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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 9365068" data-attributes="member: 27780"><p><strong><u>Dungeon/Polyhedron Issue 98/157: May 2003</u></strong></p><p></p><p></p><p></p><p>part 8/8</p><p></p><p></p><p></p><p>Global Positioning: We’ve had maps of mystery for quite a few years now. Now they decide to do D20 Modern equivalents, neatly laid out in 5 foot squares (unlike if you found building plans somewhere online) to make it easy for you to run combats on them. First up, a municipal police station, which is definitely the kind of place you have an above average chance of getting into a fight at, whether you’re guilty or innocent. (and even if you’re not guilty of the specific crime, breaking out of jail, maybe killing a few officers along the way is a big enough crime on its own that you’ll have to watch your back from now on) This is a welcome thing that they should be able to keep up for quite a few years without repeating themselves, particularly if they keep on mixing in the more fantastical locations as well in alternating issues. </p><p></p><p></p><p></p><p>Downer: After all these changes, they also start another new comic to finish things up. Downer is a Drow rogue guarding a beholder lair. Unfortunately, he don’t get no respect from either the wandering adventures invading the place or his cow-orkers, putting him on the verge of quitting. If he can survive long enough to resign properly that is…</p><p></p><p></p><p></p><p>The Polyhedron side of the issue is both varied and interesting, feeling more like the old issues than at any point since the merger. On the other hand, with only two small formulaic adventures and one long one that won’t be of much use unless you ran the previous one in the series, the Dungeon side feels distinctly anaemic and is one of the least generally useful ones they’ve ever come out with. And that’s when it’s taking up more than half the issue. Let’s see if they manage to be more efficient with their use of space when they’re supposed to be the smaller half, and if the minigame will be any good next time.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9365068, member: 27780"] [b][u]Dungeon/Polyhedron Issue 98/157: May 2003[/u][/b] part 8/8 Global Positioning: We’ve had maps of mystery for quite a few years now. Now they decide to do D20 Modern equivalents, neatly laid out in 5 foot squares (unlike if you found building plans somewhere online) to make it easy for you to run combats on them. First up, a municipal police station, which is definitely the kind of place you have an above average chance of getting into a fight at, whether you’re guilty or innocent. (and even if you’re not guilty of the specific crime, breaking out of jail, maybe killing a few officers along the way is a big enough crime on its own that you’ll have to watch your back from now on) This is a welcome thing that they should be able to keep up for quite a few years without repeating themselves, particularly if they keep on mixing in the more fantastical locations as well in alternating issues. Downer: After all these changes, they also start another new comic to finish things up. Downer is a Drow rogue guarding a beholder lair. Unfortunately, he don’t get no respect from either the wandering adventures invading the place or his cow-orkers, putting him on the verge of quitting. If he can survive long enough to resign properly that is… The Polyhedron side of the issue is both varied and interesting, feeling more like the old issues than at any point since the merger. On the other hand, with only two small formulaic adventures and one long one that won’t be of much use unless you ran the previous one in the series, the Dungeon side feels distinctly anaemic and is one of the least generally useful ones they’ve ever come out with. And that’s when it’s taking up more than half the issue. Let’s see if they manage to be more efficient with their use of space when they’re supposed to be the smaller half, and if the minigame will be any good next time. [/QUOTE]
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