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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9308390" data-attributes="member: 27780"><p><strong><u>Dungeon/Polyhedron Issue 96/155: Jan/Feb 2003</u></strong></p><p></p><p></p><p></p><p>part 10/10</p><p></p><p></p><p></p><p>PX Poker Night: The minigame has only been half the size of the previous ones, which means they have the room to squeeze in another full adventure. Delta Green is among the many games that have wasted no time in putting out a D20 edition and here’s an introductory adventure for it, although not a new one as it’s converted from the previous edition. (and doing some googling, will be converted and rereleased again in 2020 for the Gumshoe system edition as well. ) The PC’s play a bunch of air force misfits who find their nightly gambling intruded on by some not-so fun guys from Yuggoth. First up, a mysterious van will arrive on the base. They’ll be ordered to stay well away from it and not to investigate it under any circumstances, which may well be enough to get players going on it’s own. Unfortunately, the van contains a Majestic-12 experimental weapon designed to mess with flying saucer navigation systems and make them crash. While it does do this, it also messes with human minds, temporarily depleting the SAN points of everyone on the base. (although the NPC’s will be affected worse than the PC’s) They’ll have to deal with several hours of everyone becoming increasingly erratic and experiencing hallucinations themselves before having to deal with some very real weirdness. A spaceship will crash, and the grey aliens inside will ask the PC’s for help. Meanwhile a Dimensional Shambler will be attracted to the base and start stealthily picking people off one by one. How will they react and which will they prioritise? If they survive the night, they’ll be in a perfect position to be recruited into DG in the future. So this is a single session tournament adventure with pregens, but thankfully not a railroaded one. It manages to mix up it’s humorous and horrifying moments competently and give the PC’s plenty of room to solve the problems in different ways. One I’d still use with caution due to all the mindfuckery, but much better than the D&D and Alternity introductory adventures we saw in recent years. After all, in CoC there’s much less expectation that everyone will make it through the adventure alive, and half the fun is in just what strange ways you’ll die or go insane. You can afford to write intro adventures that are a little less hand-holding under those conditions.</p><p></p><p></p><p></p><p>Godlike tells the story of Vogel, who couldn’t be hit by ranged attacks, but managed to kill himself in a car crash several months after the war ended. Letting your guard down to party when you think you’ve won is a basic mistake both good guys and bad guys can make.</p><p></p><p></p><p></p><p>For the first time since the merger, the Dungeon side is more interesting than the polyhedron one, with both very good and very bad adventures, while the minigame feels small and mechanically bland compared to previous ones. Are they already running out of ideas for other genres you can do with D20? Let’s see what the next pair of conjoined issues will bring us, and if its ideas turn out to be malformed abominations that should never have been allowed to be born.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9308390, member: 27780"] [b][u]Dungeon/Polyhedron Issue 96/155: Jan/Feb 2003[/u][/b] part 10/10 PX Poker Night: The minigame has only been half the size of the previous ones, which means they have the room to squeeze in another full adventure. Delta Green is among the many games that have wasted no time in putting out a D20 edition and here’s an introductory adventure for it, although not a new one as it’s converted from the previous edition. (and doing some googling, will be converted and rereleased again in 2020 for the Gumshoe system edition as well. ) The PC’s play a bunch of air force misfits who find their nightly gambling intruded on by some not-so fun guys from Yuggoth. First up, a mysterious van will arrive on the base. They’ll be ordered to stay well away from it and not to investigate it under any circumstances, which may well be enough to get players going on it’s own. Unfortunately, the van contains a Majestic-12 experimental weapon designed to mess with flying saucer navigation systems and make them crash. While it does do this, it also messes with human minds, temporarily depleting the SAN points of everyone on the base. (although the NPC’s will be affected worse than the PC’s) They’ll have to deal with several hours of everyone becoming increasingly erratic and experiencing hallucinations themselves before having to deal with some very real weirdness. A spaceship will crash, and the grey aliens inside will ask the PC’s for help. Meanwhile a Dimensional Shambler will be attracted to the base and start stealthily picking people off one by one. How will they react and which will they prioritise? If they survive the night, they’ll be in a perfect position to be recruited into DG in the future. So this is a single session tournament adventure with pregens, but thankfully not a railroaded one. It manages to mix up it’s humorous and horrifying moments competently and give the PC’s plenty of room to solve the problems in different ways. One I’d still use with caution due to all the mindfuckery, but much better than the D&D and Alternity introductory adventures we saw in recent years. After all, in CoC there’s much less expectation that everyone will make it through the adventure alive, and half the fun is in just what strange ways you’ll die or go insane. You can afford to write intro adventures that are a little less hand-holding under those conditions. Godlike tells the story of Vogel, who couldn’t be hit by ranged attacks, but managed to kill himself in a car crash several months after the war ended. Letting your guard down to party when you think you’ve won is a basic mistake both good guys and bad guys can make. For the first time since the merger, the Dungeon side is more interesting than the polyhedron one, with both very good and very bad adventures, while the minigame feels small and mechanically bland compared to previous ones. Are they already running out of ideas for other genres you can do with D20? Let’s see what the next pair of conjoined issues will bring us, and if its ideas turn out to be malformed abominations that should never have been allowed to be born. [/QUOTE]
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