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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9303111" data-attributes="member: 27780"><p>And here we are at the 4 year anniversary of the thread. I actually finished writing the polyhedron parts months ago, but slowing down and trying to actually run the minigames means my buffer has been growing. What position will we be in next year? Will the spark finally catch on one of the minigames and turn into a long-term campaign, leaving little further progress on this thread? Or will this era of the magazine be but a distant landmark in the rear-view mirror? Keep on tuning in to find out.</p><p></p><p></p><p></p><p><strong><u>Dungeon/Polyhedron Issue 96/155: Jan/Feb 2003</u></strong></p><p></p><p></p><p></p><p>part 4/10</p><p></p><p></p><p></p><p>Pandemonium in the Veins: Another tie-in adventure in quick succession. But while last one didn’t feel like it was stress-tested by unruly PC’s at all, the gladiator material in Dragon got a well above average amount of workouts due to the ease of running it in quick lunchtime sessions. This adventure is a chunky 33 pager designed to work whether the PC’s are already gladiators or wandering adventurers hired to go undercover in the arena to investigate a particularly perplexing mystery. The number of unraisable deaths is way up and if they don’t figure out what’s behind it they’re in danger of running out of contestants. (but of course it’ll still work fine for you as long as you pay your clerical insurance, so you can lose a bout and it won’t be the end of the story.) Long story short, it’s one of the medics, who’s developed a grudge against the owner and is giving the gladiators performance-enhancing drugs with unpleasant long-term consequences (so don’t do drugs, kids!) But the journey is more interesting than the destination and it is indeed quite a long and interesting one, with a mix of staged combats, backstage roleplaying and investigation, with several different plot threads you can advance independently to get to the dramatic final confrontation. So this is designed to scratch the same itch as the wrestling level in Paper Mario: The Thousand Year Door, which is a fairly rare but awesome combination of elements that’s still fondly remembered today. The kind of adventure that’s not for every campaign, as it requires both a setting with a very high magic level fully integrated into society and players who’ll get into the charop side of building their characters & tweaking their tactics for each fight to really hit for full effect, but for those it does fit it’ll be very cool indeed. It’s nice when they cater to a particularly niche part of their audience and manage to pull the implementation off with aplomb.</p><p></p><p></p><p></p><p>Nodwick is used as a guinea pig to demonstrate just how deadly Yeagar can be in the arena. They’re going to go through duct tape supplies extra fast if this becomes a long residency.</p><p></p><p></p><p></p><p>Tired of wondering what adventure to run next once you’ve finished the current one? Try their new Shackled City Adventure Path, designed to take characters from 1st to 20th level. Coming Soon! About time. It’s been nearly 5 years since the Mere of Dead Men series and it’s not as if that was unpopular with the readers.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9303111, member: 27780"] And here we are at the 4 year anniversary of the thread. I actually finished writing the polyhedron parts months ago, but slowing down and trying to actually run the minigames means my buffer has been growing. What position will we be in next year? Will the spark finally catch on one of the minigames and turn into a long-term campaign, leaving little further progress on this thread? Or will this era of the magazine be but a distant landmark in the rear-view mirror? Keep on tuning in to find out. [B][U]Dungeon/Polyhedron Issue 96/155: Jan/Feb 2003[/U][/B] part 4/10 Pandemonium in the Veins: Another tie-in adventure in quick succession. But while last one didn’t feel like it was stress-tested by unruly PC’s at all, the gladiator material in Dragon got a well above average amount of workouts due to the ease of running it in quick lunchtime sessions. This adventure is a chunky 33 pager designed to work whether the PC’s are already gladiators or wandering adventurers hired to go undercover in the arena to investigate a particularly perplexing mystery. The number of unraisable deaths is way up and if they don’t figure out what’s behind it they’re in danger of running out of contestants. (but of course it’ll still work fine for you as long as you pay your clerical insurance, so you can lose a bout and it won’t be the end of the story.) Long story short, it’s one of the medics, who’s developed a grudge against the owner and is giving the gladiators performance-enhancing drugs with unpleasant long-term consequences (so don’t do drugs, kids!) But the journey is more interesting than the destination and it is indeed quite a long and interesting one, with a mix of staged combats, backstage roleplaying and investigation, with several different plot threads you can advance independently to get to the dramatic final confrontation. So this is designed to scratch the same itch as the wrestling level in Paper Mario: The Thousand Year Door, which is a fairly rare but awesome combination of elements that’s still fondly remembered today. The kind of adventure that’s not for every campaign, as it requires both a setting with a very high magic level fully integrated into society and players who’ll get into the charop side of building their characters & tweaking their tactics for each fight to really hit for full effect, but for those it does fit it’ll be very cool indeed. It’s nice when they cater to a particularly niche part of their audience and manage to pull the implementation off with aplomb. Nodwick is used as a guinea pig to demonstrate just how deadly Yeagar can be in the arena. They’re going to go through duct tape supplies extra fast if this becomes a long residency. Tired of wondering what adventure to run next once you’ve finished the current one? Try their new Shackled City Adventure Path, designed to take characters from 1st to 20th level. Coming Soon! About time. It’s been nearly 5 years since the Mere of Dead Men series and it’s not as if that was unpopular with the readers. [/QUOTE]
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