Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 9307397" data-attributes="member: 27780"><p><strong><u>Dungeon/Polyhedron Issue 96/155: Jan/Feb 2003</u></strong></p><p></p><p></p><p></p><p>part 9/10</p><p></p><p></p><p></p><p>Characters: Continuing the inversion of previous minigame designs, there’s a mere 4 pages of new systems, as they’re assuming you’ve already read the D20 Modern corebook and hopefully Urban Arcana as well. All the previously listed types of Moreaus are allowed, plus Orca ones, which obviously gain an improved ability to hold their breath compared to regular people, plus blindsight from their sonar. Franks get stats, but their changes are relatively minor, merely adding +2 to one stat, -2 to one or two others, since they still think physical stats are more valuable than mental ones, plus low light vision for some of them. You might be able to squeeze a bit of minmaxing out of them, but the choice between one and a regular human will be mostly flavour. There are only two new prestige classes, both restricted to specific types of moreau by including race specific abilities in the prerequisites. Guerilla intruders, which take the blindsight of bats & dolphins and hone them further for nighttime special ops missions. And Patrol Pointers, which require Scent and make you extra good at spotting traps & close quarter firearms work. Most prestige classes are allowed, apart from anything with supernatural abilities, which means some Urban Arcana ones are partially permitted but capped at low levels before they push from the merely improbable to outright supernatural levels of skill. That leaves it as by far the lightest minigame yet, systemswise. I guess it wasn’t written as one in the first place, but it definitely sticks out put next to the past six issues. </p><p></p><p></p><p></p><p>Adventures: The adventures section is also crunch light and surprisingly long, filling another 10 pages with advice and adventure outlines. First up another reminder that this is supposed to be a techno-thriller, so keep things moving and don’t forget the thrills or the technology. Second, a three part starting campaign arc where the PC’s start off as subjects at a top secret military base, escape, try to make their lives in the city, then their previous owners come calling with a full special forces team that they have to defeat or evade. Fortunately, since the whole organisation isn’t supposed to exist, raising a public enough stink about what’s going on might be enough to get them off your back, or you can kill them in self defence without getting in the same kind of immediate escalating trouble you would if they were regular police. Don’t expect that to be the end of the matter, but at least by this point you’ll be mid level and a little more able to determine your own path. Then there’s a couple of smaller standalone adventure ideas. A sabotage mission in Turkmenistan. A city being held hostage by racists who say they’ll detonate the bombs if the USA doesn’t deport all the moreaus. While not enough to build a whole campaign, it is enough examples to work with and actually more material than this would have got as one of the example settings in the corebook. I guess there are some advantages to being cut material that’s then released standalone and given Dungeon’s circulation, there might actually be more people reading this than bought D20 Modern. I know the magazines do better than many D&D supplements, after all.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9307397, member: 27780"] [b][u]Dungeon/Polyhedron Issue 96/155: Jan/Feb 2003[/u][/b] part 9/10 Characters: Continuing the inversion of previous minigame designs, there’s a mere 4 pages of new systems, as they’re assuming you’ve already read the D20 Modern corebook and hopefully Urban Arcana as well. All the previously listed types of Moreaus are allowed, plus Orca ones, which obviously gain an improved ability to hold their breath compared to regular people, plus blindsight from their sonar. Franks get stats, but their changes are relatively minor, merely adding +2 to one stat, -2 to one or two others, since they still think physical stats are more valuable than mental ones, plus low light vision for some of them. You might be able to squeeze a bit of minmaxing out of them, but the choice between one and a regular human will be mostly flavour. There are only two new prestige classes, both restricted to specific types of moreau by including race specific abilities in the prerequisites. Guerilla intruders, which take the blindsight of bats & dolphins and hone them further for nighttime special ops missions. And Patrol Pointers, which require Scent and make you extra good at spotting traps & close quarter firearms work. Most prestige classes are allowed, apart from anything with supernatural abilities, which means some Urban Arcana ones are partially permitted but capped at low levels before they push from the merely improbable to outright supernatural levels of skill. That leaves it as by far the lightest minigame yet, systemswise. I guess it wasn’t written as one in the first place, but it definitely sticks out put next to the past six issues. Adventures: The adventures section is also crunch light and surprisingly long, filling another 10 pages with advice and adventure outlines. First up another reminder that this is supposed to be a techno-thriller, so keep things moving and don’t forget the thrills or the technology. Second, a three part starting campaign arc where the PC’s start off as subjects at a top secret military base, escape, try to make their lives in the city, then their previous owners come calling with a full special forces team that they have to defeat or evade. Fortunately, since the whole organisation isn’t supposed to exist, raising a public enough stink about what’s going on might be enough to get them off your back, or you can kill them in self defence without getting in the same kind of immediate escalating trouble you would if they were regular police. Don’t expect that to be the end of the matter, but at least by this point you’ll be mid level and a little more able to determine your own path. Then there’s a couple of smaller standalone adventure ideas. A sabotage mission in Turkmenistan. A city being held hostage by racists who say they’ll detonate the bombs if the USA doesn’t deport all the moreaus. While not enough to build a whole campaign, it is enough examples to work with and actually more material than this would have got as one of the example settings in the corebook. I guess there are some advantages to being cut material that’s then released standalone and given Dungeon’s circulation, there might actually be more people reading this than bought D20 Modern. I know the magazines do better than many D&D supplements, after all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top