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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9291896" data-attributes="member: 27780"><p>Well, I finally managed to run a session. I decided to go for the Servomotors & Sorcery option so I could advertise as both 3.5 and D20 Modern, which seemed to work. There were several people who posted once and never engaged again, or dropped into the chat and then dropped out after a bit of conversation, but there were also two fully engaged players who had read the rules and come up with characters before the session started. I do have to admit that the repeated failures of the previous minigames were somewhat demotivating, so I hadn't done as much prep as I would prefer, but still managed to whip up something using floor plans of an airbase I found online and a bunch of kobolds in deliberately underpowered scrap mecha that kept everyone busy for three hours. Now I just need to create some more CR appropriate enemies and do a bit of worldbuilding for next week to hopefully make things a little less pure hack & slash. Let's see how long I can make this work and if the system will scale up decently, as all the extra HP & hardness does already make combats longer than regular ones at the same level.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9291896, member: 27780"] Well, I finally managed to run a session. I decided to go for the Servomotors & Sorcery option so I could advertise as both 3.5 and D20 Modern, which seemed to work. There were several people who posted once and never engaged again, or dropped into the chat and then dropped out after a bit of conversation, but there were also two fully engaged players who had read the rules and come up with characters before the session started. I do have to admit that the repeated failures of the previous minigames were somewhat demotivating, so I hadn't done as much prep as I would prefer, but still managed to whip up something using floor plans of an airbase I found online and a bunch of kobolds in deliberately underpowered scrap mecha that kept everyone busy for three hours. Now I just need to create some more CR appropriate enemies and do a bit of worldbuilding for next week to hopefully make things a little less pure hack & slash. Let's see how long I can make this work and if the system will scale up decently, as all the extra HP & hardness does already make combats longer than regular ones at the same level. [/QUOTE]
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[Let's Read] Polyhedron/Dungeon
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