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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9299767" data-attributes="member: 27780"><p><strong><u>Dungeon/Polyhedron Issue 96/155: Jan/Feb 2003</u></strong></p><p></p><p></p><p></p><p>part 1/10</p><p></p><p></p><p></p><p>150 pages. Dragon may have skipped the backdrop for their gladiator special, but Dungeon hasn’t. Curious. Once again we’re heavily in co-ordinated tie-in territory and it’s just possible that the offerings in here might be the superior ones. Let’s find out if it’s possible to win glory here, or the glitzy exterior will turn out to be a feint and all we’ll be left with is sand in our eyes.</p><p></p><p></p><p></p><p>Editorial:Even in WotC headquarters, finding a reliable gaming group and keeping them together can be a challenge, in part because you simply have so many options to choose from, so it’s easy to be lured away by the newest shiniest releases. Chris spends the editorial recounting his woes. Curiously, only running fortnightly rather than weekly seems to make people even less reliable at showing up on time. It also means you get less done in the time you have because people’s memories have had more time to fade since last session, so you waste more doing recaps and doing exposition to people who missed last session entirely. It’s got to the point that he needs an NPC created just to deliver exposition and keep them from wandering around or bickering like idiots. Consistency is tricky no matter what you do, but it’s easier when you do things more frequently. Make what you want to do part of your everyday routine, then the things adjacent to it will naturally remind you to do the thing. </p><p></p><p></p><p></p><p>Letters: First letter is a repeat writer re-iterating their desire for combat mats. After a year of tokens, it makes sense to have somewhere to put them. Makes sense. Here you go. </p><p></p><p>Second is annoyed that they stopped making Star Wars content in its own magazine and sent them Dungeon instead. They said they’d still do some SW material, but we’ve got bupkiss. It’s not for lack of trying, but approvals really slow everything down. How are you supposed to run a periodical under those conditions?</p><p></p><p>Third is one of the persistent Polyhedron haters. If it doesn’t leave the magazine, they will. Erik does his best to persuade them they you’re still getting plenty of value for your money even if you don’t like that part. </p><p></p><p>Fourth is very pleased by their excursion into vile darkness, and would like more of it, plus adventures involving Drow if possible. Two concepts that fit together perfectly if they can just find someone to write it. What’s that Robin Laws fellow doing at the moment?</p><p></p><p>Fifth agrees with Erik that the works of China Mieville make an excellent inspiration for the darker and more self-aware kind of adventurer. If you haven’t already read them, do so now!</p><p></p><p>Sixth is from a dad disappointed that he can’t share issue 95 with his kid like usual. Don’t do it again. No promises, but it’ll be a long time before another one got published even if they received a really good submission right now with their lead-in times.</p><p></p><p>Seventh is once again in favour of a little more darkness in their gaming. Even the worst fictional villain is easier to vanquish than real life ones and it’s nice to get that satisfaction after a long day of dealing with the denizens of a decaying apartment complex. </p><p></p><p>Finally, another person complaining about not about the vile contents of last issue, but the irritation of the sealed section. It’s a bad idea to do that too often simply for reasons of extra manufacturing costs.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9299767, member: 27780"] [b][u]Dungeon/Polyhedron Issue 96/155: Jan/Feb 2003[/u][/b] part 1/10 150 pages. Dragon may have skipped the backdrop for their gladiator special, but Dungeon hasn’t. Curious. Once again we’re heavily in co-ordinated tie-in territory and it’s just possible that the offerings in here might be the superior ones. Let’s find out if it’s possible to win glory here, or the glitzy exterior will turn out to be a feint and all we’ll be left with is sand in our eyes. Editorial:Even in WotC headquarters, finding a reliable gaming group and keeping them together can be a challenge, in part because you simply have so many options to choose from, so it’s easy to be lured away by the newest shiniest releases. Chris spends the editorial recounting his woes. Curiously, only running fortnightly rather than weekly seems to make people even less reliable at showing up on time. It also means you get less done in the time you have because people’s memories have had more time to fade since last session, so you waste more doing recaps and doing exposition to people who missed last session entirely. It’s got to the point that he needs an NPC created just to deliver exposition and keep them from wandering around or bickering like idiots. Consistency is tricky no matter what you do, but it’s easier when you do things more frequently. Make what you want to do part of your everyday routine, then the things adjacent to it will naturally remind you to do the thing. Letters: First letter is a repeat writer re-iterating their desire for combat mats. After a year of tokens, it makes sense to have somewhere to put them. Makes sense. Here you go. Second is annoyed that they stopped making Star Wars content in its own magazine and sent them Dungeon instead. They said they’d still do some SW material, but we’ve got bupkiss. It’s not for lack of trying, but approvals really slow everything down. How are you supposed to run a periodical under those conditions? Third is one of the persistent Polyhedron haters. If it doesn’t leave the magazine, they will. Erik does his best to persuade them they you’re still getting plenty of value for your money even if you don’t like that part. Fourth is very pleased by their excursion into vile darkness, and would like more of it, plus adventures involving Drow if possible. Two concepts that fit together perfectly if they can just find someone to write it. What’s that Robin Laws fellow doing at the moment? Fifth agrees with Erik that the works of China Mieville make an excellent inspiration for the darker and more self-aware kind of adventurer. If you haven’t already read them, do so now! Sixth is from a dad disappointed that he can’t share issue 95 with his kid like usual. Don’t do it again. No promises, but it’ll be a long time before another one got published even if they received a really good submission right now with their lead-in times. Seventh is once again in favour of a little more darkness in their gaming. Even the worst fictional villain is easier to vanquish than real life ones and it’s nice to get that satisfaction after a long day of dealing with the denizens of a decaying apartment complex. Finally, another person complaining about not about the vile contents of last issue, but the irritation of the sealed section. It’s a bad idea to do that too often simply for reasons of extra manufacturing costs. [/QUOTE]
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