Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 9323972" data-attributes="member: 27780"><p><strong><u>Dungeon/Polyhedron Issue 97/156: Mar/Apr 2003</u></strong></p><p></p><p></p><p></p><p>part 8/10</p><p></p><p></p><p></p><p>Skills and Feats: As usual, there are a few changes to the skills list, then a considerably larger list of new feats. New skills are Command, for getting NPC’s to follow orders that put them in imminent danger, Demolitions, as has turned up in many of these minigames, Logistics, and Research. Speaking multiple languages is made substantially more expensive, taking a full 5 points to reach native level fluency rather than the one or two in regular D&D, and the list of knowledges also gets tweaked. If you want to be a good spy you’ll really have to specialise. The list of feats also has a mix of new and tweaked ones. Skill focus has been upgraded to the 3.5 version. Weapon proficiencies have a new set of categories, and you also suffer an unfamiliarity penalty for using firearms from another country unless you take the appropriate feat. Many D&D class features like flurry of blows, sneak attack and favored terrain are available as feats. New feats tend to be fairly low key, such as dazing people with the ferocity of your charge attacks, being able to use a parachute properly or shoot guns while driving without penalties. Once again it’s heavily on the gritty end, restricting lots of fairly basic things unless you specifically buy a feat saying you can do it instead of letting everyone do the basics and the feats providing bonuses. Not really my preferred playstyle but at least it’s a consistent design choice.</p><p></p><p></p><p></p><p>Weapons: The list of new weapons is quite extensive, spanning a full 9 pages. Five different types of flamethrowers, which all do the same damage but have different weights, ranges and fuel capacities. Four different types of grenades, coming in both thrown and rifle shot varieties. 14 different types of machine guns. 10 new melee weapons, all of which only do a small fraction of the damage of the ranged options. 11 types of pistol. 10 types of rifle. 8 types of sub-machine gun. Many of them are specific to certain countries, while others are more generically described and it’s assumed everyone has a version. This feels like they wanted to write more, but were limited by the overall limit of their page count, forcing them to keep things concise, which is probably preferable for me as massive lists are one of the easiest things to glaze over, particularly when it’s just variants of range and damage rather than any unique special effects.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9323972, member: 27780"] [B][U]Dungeon/Polyhedron Issue 97/156: Mar/Apr 2003[/U][/B] part 8/10 Skills and Feats: As usual, there are a few changes to the skills list, then a considerably larger list of new feats. New skills are Command, for getting NPC’s to follow orders that put them in imminent danger, Demolitions, as has turned up in many of these minigames, Logistics, and Research. Speaking multiple languages is made substantially more expensive, taking a full 5 points to reach native level fluency rather than the one or two in regular D&D, and the list of knowledges also gets tweaked. If you want to be a good spy you’ll really have to specialise. The list of feats also has a mix of new and tweaked ones. Skill focus has been upgraded to the 3.5 version. Weapon proficiencies have a new set of categories, and you also suffer an unfamiliarity penalty for using firearms from another country unless you take the appropriate feat. Many D&D class features like flurry of blows, sneak attack and favored terrain are available as feats. New feats tend to be fairly low key, such as dazing people with the ferocity of your charge attacks, being able to use a parachute properly or shoot guns while driving without penalties. Once again it’s heavily on the gritty end, restricting lots of fairly basic things unless you specifically buy a feat saying you can do it instead of letting everyone do the basics and the feats providing bonuses. Not really my preferred playstyle but at least it’s a consistent design choice. Weapons: The list of new weapons is quite extensive, spanning a full 9 pages. Five different types of flamethrowers, which all do the same damage but have different weights, ranges and fuel capacities. Four different types of grenades, coming in both thrown and rifle shot varieties. 14 different types of machine guns. 10 new melee weapons, all of which only do a small fraction of the damage of the ranged options. 11 types of pistol. 10 types of rifle. 8 types of sub-machine gun. Many of them are specific to certain countries, while others are more generically described and it’s assumed everyone has a version. This feels like they wanted to write more, but were limited by the overall limit of their page count, forcing them to keep things concise, which is probably preferable for me as massive lists are one of the easiest things to glaze over, particularly when it’s just variants of range and damage rather than any unique special effects. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top