Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 9405831" data-attributes="member: 27780"><p>Mixed results again, but in a positive direction overall. 2 more people sent messages asking to join between sessions but not following through when it came to character creation. But thankfully 5 of the established players showed up so the session still went ahead. After finishing their first rehearsal, our band decided to hit the nearest open mic night. This allowed me to bring out the full spectrum of low level antagonists. The bored punters who talk loudly through the music. The impatient other musician who just wants to get to their turn. The heckler who picks up on every fluffed note. The annoying guy who jams along on harmonica to everything ... badly. The jaded sound guy who's seen it all before. Initially it seemed like they might be demoralised by this reception, but the mooks had few cool points and once a few of them were converted, the action economy soon tipped in the players favour, allowing them to gang up on the significant NPC's and use their guitar solo/sample combo to finish them off. </p><p></p><p>After the fight, they talked to their new fans, sold some merch and found out that the famous Dr Roboticus would be playing in their home city in a few weeks time. Apparently one of the support bands had dropped out and the sound guy thought he could make a call to get them the slot. The one man band busker was suspicious about this, not being a fan of that new-fangled electronica stuff, but nearly everyone else they talked too was, which made them suspicious as well. This intensified when they rolled well on their investigation and found that all the online reviewers were using suspiciously similar wording in their reviews. They decided to take the gig, but poke around to find out what was going on while there. </p><p></p><p>When they got to the arena, they easily got through security, but Roboticus himself was nowhere to be seen, leaving all the setting up to the suspiciously stiff looking roadies and his chief minion, Nurse Scratchit. Despite their attempts at being unobtrusive she easily spotted them and ordered them out until it was their time to soundcheck. No level of high intimidation roll can deter a PC, of course, and they decided to go around her to investigate backstage. She ordered two of the goons to chase them, which is where the session stalled, because the chase rules assume only one chaser and don't spell out what happens if there are more than one working together. Do they aid each other, or get in each other's way in a similar manner to the people being chased. Looks like I'll have to figure out how to houserule that by next week. And also figure out some more of the time-saving features of roll20, as the most experienced player in particular (12,000+ hours logged) grew very impatient with my struggles to manually change the scenes, scale the maps to the grid and set out all the new tokens instead of having that prepared beforehand. (in a tab I hadn't even noticed until he pointed it out.) It would be depressing to lose players for a basic reason like that.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 9405831, member: 27780"] Mixed results again, but in a positive direction overall. 2 more people sent messages asking to join between sessions but not following through when it came to character creation. But thankfully 5 of the established players showed up so the session still went ahead. After finishing their first rehearsal, our band decided to hit the nearest open mic night. This allowed me to bring out the full spectrum of low level antagonists. The bored punters who talk loudly through the music. The impatient other musician who just wants to get to their turn. The heckler who picks up on every fluffed note. The annoying guy who jams along on harmonica to everything ... badly. The jaded sound guy who's seen it all before. Initially it seemed like they might be demoralised by this reception, but the mooks had few cool points and once a few of them were converted, the action economy soon tipped in the players favour, allowing them to gang up on the significant NPC's and use their guitar solo/sample combo to finish them off. After the fight, they talked to their new fans, sold some merch and found out that the famous Dr Roboticus would be playing in their home city in a few weeks time. Apparently one of the support bands had dropped out and the sound guy thought he could make a call to get them the slot. The one man band busker was suspicious about this, not being a fan of that new-fangled electronica stuff, but nearly everyone else they talked too was, which made them suspicious as well. This intensified when they rolled well on their investigation and found that all the online reviewers were using suspiciously similar wording in their reviews. They decided to take the gig, but poke around to find out what was going on while there. When they got to the arena, they easily got through security, but Roboticus himself was nowhere to be seen, leaving all the setting up to the suspiciously stiff looking roadies and his chief minion, Nurse Scratchit. Despite their attempts at being unobtrusive she easily spotted them and ordered them out until it was their time to soundcheck. No level of high intimidation roll can deter a PC, of course, and they decided to go around her to investigate backstage. She ordered two of the goons to chase them, which is where the session stalled, because the chase rules assume only one chaser and don't spell out what happens if there are more than one working together. Do they aid each other, or get in each other's way in a similar manner to the people being chased. Looks like I'll have to figure out how to houserule that by next week. And also figure out some more of the time-saving features of roll20, as the most experienced player in particular (12,000+ hours logged) grew very impatient with my struggles to manually change the scenes, scale the maps to the grid and set out all the new tokens instead of having that prepared beforehand. (in a tab I hadn't even noticed until he pointed it out.) It would be depressing to lose players for a basic reason like that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top