unless you step out of the tower while it’s elsewhere. Elsewhere turns out to be a cavern in Gehenna where the Erinyes and her Xill minions are lairing. Brave the lava, rescue the imprisoned villagers and wizard, hopefully remembering to cure them before the Xill eggs in them hatch and go home, hopefully figuring out a way of controlling the tower’s planeshifting so it’s not an open door for more invasions. Nothing particularly surprising here. Another competent and playable but also very formulaic adventure to get things warmed up. Meh. Nodwick once again reminds us that demons and worse are everyday occurrences in Yeagar’s attempts at dating. [/QUOTE]
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