Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 9370067" data-attributes="member: 27780"><p><strong><u>Dungeon/Polyhedron Issue 99/158: June 2003</u></strong></p><p></p><p></p><p></p><p>part 6/8</p><p></p><p></p><p></p><p>That Thing You Do: The skills section is considerably more interesting than usual, both in what they include and what they very intentionally leave out. Forgery, Repair, Wilderness Lore and Sense Motive exist in setting, but aren’t class skills for any of the musician classes because you aren’t supposed to be any good at those, particularly the last one as the leads in these cartoons can never spot the obvious villain until they show up in a monster costume. Animal Empathy and Disguise are expanded on and considerably more useful than otherwise. Innuendo and Read Lips are actually really useful for communicating mid performance. H4XX0r obviously indicates your skill with computers. Plus there’s another new skill called Scram, which is a class skill for all classes, that determines how effective you are in those comedic chase scenes. The decisions about which skills are in or out of class for which classes seem pretty arbitrary though, chosen more for comedic reasons than conforming to real life musician stereotypes. They could stand to be tweaked a bit if you want more accuracy.</p><p></p><p></p><p></p><p>Feats Don't Fail Me Now!: You already used that joke back in issue 144. What is this, a covers band? Unusually, the feats section is less interesting than the skills one. There’s a lot of feats that are just regular D&D combat ones given new names appropriate to the context. On the plus side they’re no longer filling space with big lists of +2 to two skill feats. The ones that are interesting and not just a straight refluff include one for Harmonica playing, which apparently doesn’t merit a full class specialising in it but is pretty useful as a secondary instrument. Pedal Air, which means spending a round running in place before moving actually gives you an advantage in those wacky chase scenes. Pet and its upgrade feat, which functions quite differently from D&D familiars. And nine archetype feats, each of which gives you a particular skill permanently in-class and some other minor benefit, although since this is based on 70’s cartoons, one of these is unfortunately “The Ethnic One”. Such are the perils of being accurate to the source material and you’ll have to decide how to deal with that in your own game.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9370067, member: 27780"] [b][u]Dungeon/Polyhedron Issue 99/158: June 2003[/u][/b] part 6/8 That Thing You Do: The skills section is considerably more interesting than usual, both in what they include and what they very intentionally leave out. Forgery, Repair, Wilderness Lore and Sense Motive exist in setting, but aren’t class skills for any of the musician classes because you aren’t supposed to be any good at those, particularly the last one as the leads in these cartoons can never spot the obvious villain until they show up in a monster costume. Animal Empathy and Disguise are expanded on and considerably more useful than otherwise. Innuendo and Read Lips are actually really useful for communicating mid performance. H4XX0r obviously indicates your skill with computers. Plus there’s another new skill called Scram, which is a class skill for all classes, that determines how effective you are in those comedic chase scenes. The decisions about which skills are in or out of class for which classes seem pretty arbitrary though, chosen more for comedic reasons than conforming to real life musician stereotypes. They could stand to be tweaked a bit if you want more accuracy. Feats Don't Fail Me Now!: You already used that joke back in issue 144. What is this, a covers band? Unusually, the feats section is less interesting than the skills one. There’s a lot of feats that are just regular D&D combat ones given new names appropriate to the context. On the plus side they’re no longer filling space with big lists of +2 to two skill feats. The ones that are interesting and not just a straight refluff include one for Harmonica playing, which apparently doesn’t merit a full class specialising in it but is pretty useful as a secondary instrument. Pedal Air, which means spending a round running in place before moving actually gives you an advantage in those wacky chase scenes. Pet and its upgrade feat, which functions quite differently from D&D familiars. And nine archetype feats, each of which gives you a particular skill permanently in-class and some other minor benefit, although since this is based on 70’s cartoons, one of these is unfortunately “The Ethnic One”. Such are the perils of being accurate to the source material and you’ll have to decide how to deal with that in your own game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top