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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9364431" data-attributes="member: 27780"><p><strong><u>Dungeon/Polyhedron Issue 98/157: May 2003</u></strong></p><p></p><p></p><p></p><p>part 7/8</p><p></p><p></p><p></p><p>Into the Bright Desert: For a complete change of pace, it’s time for another big article covering a particular region of the Oerth, like they used to do in the Living Greyhawk Journal. The Bright Desert used to be a prosperous kingdom in a fertile land until the ruler turned to Tharzidun to deal with rebellion. He was granted a magical artifact that turned all his subjects into manscorpions. Long-term this really didn’t help and the place has been a blasted ruin for several thousand years. So it remained until a few years ago, when Rary turned on his companions during the Greyhawk Wars, teleported his tower and followers into the middle of the desert to escape, and is now busily building a new evil empire there. The manscorpions joined up fairly quickly, but there’s plenty of other tribes that aren’t so eager to be his minions, particularly the desert centaurs, turning the place into a guerrilla battleground. So there’s plenty of enemies for adventurers going here to fight, but also more than a few allies who know the lay of the land and can keep you from dying of dehydration if you’re capable of being diplomatic. This packs plenty of history, geography and adventure ideas into its 12 pages, although it’s pretty light on the new crunch, with the only full statblock being a reprint of the Norker one for people who didn’t get the LGJ. If I were playing a Greyhawk game I could definitely get a decent amount of use out of it, so this is a pretty good bit of reading, although it does make me miss the days when countries would get full sourcebooks rather than just a chapter in a more zoomed out setting book. Maybe there’s some Living Greyhawk adventures set in the region that would give more detail on specific areas.</p><p></p><p></p><p></p><p>Living Greyhawk: The changes between 3.0 and 3.5 may be relatively minor compared to a full-on edition change, but they’re still not going to rush into them. Living Greyhawk will be using the old rules until the end of the year, giving them time to figure out what to do about things like Rangers and Bards. Their attitude to upcoming supplements is the same, sit on it for a while and only update the list of allowed and banned things every 6 months. After looking at the radical changes Living City is making and the audience response, that’s probably for the best. Not much news this time then. If anything it’s a deliberate absence of news as they choose to delay significant decisions rather than rushing to implement them as soon as possible. Nothing much for me to say in response then.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9364431, member: 27780"] [b][u]Dungeon/Polyhedron Issue 98/157: May 2003[/u][/b] part 7/8 Into the Bright Desert: For a complete change of pace, it’s time for another big article covering a particular region of the Oerth, like they used to do in the Living Greyhawk Journal. The Bright Desert used to be a prosperous kingdom in a fertile land until the ruler turned to Tharzidun to deal with rebellion. He was granted a magical artifact that turned all his subjects into manscorpions. Long-term this really didn’t help and the place has been a blasted ruin for several thousand years. So it remained until a few years ago, when Rary turned on his companions during the Greyhawk Wars, teleported his tower and followers into the middle of the desert to escape, and is now busily building a new evil empire there. The manscorpions joined up fairly quickly, but there’s plenty of other tribes that aren’t so eager to be his minions, particularly the desert centaurs, turning the place into a guerrilla battleground. So there’s plenty of enemies for adventurers going here to fight, but also more than a few allies who know the lay of the land and can keep you from dying of dehydration if you’re capable of being diplomatic. This packs plenty of history, geography and adventure ideas into its 12 pages, although it’s pretty light on the new crunch, with the only full statblock being a reprint of the Norker one for people who didn’t get the LGJ. If I were playing a Greyhawk game I could definitely get a decent amount of use out of it, so this is a pretty good bit of reading, although it does make me miss the days when countries would get full sourcebooks rather than just a chapter in a more zoomed out setting book. Maybe there’s some Living Greyhawk adventures set in the region that would give more detail on specific areas. Living Greyhawk: The changes between 3.0 and 3.5 may be relatively minor compared to a full-on edition change, but they’re still not going to rush into them. Living Greyhawk will be using the old rules until the end of the year, giving them time to figure out what to do about things like Rangers and Bards. Their attitude to upcoming supplements is the same, sit on it for a while and only update the list of allowed and banned things every 6 months. After looking at the radical changes Living City is making and the audience response, that’s probably for the best. Not much news this time then. If anything it’s a deliberate absence of news as they choose to delay significant decisions rather than rushing to implement them as soon as possible. Nothing much for me to say in response then. [/QUOTE]
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