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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9322615" data-attributes="member: 27780"><p><strong><u>Dungeon/Polyhedron Issue 97/156: Mar/Apr 2003</u></strong></p><p></p><p></p><p></p><p>part 6/10</p><p></p><p></p><p></p><p>First Watch: The order of things is slightly shifted around, but this continues to be long and multi-segmented. First up, promotion for d20 Future, one of the most obvious supplement choices for d20 Modern. They should have no trouble filling several hundred pages with new equipment, prestige classes and campaign ideas to put them in. </p><p></p><p>They haven’t dropped Urban Arcana entirely for the next hot new thing though, with another page full of previewed equipment. Spy cams, hidden microphones and video shades, oh my. The kind of thing that are much cheaper and more omnipresent since the smartphone revolution, which means the price lists would need to be tweaked if they ever did a new edition. </p><p></p><p>We have a pleasing return of the Polyhedron Review, looking at Traveller d20 and the Nocturnum supplement for Call of Cthulhu. Both get fairly positive results, although the rules design is definitely better and more customisable in Traveller than CoC, which has some sloppy editing. </p><p></p><p>The Release Roundup continues to give us more by various companies than any one person could use. Bastion Press give us Faeries, another self-explanatory book with a single word title. Fantasy Flight Games try their hand at steampunk, with Sorcery & Steam, a gaming niche that isn’t filled to saturation point yet. Green Ronin support multiple game lines, with Tales of Freeport, Cartographica and Testament: Roleplaying in the Biblical Era. More grist for the wackiest of multiversal crossovers. Malhavoc release the Book of Hallowed Might, which gives divine casters at least a fraction of the spotlight time they’ve already given arcane ones. Mystic Eye Games deliver the very generic Tournaments, Fairs & Taverns, your basic expansion on mundane medieval life, and the very specific Heart of the Machine, an adventure for Dragonstar. Paradigm Concepts release the Essential Guide to Mindflayers, another instalment in the series they’re now sharing with Green Ronin to reduce the amount of toe-stepping. Mongoose continue to be so prolific they get their own sidebar that still can’t fit everything in, instead concentrating on their recent Lone Wolf and Conan licences and speculating what other ones they might have picked up. Good luck finding the time to not only read them, but make them functional for actual play with all the editing issues this hurried approach causes. </p><p></p><p>News from the Top continues to talk about the complete overhaul to the point system and the rewards you can get for earning them. You have until the end of June to redeem any rewards or spend any dice bump certificates you earned under the old one so time to stop the hoarding and cash out fast. Get to those conventions and let your characters do the wild and improbable things you’ve wanted to do for ages because you won’t get another chance. As irritating as these big changes can be, it is good to give the turtlers a good kick up the ass every now and then, keep them from getting too stuck in their ways. </p><p></p><p></p><p></p><p>Bolt & Quiver also have to deal with a beholder, bringing our count up to three this issue. Another new record.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9322615, member: 27780"] [b][u]Dungeon/Polyhedron Issue 97/156: Mar/Apr 2003[/u][/b] part 6/10 First Watch: The order of things is slightly shifted around, but this continues to be long and multi-segmented. First up, promotion for d20 Future, one of the most obvious supplement choices for d20 Modern. They should have no trouble filling several hundred pages with new equipment, prestige classes and campaign ideas to put them in. They haven’t dropped Urban Arcana entirely for the next hot new thing though, with another page full of previewed equipment. Spy cams, hidden microphones and video shades, oh my. The kind of thing that are much cheaper and more omnipresent since the smartphone revolution, which means the price lists would need to be tweaked if they ever did a new edition. We have a pleasing return of the Polyhedron Review, looking at Traveller d20 and the Nocturnum supplement for Call of Cthulhu. Both get fairly positive results, although the rules design is definitely better and more customisable in Traveller than CoC, which has some sloppy editing. The Release Roundup continues to give us more by various companies than any one person could use. Bastion Press give us Faeries, another self-explanatory book with a single word title. Fantasy Flight Games try their hand at steampunk, with Sorcery & Steam, a gaming niche that isn’t filled to saturation point yet. Green Ronin support multiple game lines, with Tales of Freeport, Cartographica and Testament: Roleplaying in the Biblical Era. More grist for the wackiest of multiversal crossovers. Malhavoc release the Book of Hallowed Might, which gives divine casters at least a fraction of the spotlight time they’ve already given arcane ones. Mystic Eye Games deliver the very generic Tournaments, Fairs & Taverns, your basic expansion on mundane medieval life, and the very specific Heart of the Machine, an adventure for Dragonstar. Paradigm Concepts release the Essential Guide to Mindflayers, another instalment in the series they’re now sharing with Green Ronin to reduce the amount of toe-stepping. Mongoose continue to be so prolific they get their own sidebar that still can’t fit everything in, instead concentrating on their recent Lone Wolf and Conan licences and speculating what other ones they might have picked up. Good luck finding the time to not only read them, but make them functional for actual play with all the editing issues this hurried approach causes. News from the Top continues to talk about the complete overhaul to the point system and the rewards you can get for earning them. You have until the end of June to redeem any rewards or spend any dice bump certificates you earned under the old one so time to stop the hoarding and cash out fast. Get to those conventions and let your characters do the wild and improbable things you’ve wanted to do for ages because you won’t get another chance. As irritating as these big changes can be, it is good to give the turtlers a good kick up the ass every now and then, keep them from getting too stuck in their ways. Bolt & Quiver also have to deal with a beholder, bringing our count up to three this issue. Another new record. [/QUOTE]
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